[editorKeysounds -> default] Let's do this.

I expect there to be issues, bugs, etc.

I cannot find all of them. Let the people do that.
This commit is contained in:
Jason Felds
2012-02-12 14:53:14 -05:00
12 changed files with 224 additions and 18 deletions
+8
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@@ -13,6 +13,14 @@ StepMania 5.0 alpha 1a | 2012021?
* [WheelBase, WheelItemBase] Turned WheelItemDataType into a Lua type,
made WheelBase:GetSelectedType() return the enum instead of a number. [AJ]
2012/02/08
----------
* [ScreenEdit] Added support for editing keysounds. Use the Area Menu (Enter)
to either modify what sounds play on that row, or even remove a sound from
the list. Any sounds assigned to empty notes will automatically become
an AutoKeysound, and any AutoKeysounds that have their sound removed will
become empty notes. [Wolfman2000]
2012/02/08
----------
* [ScreenOptionsMaster] Added StepsRowLayoutType metric.
+7
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@@ -971,6 +971,7 @@ Min BPM=Min Specified BPM
Mines=Mines
Mirror Player 1 to 2=Mirror P1's notes to P2 (routine only)
Mirror Player 2 to 1=Mirror P2's notes to P1 (routine only)
Modify Keysounds at current beat=Modify keysounds at current beat
MoveRandomToEnd=Random At End
More Options=More Options
MovieColorDepth=Movie Color
@@ -1020,6 +1021,7 @@ RefreshRate=Refresh Rate
Reload Songs=Reload Songs/Courses
Remove=Remove
Remove Change=Remove Change
Remove Keysound=Remove Keysound
Rename=Rename
Reset To Defaults=Reset Options To Default Values
Revert from disk=Revert from disk
@@ -1369,6 +1371,11 @@ Help=Help
Info=Info
Routine Player=Player
Track %d=Track %d
None=None
New Sound=New Sound
Enter New Keysound File=Enter the name of the new keysound file.\nPlease make sure it is spelt right.
[ScreenEditMenu]
HeaderText=Edit Song/Steps
HeaderSubText=Make your songs perfect
+4
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@@ -3896,6 +3896,10 @@ ColorDisabled=color("1,1,1,1")
RowInitCommand=halign,0.5;valign,0.5;zoom,0.8;x,75;y,45;shadowlength,1
OptionRowNormalMetricsGroup="OptionRowMiniMenuEditHelp"
[ScreenMiniMenuKeysoundTrack]
Fallback="ScreenMiniMenu"
ShowFooter=false
[OptionRowMiniMenuEditHelp]
# Help menu ( Keys & Stuff )
Fallback="OptionRowMiniMenu"
+7 -4
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@@ -462,7 +462,8 @@ int NoteData::GetLastRow() const
bool NoteData::IsTap(const TapNote &tn, const int row) const
{
return (tn.type != TapNote::empty && tn.type != TapNote::mine
&& tn.type != TapNote::lift && tn.type != TapNote::fake
&& tn.type != TapNote::lift && tn.type != TapNote::fake
&& tn.type != TapNote::autoKeysound
&& GAMESTATE->GetProcessedTimingData()->IsJudgableAtRow(row));
}
@@ -556,6 +557,7 @@ bool NoteData::RowNeedsAtLeastSimultaneousPresses( int iMinSimultaneousPresses,
case TapNote::empty:
case TapNote::fake:
case TapNote::lift: // you don't "press" on a lift.
case TapNote::autoKeysound:
continue; // skip these types - they don't count
default: break;
}
@@ -610,9 +612,10 @@ int NoteData::GetNumRowsWithSimultaneousTaps( int iMinTaps, int iStartIndex, int
for( int t=0; t<GetNumTracks(); t++ )
{
const TapNote &tn = GetTapNote(t, r);
if( tn.type != TapNote::mine // mines don't count.
