small cleanup and comment

This commit is contained in:
AJ Kelly
2012-02-13 01:15:15 -06:00
parent d3e9cea312
commit 377b10df91
+3 -2
View File
@@ -15,8 +15,8 @@
REGISTER_ACTOR_CLASS(GrooveRadar);
static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
static const ThemeMetric<float> RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha");
static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
static const ThemeMetric<float> RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha");
static float RADAR_VALUE_ROTATION( int iValueIndex ) { return PI/2 + PI*2 / 5.0f * iValueIndex; }
@@ -31,6 +31,7 @@ GrooveRadar::GrooveRadar()
FOREACH_PlayerNumber( p )
{
// todo: remove dependency on radar base being a sprite. -aj
m_GrooveRadarValueMap[p].SetRadius( m_sprRadarBase->GetZoomedWidth() );
m_Frame.AddChild( &m_GrooveRadarValueMap[p] );
m_GrooveRadarValueMap[p].SetName( ssprintf("RadarValueMapP%d",p+1) );