[splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition

This commit is contained in:
Flameshadowxeroshin
2011-05-15 07:53:06 -05:00
parent ec26e0245c
commit 84f2457aa4
3 changed files with 36 additions and 0 deletions
+3
View File
@@ -2251,11 +2251,13 @@ public:
DEFINE_METHOD( GetHardestStepsDifficulty, GetHardestStepsDifficulty() )
DEFINE_METHOD( IsEventMode, IsEventMode() )
DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
//TODO: move GetSongBeat (etc.) to a compatbility layer
DEFINE_METHOD( GetSongBeat, m_Position.m_fSongBeat )
DEFINE_METHOD( GetSongBeatVisible, m_Position.m_fSongBeatVisible )
DEFINE_METHOD( GetSongBPS, m_Position.m_fCurBPS )
DEFINE_METHOD( GetSongFreeze, m_Position.m_bFreeze )
DEFINE_METHOD( GetSongDelay, m_Position.m_bDelay )
DEFINE_METHOD( GetSongPosition, m_Position )
DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
DEFINE_METHOD( GetCoins, m_iCoins )
DEFINE_METHOD( IsSideJoined, m_bSideIsJoined[Enum::Check<PlayerNumber>(L, 1)] )
@@ -2465,6 +2467,7 @@ public:
ADD_METHOD( GetSongBPS );
ADD_METHOD( GetSongFreeze );
ADD_METHOD( GetSongDelay );
ADD_METHOD( GetSongPosition );
ADD_METHOD( GetGameplayLeadIn );
ADD_METHOD( GetCoins );
ADD_METHOD( IsSideJoined );
+1
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@@ -197,6 +197,7 @@ class LunaPlayerState: public Luna<PlayerState>
{
public:
DEFINE_METHOD( GetPlayerNumber, m_PlayerNumber );
DEFINE_METHOD( GetSongPosition, m_Position );
DEFINE_METHOD( GetMultiPlayerNumber, m_mp );
DEFINE_METHOD( GetPlayerController, m_PlayerController );
static int SetPlayerOptions( T* p, lua_State *L )
+32
View File
@@ -74,6 +74,38 @@ void SongPosition::Reset()
}
//lua start
#include "LuaBinding.h"
class LunaSongPosition: public Luna<SongPosition>
{
public:
DEFINE_METHOD( GetMusicSecondsVisible, m_fMusicSecondsVisible );
DEFINE_METHOD( GetSongBeatVisible, m_fSongBeatVisible );
DEFINE_METHOD( GetMusicSeconds, m_fMusicSeconds );
DEFINE_METHOD( GetSongBeat, m_fSongBeat );
DEFINE_METHOD( GetSongBeatNoOffset, m_fSongBeatNoOffset );
DEFINE_METHOD( GetCurBPS, m_fCurBPS );
DEFINE_METHOD( GetFreeze, m_bFreeze );
DEFINE_METHOD( GetDelay, m_bDelay );
DEFINE_METHOD( GetWarpBeginRow, m_fWarpBeginRow );
DEFINE_METHOD( GetWarpDestination, m_fWarpDestination );
LunaSongPosition()
{
ADD_METHOD( GetMusicSecondsVisible );
ADD_METHOD( GetSongBeatVisible );
ADD_METHOD( GetMusicSeconds );
ADD_METHOD( GetSongBeat );
ADD_METHOD( GetSongBeatNoOffset );
ADD_METHOD( GetCurBPS );
ADD_METHOD( GetFreeze );
ADD_METHOD( GetDelay );
ADD_METHOD( GetWarpBeginRow );
ADD_METHOD( GetWarpDestination );
}
};
LUA_REGISTER_CLASS( SongPosition )
/**
* @file
* @author Thai Pangsakulyanont (c) 2011