&& tn.type != TapNote::empty
&& tn.type != TapNote::fake)
if (tn.type != TapNote::mine && // mines don't count.
tn.type != TapNote::empty &&
tn.type != TapNote::fake &&
tn.type != TapNote::autoKeysound)
iNumNotesThisIndex++;
}
if( iNumNotesThisIndex >= iMinTaps )
+12 -3
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@@ -153,7 +153,10 @@ int LastTapNoteScoreTrack( const NoteData &in, unsigned iRow, PlayerNumber pn )
{
/* Skip empty tracks and mines */
const TapNote &tn = in.GetTapNote( t, iRow );
if( tn.type == TapNote::empty || tn.type == TapNote::mine || tn.type == TapNote::fake )
if (tn.type == TapNote::empty ||
tn.type == TapNote::mine ||
tn.type == TapNote::fake ||
tn.type == TapNote::autoKeysound)
continue;
if( tn.pn != PLAYER_INVALID && tn.pn != pn && pn != PLAYER_INVALID )
continue;
@@ -187,7 +190,10 @@ int MinTapNoteScoreTrack( const NoteData &in, unsigned iRow, PlayerNumber pn )
{
// Skip empty tracks and mines
const TapNote &tn = in.GetTapNote( t, iRow );
if( tn.type == TapNote::empty || tn.type == TapNote::mine || tn.type == TapNote::fake )
if (tn.type == TapNote::empty ||
tn.type == TapNote::mine ||
tn.type == TapNote::fake ||
tn.type == TapNote::autoKeysound)
continue;
if( tn.pn != PLAYER_INVALID && tn.pn != pn && pn != PLAYER_INVALID )
continue;
@@ -250,7 +256,10 @@ TapNoteScore NoteDataWithScoring::MinTapNoteScore( const NoteData &in, unsigned
{
// Ignore mines (and fake arrows), or the score will always be TNS_None.
const TapNote &tn = in.GetTapNote( t, row );
if( tn.type == TapNote::empty || tn.type == TapNote::mine || tn.type == TapNote::fake )
if (tn.type == TapNote::empty ||
tn.type == TapNote::mine ||
tn.type == TapNote::fake ||
tn.type == TapNote::autoKeysound)
continue;
score = min( score, tn.result.tns );
}
+1
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@@ -684,6 +684,7 @@ void NoteDisplay::DrawHold( const TapNote &tn, int iCol, int iRow, bool bIsBeing
void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, int iCol, float fYOffset, float fBeat, bool bIsAddition, float fPercentFadeToFail, float fReverseOffsetPixels, float fColorScale, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar )
{
if (tn.type == TapNote::autoKeysound && !GAMESTATE->m_bInStepEditor) return;
if( fYOffset < fDrawDistanceAfterTargetsPixels || fYOffset > fDrawDistanceBeforeTargetsPixels )
return;
const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels );
+28 -7
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@@ -1653,7 +1653,8 @@ int Player::GetClosestNoteDirectional( int col, int iStartRow, int iEndRow, bool
const TapNote &tn = begin->second;
if (!m_Timing->IsJudgableAtRow( begin->first ))
break;
if( tn.type == TapNote::empty )
// unsure if autoKeysounds should be excluded. -Wolfman2000
if( tn.type == TapNote::empty || tn.type == TapNote::autoKeysound )
break;
if( !bAllowGraded && tn.result.tns != TNS_None )
break;
@@ -2238,9 +2239,8 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
break;
case TapNote::attack:
if( !bRelease && fSecondsFromExact <= GetWindowSeconds(TW_Attack) && !pTN->result.bHidden )
score = TNS_W2; // sentinel
score = AllowW1() ? TNS_W1 : TNS_W2; // sentinel
break;
case TapNote::hold_head:
// oh wow, this was causing the trigger before the hold heads
// bug. (It was fNoteOffset > 0.f before) -DaisuMaster
@@ -2791,7 +2791,9 @@ void Player::UpdateJudgedRows()
for( int iTrack = 0; iTrack < m_NoteData.GetNumTracks(); ++iTrack )
{
const TapNote &tn = m_NoteData.GetTapNote( iTrack, iRow );
if( tn.type == TapNote::empty || tn.type == TapNote::mine ) continue;
if (tn.type == TapNote::empty ||
tn.type == TapNote::mine ||
tn.type == TapNote::autoKeysound) continue;
SetJudgment( tn.result.tns, iTrack, tn.result.fTapNoteOffset );
}
}
@@ -2973,8 +2975,11 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
// check to see if there's a note at the crossed row
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
{
if(tn.type != TapNote::empty && tn.type != TapNote::fake && tn.result.tns == TNS_None
&& this->m_Timing->IsJudgableAtRow(iRow) )
if (tn.type != TapNote::empty &&
tn.type != TapNote::fake &&
tn.type != TapNote::autoKeysound &&
tn.result.tns == TNS_None &&
this->m_Timing->IsJudgableAtRow(iRow) )
{
Step( iTrack, iRow, now, false, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
@@ -2984,6 +2989,19 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
}
}
}
// handle autokeysounds here (if not in the editor).
