Glenn Maynard
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733127d8ed
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license update
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2004-06-08 01:24:17 +00:00 |
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Glenn Maynard
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ae99f03a4b
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error check
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2004-06-06 21:04:48 +00:00 |
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Chris Danford
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fa114e148a
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use PlayerNumber macros
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2004-06-06 20:57:13 +00:00 |
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Glenn Maynard
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af9a619044
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seed and course change in GameState::FinishStage
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2004-06-04 06:34:52 +00:00 |
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Glenn Maynard
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8767d7276f
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fix random courses not showing up on ranking screen the first time
through due to negative cached trails from before the random list
was available
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2004-06-04 06:18:30 +00:00 |
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Glenn Maynard
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b93d1bfd5e
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first pass at merging CourseDifficulty into Difficulty
CourseDifficulty names still exist, since it's useful to distinguish them
in command names
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2004-06-04 02:05:56 +00:00 |
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Glenn Maynard
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8cbea03d58
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remove Course::HasCourseDifficulty
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2004-06-03 21:51:33 +00:00 |
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Glenn Maynard
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ea112e024d
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default to COURSE_DIFFICULTY_REGULAR
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2004-06-03 21:44:07 +00:00 |
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Glenn Maynard
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088cc44d93
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simplify
ChangePreferredCourseDifficulty: only choose among difficulties available in the course
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2004-06-03 21:33:37 +00:00 |
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Chris Danford
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61581479d8
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track the current Trail in GameState
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2004-06-03 08:22:02 +00:00 |
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Glenn Maynard
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2cab5c4689
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license updates
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2004-05-31 22:42:12 +00:00 |
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Chris Danford
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3a5a46ab9f
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add DifficultyMeter to ScreenGameplay, ScreenEval
add PlayerName to ScreenEval
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2004-05-31 06:04:30 +00:00 |
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Chris Danford
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9deee95f5f
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remove unused variable
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2004-05-29 08:15:39 +00:00 |
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Chris Danford
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ff5ec77fec
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fix "unlocking a song doesn't automatically select it"
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2004-05-26 05:50:22 +00:00 |
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Glenn Maynard
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71df5d0d3c
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fix difficulty icon placement in reverse course songs
fix global modifiers tweening in
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2004-05-26 04:33:07 +00:00 |
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Chris Danford
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0151baf6dc
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save stats on exit only if there's new data that hasn't yet been saved
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2004-05-25 06:01:52 +00:00 |
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Glenn Maynard
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d904805150
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differentiate easy and difficult course scores
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2004-05-25 02:15:19 +00:00 |
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Chris Danford
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a9db266eb2
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"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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2004-05-24 08:16:17 +00:00 |
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Chris Danford
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b05d25ab24
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"m_pCurNotes" -> "m_pCurSteps"
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2004-05-24 06:12:17 +00:00 |
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Chris Danford
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ba93ee8469
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"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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2004-05-24 06:10:11 +00:00 |
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Chris Danford
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d65404e750
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TapSteps -> TapNotes
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2004-05-24 04:26:54 +00:00 |
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Chris Danford
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99a02deffe
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name cleanup: "StepsType nt" -> "StepsType st"
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2004-05-24 03:32:56 +00:00 |
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Glenn Maynard
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d2bb74c409
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Add step totals in GameState::FinishStage, instead of eval. This means
that step counts and "calories" still count if you fail (or give up).
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2004-05-24 01:32:17 +00:00 |
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Glenn Maynard
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df56b72b33
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simplify
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2004-05-24 01:28:28 +00:00 |
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Glenn Maynard
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1b5e2aafef
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Explicitly make sure FinishStage is called. We need to do this before
ResetGame, since it should be called before prompting to remove memory
cards.
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2004-05-24 01:00:06 +00:00 |
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Glenn Maynard
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af687ecb9d
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don't rescale RADAR_NUM_* down in GetFinalEvalStatsAndSongs
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2004-05-24 00:43:39 +00:00 |
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Chris Danford
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4ff8b8ec2b
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clean up Course score saving (use Trail)
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2004-05-23 09:17:10 +00:00 |
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Glenn Maynard
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e2cf64fe55
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cache GetCourseDifficultiesToShow results
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2004-05-21 05:21:03 +00:00 |
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Glenn Maynard
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bcf6792d47
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handle CourseDifficultiesToShow, add IsCourseDifficultyShown
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2004-05-20 22:23:44 +00:00 |
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Chris Danford
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a20cc8b1f4
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fix DefaultCpuModifiers not applied if you start in dance and switch to rave
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2004-05-16 20:58:59 +00:00 |
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Chris Danford
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ee4427a54b
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clean up CPU player naming
add default CPU player modifiers
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2004-05-16 02:51:55 +00:00 |
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Glenn Maynard
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2619a24791
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GameState::GetEasiestNotesDifficulty and lua binding
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2004-05-11 06:11:08 +00:00 |
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Glenn Maynard
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ee93622539
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more generic fix for stage lengths extending past final stage
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2004-05-11 02:16:23 +00:00 |
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Chris Danford
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fec42c1a21
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lock Difficulty/Steps for all players in Rave
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2004-05-07 04:37:47 +00:00 |
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Chris Danford
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d18dd8f200
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allow switching difficulties while on roulette, random, leap
tween off DifficultyList and CourseContents when in the sort and mode menus
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2004-05-07 02:53:07 +00:00 |
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Chris Danford
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19d4282705
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add IsWinner command
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2004-05-06 09:48:55 +00:00 |
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Chris Danford
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6efa5e317a
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add logging
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2004-05-04 05:51:18 +00:00 |
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Glenn Maynard
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d6d10331eb
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fix comment
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2004-05-03 20:14:52 +00:00 |
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Chris Danford
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bfd7b1930c
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simplify name update logic
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2004-05-03 00:34:54 +00:00 |
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Chris Danford
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66e65849da
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move name refresh from BeginGame to EndGame
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2004-05-01 21:34:16 +00:00 |
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Glenn Maynard
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07fa62c417
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move "join player" logic into GameState
add --player, --mode
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2004-04-30 07:48:02 +00:00 |
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Chris Danford
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6928e8e864
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ugly hack to fix "mem card name not updated if card left in between games"
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2004-04-23 06:35:24 +00:00 |
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Chris Danford
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ab1d3bfd0e
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fix "PlayersFinalized executes twice"
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2004-04-23 02:08:11 +00:00 |
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Chris Danford
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9fe68e1702
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unload edits on Back
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2004-04-23 01:40:06 +00:00 |
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Chris Danford
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3bc5943a9e
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don't throw away Song scores for Songs/Steps that aren't currently loaded on the machine
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2004-04-18 18:42:42 +00:00 |
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Chris Danford
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ec0258a73b
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simplify branching metrics for ScreenSelectMusic
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2004-04-18 03:45:25 +00:00 |
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Glenn Maynard
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83e96f5187
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comment
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2004-04-11 01:44:37 +00:00 |
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Glenn Maynard
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8c24db7fab
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add lua CurStyleName
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2004-04-07 23:26:26 +00:00 |
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Steve Checkoway
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20a8bab45c
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Clean up includes.
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2004-04-05 05:22:32 +00:00 |
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Chris Danford
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493c6c8103
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smarter menu button blinking
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2004-03-30 08:03:00 +00:00 |
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