"Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad
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@@ -17,10 +17,9 @@ bool MouseDevice::AddLogicalDevice( int usagePage, int usage )
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switch( usage )
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{
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// Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer...
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// Let's just go with kHIDUsage_GD_Mouse for now. -aj
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// Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer.
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case kHIDUsage_GD_Mouse:
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//case kHIDUsage_GD_Pointer:
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case kHIDUsage_GD_Pointer:
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break;
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default:
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return false;
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