[splittiming] Adjusted too much there.

This commit is contained in:
Jason Felds
2011-05-15 16:13:56 -04:00
parent 6db40f034a
commit 59febf0c27
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -1004,11 +1004,11 @@ SpeedIsLeftSide=false
BPMOffsetX=60
StopOffsetX=50
DelayOffsetX=120
WarpOffsetX=60
WarpOffsetX=70
TimeSignatureOffsetX=30
TickcountOffsetX=105
ComboOffsetX=95
LabelOffsetX=120
TickcountOffsetX=50
ComboOffsetX=30
LabelOffsetX=130
SpeedOffsetX=30
[PlayerStageStats]
+1 -1
View File
@@ -614,7 +614,7 @@ void NoteField::DrawSpeedText( const float fBeat, float fPercent, float fWait )
m_textMeasureNumber.SetHorizAlign( SPEED_IS_LEFT_SIDE ? align_right : align_left );
m_textMeasureNumber.SetDiffuse( SPEED_COLOR );
m_textMeasureNumber.SetGlow( RageColor(1,1,1,RageFastCos(RageTimer::GetTimeSinceStartFast()*2)/2+0.5f) );
m_textMeasureNumber.SetText( ssprintf("%.6f\n--\n%.6f", fPercent, fWait) );
m_textMeasureNumber.SetText( ssprintf("%.3f\n--\n%.3f", fPercent, fWait) );
m_textMeasureNumber.SetXY( (SPEED_IS_LEFT_SIDE ? -xBase - xOffset : xBase + xOffset), fYPos );
m_textMeasureNumber.Draw();
}