if (!GAMESTATE->m_bInStepEditor)
{
for (int t = 0; t < m_NoteData.GetNumTracks(); ++t)
{
const TapNote &tap = m_NoteData.GetTapNote(t, iRow);
if (tap.type == TapNote::autoKeysound)
{
PlayKeysound(tap, TNS_None);
}
}
}
}
}
@@ -3141,7 +3159,10 @@ void Player::HandleTapRowScore( unsigned row )
{
const TapNote &tn = m_NoteData.GetTapNote( track, row );
// Mines cannot be handled here.
if( tn.type == TapNote::empty || tn.type == TapNote::fake || tn.type == TapNote::mine )
if (tn.type == TapNote::empty ||
tn.type == TapNote::fake ||
tn.type == TapNote::mine ||
tn.type == TapNote::autoKeysound)
continue;
if( m_pPrimaryScoreKeeper )
m_pPrimaryScoreKeeper->HandleTapScore( tn );
+139 -1
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@@ -74,6 +74,8 @@ AutoScreenMessage( SM_BackFromInsertStepAttackPlayerOptions );
AutoScreenMessage( SM_BackFromInsertCourseAttack );
AutoScreenMessage( SM_BackFromInsertCourseAttackPlayerOptions );
AutoScreenMessage( SM_BackFromCourseModeMenu );
AutoScreenMessage( SM_BackFromKeysoundTrack );
AutoScreenMessage( SM_BackFromNewKeysound );
AutoScreenMessage( SM_DoRevertToLastSave );
AutoScreenMessage( SM_DoRevertFromDisk );
AutoScreenMessage( SM_BackFromTimingDataInformation );
@@ -520,6 +522,10 @@ static MenuDef g_EditHelp(
// fill this in dynamically
);
static MenuDef g_KeysoundTrack(
"ScreenMiniMenuKeysoundTrack"
); // fill this in dynamically
static MenuDef g_MainMenu(
"ScreenMiniMenuMainMenu",
MenuRowDef( ScreenEdit::play_whole_song, "Play whole song", true, EditMode_Practice, true, true, 0, NULL ),
@@ -605,7 +611,9 @@ static MenuDef g_AreaMenu(
MenuRowDef(ScreenEdit::last_second_at_beat, "Designate last second at current beat", true, EditMode_Full, true, true, 0, NULL ),
MenuRowDef( ScreenEdit::undo, "Undo", true, EditMode_Practice, true, true, 0, NULL ),
MenuRowDef(ScreenEdit::clear_clipboard, "Clear clipboard", true,
EditMode_Practice, true, true, 0, NULL )
EditMode_Practice, true, true, 0, NULL ),
MenuRowDef(ScreenEdit::modify_keysounds_at_row, "Modify Keysounds at current beat",
true, EditMode_Full, true, true, 0, NULL)
);
@@ -2927,6 +2935,8 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
m_soundChangeLine.Play();
}
static LocalizedString NEW_KEYSOUND_FILE("ScreenEdit", "Enter New Keysound File");
void ScreenEdit::HandleMessage( const Message &msg )
{
if( msg == "Judgment" )
@@ -3172,6 +3182,94 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
ASSERT( GAMESTATE->m_pCurCourse );
}
}
else if (SM == SM_BackFromKeysoundTrack)
{
const int track = ScreenMiniMenu::s_iLastRowCode;
const int tracks = m_NoteDataEdit.GetNumTracks();
const int row = this->GetRow();
unsigned int sound = ScreenMiniMenu::s_viLastAnswers[track];
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
if (track < tracks)
{
if (sound == kses.size())
{
// create a new sound (filename), point it.
