[splittiming] Attempt at Speed Segment control.

Working on another fix, will test this second.
This commit is contained in:
Jason Felds
2011-05-15 21:15:53 -04:00
parent f36121e647
commit c830bf81fe
+3 -2
View File
@@ -2438,7 +2438,7 @@ void ScreenEdit::TransitionEditState( EditState em )
// Restore the cursor position + Quantize + Clamp
SetBeat( max( 0, Quantize( m_fBeatToReturnTo, NoteTypeToBeat(m_SnapDisplay.GetNoteType()) ) ) );
GAMESTATE->m_bInStepEditor = true;
break;
case STATE_PLAYING:
@@ -2458,10 +2458,11 @@ void ScreenEdit::TransitionEditState( EditState em )
// XXX
// GAMESTATE->ResetNoteSkins();
//GAMESTATE->res
GAMESTATE->m_bInStepEditor = false;
break;
}
case STATE_RECORDING_PAUSED:
GAMESTATE->m_bInStepEditor = false;
break;
}