Commit Graph
30402 Commits
Author SHA1 Message Date
Jason Felds b45aae71e2 [splittiming] Brave to edit the editor, that. 2011-05-16 02:00:43 -04:00
Jason Felds 60133353c1 [splittiming] Time for FakeSegments.
No, these won't replace Fake Notes.
2011-05-16 02:00:17 -04:00
Thai Pangsakulyanont 0904892202 [splittiming] make setting beat0offset in ScreenEdit's edit timing data menu work. 2011-05-16 12:32:23 +07:00
Thai Pangsakulyanont f8f47c002b [splittiming] speed segment changes:
- allow first speed segment to take effect
- make speed segments take effect before delays
- make speed segments not affect cmods
2011-05-16 12:17:54 +07:00
Jason Felds 757e59ab30 [splittiming] Steps don't have m_SONGTiming. 2011-05-15 23:49:05 -04:00
Jason Felds e2766cf644 [splittiming] SpeedSegments run on Seconds now.
ScreenEdit's code probably needs to be redone.
At least, someone find a way to remove "Beats"
or "Seconds" from the text entry area.
2011-05-15 23:48:03 -04:00
Flameshadowxeroshin 59bbc4f4bd [splittiming] hey it's GetTimingData for freem 2011-05-15 21:58:15 -05:00
Jason Felds 059f0357ba [splittiming] Allow #COMBOS to be 0. 2011-05-15 21:28:44 -04:00
Jason Felds 275bb63ca0 [splittiming] Don't show SPEEDS in pure editor. 2011-05-15 21:24:39 -04:00
Jason Felds 58b209959f [splittiming] Fix minor load issue on SPEEDS. 2011-05-15 21:22:17 -04:00
Jason Felds c830bf81fe [splittiming] Attempt at Speed Segment control.
Working on another fix, will test this second.
2011-05-15 21:15:53 -04:00
Jason Felds f36121e647 [splittiming] Remember transitions to 1x. 2011-05-15 19:39:14 -04:00
Jason Felds 183e745534 [splittiming] Of course...negative inverse. 2011-05-15 18:57:04 -04:00
Jason Felds eb5ae94f07 [splittiming] Follow Daisu's lua a little more. 2011-05-15 18:33:47 -04:00
Jason Felds e9bcdc5568 [splittiming] Kind of getting there... 2011-05-15 18:15:52 -04:00
Jason Felds 300360a612 [splittiming] Setup for math fun.
Feels like we're doing trig or calculus here.
2011-05-15 17:45:21 -04:00
Jason Felds 231f9433c3 [splittiming] Speed Changes working...somewhat.
There needs to be some more math involving the beats.
2011-05-15 17:39:57 -04:00
Jason Felds 87ac80c33f [splittiming] We know this doesn't work.
Time to find what does.
2011-05-15 17:14:18 -04:00
Jason Felds a0d3d9d6ee [splittiming] SPEEDS! 2011-05-15 16:56:35 -04:00
Jason Felds c25c9616d9 [splittiming] Minor fix. 2011-05-15 16:42:50 -04:00
Jason Felds 11de86e260 [splittiming] Right, LOAD the #SPEEDS. 2011-05-15 16:40:06 -04:00
Jason Felds 59febf0c27 [splittiming] Adjusted too much there. 2011-05-15 16:13:56 -04:00
Jason Felds 6db40f034a [splittiming] Core lines set for #SPEEDS.
Let's see how badly this breaks.
2011-05-15 16:07:18 -04:00
Jason Felds 466f0be35a [splittiming] ScreenEdit + Speeds
Now let's try to implement the darn things.
2011-05-15 15:53:20 -04:00
Jason Felds cdd43f77f4 [splittiming] Display Speeds in Step Timing. 2011-05-15 15:37:46 -04:00
Jason Felds ad1c4cabce [splittiming] Log typo. 2011-05-15 15:27:02 -04:00
Jason Felds 3b684e8c20 [splittiming] Write out the #SPEEDS tag.
We're not incrementing the version due to 0.70
being the main one with Split Timing.

If requested, maybe a version 0.64 or something.
2011-05-15 15:24:36 -04:00
Flameshadowxeroshin e2da0c4527 [splittimigng] merge 2011-05-15 13:34:59 -05:00
Flameshadowxeroshin 6975b9393a [splittiming] GetSongPosition works. 2011-05-15 13:34:01 -05:00
Jason Felds 640f8fe9fc [splittiming] PlayerOptions -> HasTimingChanges.
Steps gained most of the functionality and lua doc.
Leaving song version in: may still have a use
thanks to #DISPLAYBPM.
2011-05-15 14:05:02 -04:00
Jason Felds 9ffe6166e2 [splittiming] Implement, add lua hook. 2011-05-15 13:48:10 -04:00
Flameshadowxeroshin 9870ed9ebb [splittiming] another fix for le bad lua bindings 2011-05-15 12:16:02 -05:00
Jason Felds 702ebfe94b [splittiming] The start of SpeedSegments.
...I'm seriously debating moving the structs
to their own file at this rate. It's getting
a tiny bit unwieldy.
2011-05-15 13:09:13 -04:00
Jason Felds 2f83c16327 [splittiming] Minor typo. 2011-05-15 13:06:46 -04:00
Flameshadowxeroshin ec09a40d39 [splittiming] finish removing bindings 2011-05-15 08:21:16 -05:00
Flameshadowxeroshin 4d14654147 [splittiming] remove GameState "current timing" functions; add compatibility functions to 01 compat.lua 2011-05-15 08:17:32 -05:00
Flameshadowxeroshin 84f2457aa4 [splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition 2011-05-15 07:53:06 -05:00
Jason Felds ec26e0245c [default -> splittiming] That's a lot. 2011-05-15 06:09:33 -04:00
AJ Kelly 015fceea70 small changes 2011-05-15 03:33:19 -05:00
AJ Kelly 8f70dcf99b move DwiCompatibleStringToDifficulty from Difficulty to NotesLoaderDWI; make .sm and .sm-derived formats use DifficultyToString since NotesWriterSM/SMA/SSC should be writing normalized strings 2011-05-15 03:18:34 -05:00
AJ Kelly 728a317a90 thinking of how to expose this to Lua... 2011-05-15 03:17:30 -05:00
AJ Kelly 376ab3d66f more changes to mousewheel code; still not working properly 2011-05-15 00:33:39 -05:00
AJ Kelly 84e93b0bbd update polled mousewheel code 2011-05-15 00:09:44 -05:00
Jason Felds 6a4876e6af [default -> splittiming] Round 2. FIGHT! 2011-05-15 01:02:38 -04:00
AJ Kelly 2724e35e97 commenting 2011-05-15 00:01:45 -05:00
AJ Kelly c8b3a1338b mouse input is working slightly better... 2011-05-15 00:01:38 -05:00
Jason Felds 6e72870fd0 [default -> splittiming] Caught up. 2011-05-15 01:00:05 -04:00
Jason Felds d99e7b5c5b [splittiming] Re-establish Actor code. 2011-05-15 00:57:35 -04:00
Jason Felds 83ba698ced [splittiming] This TODO seems obsolete. 2011-05-15 00:57:01 -04:00
AJ Kelly fcdd5bcddd cleanup 2011-05-14 23:49:32 -05:00