// if it's empty, make it an auto keysound.
ScreenTextEntry::TextEntry(SM_BackFromNewKeysound, NEW_KEYSOUND_FILE, "", 64);
return;
}
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(track, row);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
if (sound < kses.size())
{
// set note at this row to use this keysound file.
// if it's empty, make it an auto keysound.
newNote.iKeysoundIndex = sound;
if (newNote.type == TapNote::empty)
{
newNote.type = TapNote::autoKeysound; // keysounds need something non empty.
}
}
else // sound > kses.size()
{
// remove the sound. if it's an auto keysound, make it empty.
newNote.iKeysoundIndex = -1;
if (newNote.type == TapNote::autoKeysound)
{
newNote.type = TapNote::empty; // autoKeysound with no sound is pointless.
}
}
m_NoteDataEdit.SetTapNote(track, row, newNote);
}
else if (track == tracks)
{
kses.erase(kses.begin() + sound);
// TODO: Make the following a part of NoteData?
for (int t = 0; t < tracks; ++t)
{
FOREACH_NONEMPTY_ROW_IN_TRACK(m_NoteDataEdit, t, r)
{
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(t, r);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
if (newNote.iKeysoundIndex == static_cast<int>(sound))
{
newNote.iKeysoundIndex = -1;
if (newNote.type == TapNote::autoKeysound)
newNote.type = TapNote::empty;
}
else if (newNote.iKeysoundIndex > static_cast<int>(sound))
newNote.iKeysoundIndex--;
m_NoteDataEdit.SetTapNote(t, r, newNote);
}
}
}
SetDirty(true);
}
else if (SM == SM_BackFromNewKeysound && !ScreenTextEntry::s_bCancelledLast)
{
RString answer = ScreenTextEntry::s_sLastAnswer;
const int track = ScreenMiniMenu::s_iLastRowCode; // still keeps the same value.
const int row = this->GetRow();
const TapNote &oldNote = m_NoteDataEdit.GetTapNote(track, row);
TapNote newNote = oldNote; // need to lose the const. not feeling like casting.
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
unsigned pos = find(kses.begin(), kses.end(), answer) - kses.begin();
if (pos == kses.size())
{
newNote.iKeysoundIndex = kses.size();
kses.push_back(answer);
}
else
{
newNote.iKeysoundIndex = pos;
}
if (newNote.type == TapNote::empty)
newNote.type = TapNote::autoKeysound; // keysounds need something non empty.
m_NoteDataEdit.SetTapNote(track, row, newNote);
SetDirty(true);
}
else if( SM == SM_BackFromOptions )
{
// The options may have changed the note skin.
