Commit Graph
13584 Commits
Author SHA1 Message Date
Glenn Maynard b9c64a7fce Add license footer. (This file probably isn't copyrightable, anyway, but better to be consistent just in case ...) (also other header boilerplate) 2005-02-13 02:44:30 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Chris Danford 4264182ea1 use Lua function PlayerColor instead of color constants 2005-02-12 23:04:46 +00:00
Chris Danford 8decda4f63 allow AtExpressions in Commands 2005-02-12 22:54:15 +00:00
Chris Danford e38164e74f yell louder on error when parsing scripts 2005-02-12 22:53:51 +00:00
Chris Danford 1bd60eb3fb construct LUA after THEME 2005-02-12 22:53:03 +00:00
Chris Danford 3d72b8cc37 expose ThemeManager in Lua
add PLAYER_* constants to Lua
Change GetMetric* to allow AtExpressions
2005-02-12 22:52:24 +00:00
Glenn Maynard fb3dbd8610 fix vc7 compile 2005-02-12 22:35:38 +00:00
Glenn Maynard 1ae82eeec0 er, don't define operator= in terms of operator= 2005-02-12 22:00:17 +00:00
Chris Danford e31d0ce615 experiment: expose global singletons and their methods in Lua so we don't end up with tons of Lua function polluting the global namespace 2005-02-12 21:07:13 +00:00
Chris Danford 40c9e8fbe7 cache common metrics 2005-02-12 21:03:39 +00:00
Glenn Maynard 790f06aa16 Underlay metrics.
I've added this at 0,0, instead of CENTER, because it's usually a BGA;
it's more natural to specify absolute coordinates in a top-level BGA than
coordinates relative to the center.  I'll change Overlay over later when I
have time to test it.
2005-02-12 20:34:00 +00:00
Glenn Maynard a6ccaff834 Add a separate underlay layer. This should be used for adding actors
instead of modifying background, since changing the background per-
screen breaks the "persist background" logic in ScreenManager.
2005-02-12 20:31:15 +00:00
Chris Danford d5022cb1b6 code style cleanup 2005-02-12 20:29:38 +00:00
Glenn Maynard 5400d71e4d fix loading "p1combo" instead of "p1 combo" 2005-02-12 19:29:43 +00:00
Glenn Maynard b3cba1b726 remove old hack per stepmania-devs post; model code shouldn't be
loading character.ini
2005-02-12 18:03:04 +00:00
Glenn Maynard e166bbcb48 cleanup 2005-02-12 17:53:36 +00:00
Glenn Maynard 859ca34079 fix options menu loading every other menu 2005-02-12 09:07:59 +00:00
Chris Danford 8476685ade fix metric name 2005-02-12 08:38:43 +00:00
Glenn Maynard cea0103b59 DWI read/write fixes 2005-02-12 08:18:31 +00:00
Glenn Maynard 10a4f13c51 move InsertHoldTails into NoteDataUtil 2005-02-12 08:16:02 +00:00
Glenn Maynard d1ed849cb5 Revert. Removing assertions that you don't understand is not an acceptable
fix.  Fix bugs, don't ignore them.
2005-02-12 06:57:52 +00:00
Glenn Maynard 23d907e3d4 remove ill-formatted comment (I feel like I've asked him to space comments
readably, like the rest of the code, half a dozen times).

The function is probably just returning ERROR_CALL_NOT_IMPLEMENTED.
If it's returning some other error, find out what it is and add it to the conditional.  Don't
just break out without understanding the logic of the rest of the function.
2005-02-12 06:21:29 +00:00
Charles Lohr 0051938177 We really shouldn't crash on systems this command is not fully supported on. Windows 9x will always respond with a 1. 2005-02-12 05:32:35 +00:00
Charles Lohr 462e471648 "Fix" Crash on unended hold notes. 2005-02-12 05:30:30 +00:00
Glenn Maynard ccc31cad7f SelectTypeToString, StringToSelectType, LayoutTypeToString, StringToLayoutType 2005-02-12 05:08:43 +00:00
Chris Danford 93b8ba48b6 Move OptionRow to a separate file
Don't init all BitmapText objects for long rows.  Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Glenn Maynard a3e585b886 fix crash 2005-02-11 04:07:30 +00:00
Glenn Maynard fb36d944f9 fix warnings (why aren't OpenGL handles a pointer type? yuck) 2005-02-11 04:06:52 +00:00
Glenn Maynard 775d18fe2d add RageThread::GetName() 2005-02-11 04:05:50 +00:00
Glenn Maynard 06ddb73d93 don't reset if already wagging 2005-02-11 02:56:08 +00:00
Glenn Maynard a847b4f47b fix paste clearing everything after the paste; also fixes compress, etc.
problems
2005-02-10 05:07:34 +00:00
Glenn Maynard 537f3a86b1 editor BPM changing fixes: conditional was backwards, and epsilon
must be smaller since we're in BPS
2005-02-10 04:59:03 +00:00
Glenn Maynard 36b99323fb Validate material indices, so we don't crash if a mesh references material 9999. 2005-02-10 02:40:56 +00:00
Chris Danford 16952cf29c replace ScreenBranches with Lua 2005-02-09 10:02:09 +00:00
Chris Danford 46f32c7828 add missing 2005-02-09 10:01:05 +00:00
Chris Danford dedab65789 allow Lua expressions in command metrics 2005-02-09 09:44:16 +00:00
Glenn Maynard 0c4f7889a5 remove comment 2005-02-09 08:20:10 +00:00
Chris Danford 48846d48a4 cache metrics 2005-02-09 08:10:50 +00:00
Glenn Maynard 6a45379ade add back alias 2005-02-09 08:10:34 +00:00
Chris Danford 6c79849720 hard-coded -> metric 2005-02-09 07:50:30 +00:00
Chris Danford 73813115d3 shorten comment 2005-02-09 05:42:18 +00:00
Chris Danford 7db5d72fb6 add experimental GenreDisplay 2005-02-09 05:33:29 +00:00
Chris Danford 8c53c62f2b add Actor type registration 2005-02-09 05:31:14 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00
Charles Lohr c99043b7f2 Fix: Kick functionality. 2005-02-09 05:17:56 +00:00
Chris Danford 72488ab88c add debug assert 2005-02-09 05:14:47 +00:00
Charles Lohr da14dc2f55 Clarification and fix for two player login. 2005-02-09 05:00:55 +00:00
Josh Allen 90e386f360 Recode hard coded portions. Still broken with two players. 2005-02-09 04:24:41 +00:00