simplify branching metrics for ScreenSelectMusic
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@@ -747,27 +747,20 @@ TimerSeconds=60
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StyleIcon=1
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MemoryCardIcons=1
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SampleMusicDelay=0.25
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PrevScreenArcade=ScreenTitleMenu
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PrevScreenNonstop=ScreenTitleMenu
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PrevScreenOni=ScreenTitleMenu
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PrevScreenEndless=ScreenTitleMenu
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PrevScreenBattle=ScreenTitleMenu
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PrevScreenRave=ScreenTitleMenu
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NextScreenArcade=ScreenStage
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NextScreenNonstop=ScreenStage
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NextScreenOni=ScreenStage
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NextScreenEndless=ScreenStage
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NextScreenBattle=ScreenStage
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NextScreenRave=ScreenStage
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NextOptionsScreenArcade=ScreenPlayerOptions
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NextOptionsScreenNonstop=ScreenPlayerOptions
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NextOptionsScreenOni=ScreenPlayerOptions
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NextOptionsScreenEndless=ScreenPlayerOptions
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NextOptionsScreenBattle=ScreenPlayerOptions
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NextOptionsScreenRave=ScreenRaveOptions
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PrevScreen=ScreenTitleMenu
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NextScreen=ScreenStage
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NextOptionsScreen=ScreenBranchOptions
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DoRouletteOnMenuTimer=1
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AlignMusicBeat=0
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[ScreenBranchOptions]
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Class=ScreenBranch
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Choices=Rave,Normal
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ConditionRave=PlayModeName() == "rave"
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ConditionNormal=true
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NextScreenRave=screen,ScreenRaveOptions
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NextScreenNormal=screen,ScreenPlayerOptions
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[ScreenEz2SelectMusic]
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UseModeSwitcher=0
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BalloonX=492
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@@ -1558,6 +1558,7 @@ LuaFunction_NoArgs( IsExtraStage, GAMESTATE->IsExtraStage() )
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LuaFunction_NoArgs( IsExtraStage2, GAMESTATE->IsExtraStage2() )
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LuaFunction_NoArgs( CourseSongIndex, GAMESTATE->GetCourseSongIndex() )
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LuaFunction_NoArgs( CurStyle, GAMESTATE->m_CurStyle )
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LuaFunction_NoArgs( PlayModeName, PlayModeToString(GAMESTATE->m_PlayMode) )
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LuaFunction_NoArgs( CurStyleName, CString( GAMESTATE->m_CurStyle == STYLE_INVALID? "none": GAMESTATE->GetCurrentStyleDef()->m_szName ) )
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LuaFunction_NoArgs( GetNumPlayersEnabled, GAMESTATE->GetNumPlayersEnabled() )
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LuaFunction_NoArgs( PlayerUsingBothSides, GAMESTATE->PlayerUsingBothSides() )
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@@ -52,9 +52,9 @@ const int NUM_SCORE_DIGITS = 9;
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#define SHOW_PANES THEME->GetMetricB("ScreenSelectMusic","ShowPanes")
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#define SHOW_DIFFICULTY_LIST THEME->GetMetricB("ScreenSelectMusic","ShowDifficultyList")
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#define CDTITLE_SPIN_SECONDS THEME->GetMetricF("ScreenSelectMusic","CDTitleSpinSeconds")
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#define PREV_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextScreen"+Capitalize(PlayModeToString(play_mode)))
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#define NEXT_OPTIONS_SCREEN( play_mode ) THEME->GetMetric ("ScreenSelectMusic","NextOptionsScreen"+Capitalize(PlayModeToString(play_mode)))
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#define PREV_SCREEN THEME->GetMetric ("ScreenSelectMusic","PrevScreen")
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#define NEXT_SCREEN THEME->GetMetric ("ScreenSelectMusic","NextScreen")
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#define NEXT_OPTIONS_SCREEN THEME->GetMetric ("ScreenSelectMusic","NextOptionsScreen")
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#define SCORE_SORT_CHANGE_COMMAND(i) THEME->GetMetric ("ScreenSelectMusic",ssprintf("ScoreP%iSortChangeCommand", i+1))
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#define SCORE_FRAME_SORT_CHANGE_COMMAND(i) THEME->GetMetric ("ScreenSelectMusic",ssprintf("ScoreFrameP%iSortChangeCommand", i+1))
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#define DO_ROULETTE_ON_MENU_TIMER THEME->GetMetricB("ScreenSelectMusic","DoRouletteOnMenuTimer")
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@@ -987,7 +987,7 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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}
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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/* We may have stray SM_SongChanged messages from the music wheel. We can't
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* handle them anymore, since the title menu (and attract screens) reset
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* the game state, so just discard them. */
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@@ -1003,13 +1003,13 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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case SM_GoToNextScreen:
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if( m_bGoToOptions )
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{
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SCREENMAN->SetNewScreen( NEXT_OPTIONS_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_OPTIONS_SCREEN );
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}
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else
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{
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GAMESTATE->AdjustFailType();
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SOUND->StopMusic();
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SCREENMAN->SetNewScreen( NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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}
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break;
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case SM_SongChanged:
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