mouse input is working slightly better...

This commit is contained in:
AJ Kelly
2011-05-15 00:01:38 -05:00
parent fcdd5bcddd
commit c8b3a1338b
@@ -529,11 +529,28 @@ void InputHandler_DInput::UpdateBuffered( DIDevice &device, const RageTimer &tm
INPUTFILTER->UpdateMouseWheel(l);
{
up = MOUSE_WHEELUP; down = MOUSE_WHEELDOWN;
l = SCALE( int(evtbuf[i].dwData), -WHEEL_DELTA, WHEEL_DELTA, 1.0f, -1.0f );
DeviceInput diUp = DeviceInput(dev, up, max(-l,0), tm);
DeviceInput diDown = DeviceInput(dev, down, max(+l,0), tm);
ButtonPressed( diUp );
ButtonPressed( diDown );
//l = SCALE( int(evtbuf[i].dwData), -WHEEL_DELTA, WHEEL_DELTA, 1.0f, -1.0f );
if( int(evtbuf[i].dwData) > 0 )
{
DeviceInput diUp = DeviceInput(dev, up, 1, tm);
ButtonPressed( diUp );
DeviceInput diDown = DeviceInput(dev, down, 0, tm);
ButtonPressed( diDown );
}
else if( int(evtbuf[i].dwData) < 0 )
{
DeviceInput diDown = DeviceInput(dev, down, 1, tm);
ButtonPressed( diDown );
DeviceInput diUp = DeviceInput(dev, up, 0, tm);
ButtonPressed( diUp );
}
else
{
DeviceInput diUp = DeviceInput(dev, up, 0, tm);
ButtonPressed( diUp );
DeviceInput diDown = DeviceInput(dev, down, 0, tm);
ButtonPressed( diDown );
}
}
break;
default: LOG->MapLog( "unknown input",