small cleanup and comment
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+3
-2
@@ -15,8 +15,8 @@
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REGISTER_ACTOR_CLASS(GrooveRadar);
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static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
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static const ThemeMetric<float> RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha");
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static const ThemeMetric<float> RADAR_EDGE_WIDTH ("GrooveRadar","EdgeWidth");
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static const ThemeMetric<float> RADAR_CENTER_ALPHA ("GrooveRadar","CenterAlpha");
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static float RADAR_VALUE_ROTATION( int iValueIndex ) { return PI/2 + PI*2 / 5.0f * iValueIndex; }
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@@ -31,6 +31,7 @@ GrooveRadar::GrooveRadar()
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FOREACH_PlayerNumber( p )
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{
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// todo: remove dependency on radar base being a sprite. -aj
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m_GrooveRadarValueMap[p].SetRadius( m_sprRadarBase->GetZoomedWidth() );
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m_Frame.AddChild( &m_GrooveRadarValueMap[p] );
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m_GrooveRadarValueMap[p].SetName( ssprintf("RadarValueMapP%d",p+1) );
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