@@ -4463,6 +4561,11 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
m_Clipboard.ClearAll();
break;
}
case modify_keysounds_at_row:
{
this->DoKeyboardTrackMenu();
break;
}
};
if( bSaveUndo )
@@ -5215,6 +5318,41 @@ static RString GetDeviceButtonsLocalized( const vector<EditButton> &veb, const M
return s;
}
static LocalizedString TRACK_NUM("ScreenEdit", "Track %d");
static LocalizedString NO_KEYSND("ScreenEdit", "None");
static LocalizedString NEWKEYSND("ScreenEdit", "New Sound");
void ScreenEdit::DoKeyboardTrackMenu()
{
g_KeysoundTrack.rows.clear();
vector<RString> &kses = m_pSong->m_vsKeysoundFile;
vector<RString> choices;
FOREACH(RString, kses, ks)
{
choices.push_back(*ks);
}
choices.push_back(NEWKEYSND);
choices.push_back(NO_KEYSND);
int numKeysounds = kses.size();
for (int i = 0; i < m_NoteDataEdit.GetNumTracks(); ++i)
{
const TapNote &tn = m_NoteDataEdit.GetTapNote(i, this->GetRow());
int keyIndex = tn.iKeysoundIndex;
if (keyIndex == -1)
{
keyIndex = numKeysounds;
}
g_KeysoundTrack.rows.push_back(MenuRowDef(i, ssprintf(TRACK_NUM.GetValue(), i + 1),
true, EditMode_Full, false, false, keyIndex, choices));
}
g_KeysoundTrack.rows.push_back(MenuRowDef(m_NoteDataEdit.GetNumTracks(), "Remove Keysound",
true, EditMode_Full, false, false, 0, kses));
EditMiniMenu(&g_KeysoundTrack, SM_BackFromKeysoundTrack);
}
void ScreenEdit::DoHelp()
{
g_EditHelp.rows.clear();
+4
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@@ -248,6 +248,9 @@ protected:
float GetMaximumBeatForNewNote() const; // don't allow Down key to go past this beat.
float GetMaximumBeatForMoving() const; // don't allow Down key to go past this beat.
/** @brief Display the keyboard track menu for the current row. */
void DoKeyboardTrackMenu();
void DoHelp();
/** @brief Display the TimingData menu for editing song and step timing. */
@@ -435,6 +438,7 @@ public:
last_second_at_beat,
undo,
clear_clipboard, /**< Clear the clipboards. */
modify_keysounds_at_row, /**< Modify the keysounds at this row. */
NUM_AREA_MENU_CHOICES
};
void HandleAlterMenuChoice(AlterMenuChoice c,
+13
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@@ -50,6 +50,19 @@ struct MenuRowDef
PUSH(c23);PUSH(c23);PUSH(c24);PUSH(c25);
#undef PUSH
}
MenuRowDef(int r, RString n, bool e, EditMode s,
bool bTT, bool bTI, int d, vector<RString> options):
iRowCode(r), sName(n), bEnabled(e), pfnEnabled(NULL),
emShowIn(s), iDefaultChoice(d), choices(),
bThemeTitle(bTT), bThemeItems(bTI)
{
FOREACH(RString, options, str)
{
if (*str != "") choices.push_back(*str);
}
}
MenuRowDef( int r, RString n, bool e, EditMode s, bool bTT, bool bTI,
int d, const char *c0=NULL, const char *c1=NULL,
const char *c2=NULL, const char *c3=NULL,
+1
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@@ -258,6 +258,7 @@ void SongManager::LoadStepManiaSongDir( RString sDir, LoadingWindow *ld )
FOREACH_CONST( RString, arrayGroupDirs, s ) // foreach dir in /Songs/
{
RString sGroupDirName = *s;
// TODO: If this check fails, log a warning instead of crashing.
SanityCheckGroupDir(sDir+sGroupDirName);
// Find all Song folders in this group directory
-3
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@@ -38,9 +38,6 @@ void TimingData::Clear()
vector<TimingSegment*> &vSegs = m_avpTimingSegments[tst];
for( unsigned i = 0; i < vSegs.size(); ++i )
{
#if defined(DEBUG)
LOG->Trace( "TimingData::Clear(): deleting %p", vSegs[i] );
#endif
SAFE_DELETE( vSegs[i] );
}