don't reset if already wagging

This commit is contained in:
Glenn Maynard
2005-02-11 02:56:08 +00:00
parent a847b4f47b
commit 06ddb73d93
+5 -2
View File
@@ -621,10 +621,13 @@ void Actor::SetEffectRainbow( float fEffectPeriodSeconds )
void Actor::SetEffectWag( float fPeriod, RageVector3 vect )
{
m_Effect = wag;
if( m_Effect != wag )
{
m_Effect = wag;
m_fSecsIntoEffect = 0;
}
m_fEffectPeriodSeconds = fPeriod;
m_vEffectMagnitude = vect;
m_fSecsIntoEffect = 0;
}
void Actor::SetEffectBounce( float fPeriod, RageVector3 vect )