[editorKeysounds] Right, doesn't hit here either.
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@@ -2240,9 +2240,6 @@ void Player::StepStrumHopo( int col, int row, const RageTimer &tm, bool bHeld, b
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if( !bRelease && fSecondsFromExact <= GetWindowSeconds(TW_Attack) && !pTN->result.bHidden )
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score = AllowW1() ? TNS_W1 : TNS_W2; // sentinel
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break;
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case TapNote::autoKeysound:
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score = AllowW1() ? TNS_W1 : TNS_W2;
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break;
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case TapNote::hold_head:
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// oh wow, this was causing the trigger before the hold heads
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// bug. (It was fNoteOffset > 0.f before) -DaisuMaster
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