Glenn Maynard
1dbb8cfac2
Fix shift not releasing g_iShiftAnchor.
...
This call is cleaner and simpler than DeviceToEdit, and it shouldn't
be less efficient to call it many times than calling DeviceToEdit once
(since DeviceToEdit loops over all keys anyway). Maybe DeviceToEdit
should be dropped.
2005-01-23 23:49:19 +00:00
Glenn Maynard
52731adc29
NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
...
go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard
3634c07656
Represent TimingData values (except for "seconds") in fixed-point.
...
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point. Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard
a769bc7c41
cleanup
2005-01-22 19:25:05 +00:00
Glenn Maynard
24f8de5cec
more use of beat indexes instead of floating point
...
It actually looks like almost all of NoteDataUtil can be done naturally
in fixed-point: instead of passing around floating point, converting it to
fixed point for NoteData indexing, and adding floating-point beat fractions,
just pass around fixed point everywhere, and convert beat fractions to
fixed-point (which probably happens at compile-time)
If TimingData, etc. does the same thing, things will be simpler ...
2005-01-22 17:51:46 +00:00
Glenn Maynard
77d58c0d63
"Beat rows" are really just a fixed-point representation of beats. Prefer
...
using them in general over beats: it's more precise (we can tell exactly
how it'll round, and we can compare them without ugly error-margin hacks),
and it's what we need to use them with NoteData.
2005-01-22 17:34:10 +00:00
Glenn Maynard
032ddf0e08
Don't hold a redundant copy of the NoteData in NoteField. NoteField is
...
now just a renderer for NoteData. This means we don't have to carefully
apply all changes to NoteData to NoteField.
2005-01-22 02:50:45 +00:00
Chris Danford
ddab166dad
fix "can't lay mines"
2005-01-21 06:47:50 +00:00
Glenn Maynard
754fb297fa
cleanups, fixes
2005-01-15 18:33:09 +00:00
Glenn Maynard
2ecbfae787
fix record
...
eliminate g_pCurrentMap (one less piece of state to become desynced)
2005-01-15 13:14:36 +00:00
Glenn Maynard
8781bb055d
cleanup, fix gcc compile
2005-01-15 13:05:33 +00:00
Glenn Maynard
0b4ad2db3b
generalize
2005-01-15 04:31:35 +00:00
Glenn Maynard
db57380d59
cleanup
2005-01-15 04:19:35 +00:00
Glenn Maynard
6548069e5e
tween
2005-01-15 04:15:15 +00:00
Glenn Maynard
9fba6088f7
actually, s/help/overlay/
2005-01-15 04:01:56 +00:00
Glenn Maynard
779e7777a1
cleanup
2005-01-15 03:56:32 +00:00
Glenn Maynard
f265551c97
don't reload mine sounds, etc when entering play mode in the editor
2005-01-15 03:31:07 +00:00
Glenn Maynard
0dfdaee605
remove some more old experimental stuff
2005-01-15 02:01:26 +00:00
Glenn Maynard
3a9b2f7f4b
working on fixing up extra loads when entering play mode in the editor
2005-01-15 01:28:29 +00:00
Glenn Maynard
856dc5c2ff
Handle editor keymappings more sanely; this fixes the "#ifdef XBOX"
...
everywhere (tip: if you're putting that many preprocessor checks in
high-level code, you're doing something wrong).
2005-01-14 23:17:04 +00:00
Glenn Maynard
8d40bee10c
fix shift-0 hold notes
...
These #ifdef Xbox-specific hacks need to go. Making the entire editor
code unreadable and hard to maintain is just not acceptable.
2005-01-10 00:52:04 +00:00
Glenn Maynard
7dc7d2a917
cleanup: use TimingData::SetStopAtBeat
...
use strtod(), not atof() (to avoid double to float warnings)
2005-01-08 14:00:15 +00:00
Charles Lohr
88a9c0cdaa
Add: Manual (textually inputted) BPM Changes and Stops.
2005-01-08 07:41:26 +00:00
Chris Danford
cfd7f6300f
fix CoinMode toggling on ScreenTitleMenu
2005-01-05 04:35:15 +00:00
Chris Danford
a1340dd1c0
have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats.
2004-12-22 07:31:27 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
b6d711b3c1
Remove backgrounds on screens. Have one shared background that persists across screens.
2004-12-09 08:16:18 +00:00
Glenn Maynard
3961acc447
eliminating brute-force search for ticks
2004-12-03 23:50:20 +00:00
Chris Danford
5790a0e9d4
fix Player alignment in editor
2004-12-01 04:02:00 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
5127ceef4d
remove CachedThemeMetrics in favor of ThemeMetric<T>
...
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Chris Danford
72bd480883
CENTER_* -> SCREEN_CENTER
2004-11-05 06:35:10 +00:00
Chris Danford
8c1c2d0095
fix compile error
2004-11-01 06:30:35 +00:00
Ryan Dortmans
b17860c1e1
Add Xbox input translation
2004-10-28 07:56:13 +00:00
Chris Danford
ce4780559f
froundf -> Quantize
2004-10-24 17:44:51 +00:00
Chris Danford
584189a10c
naming cleanup: iNoteIndex -> row
2004-10-24 00:17:15 +00:00
Chris Danford
3ac1dba044
simplify TapAttack storage:
...
store attack info in TapNote
in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
still doesn't play keysounds on a miss
still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford
09193d9e4b
cleanup:
...
use references when passing NoteData
Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Glenn Maynard
8a0df6bb27
fix warnings
2004-09-21 08:41:17 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Chris Danford
d2a54cca31
make TapNote a struct. Over time, more properties will move from the enums and into bit flags.
2004-09-12 05:56:24 +00:00
Glenn Maynard
649b3df153
handle IET_LEVEL_CHANGED
2004-09-09 22:21:50 +00:00
Glenn Maynard
09d9197e29
update
2004-09-09 17:48:25 +00:00
Chris Danford
abe10501f7
change Twister to "max 3 holds at once"
...
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford
cc1135e18f
if editing an existing BGChange and the selected row isn't one of the 6 file rows, leave sName unchanged instead of removing the BGChange
...
remove rates < 0%
2004-08-20 08:36:17 +00:00
Glenn Maynard
cb344a63a2
save and restore the clipboard when using it internally
2004-08-18 23:02:27 +00:00
Glenn Maynard
fd7c6b131c
fix player options/song options BGM continuing to play after exiting in editor
2004-08-18 22:39:56 +00:00
Chris Danford
407de63957
make sound on insert/delete beat
2004-08-14 06:40:17 +00:00
Chris Danford
47e9ab702c
don't beep if snap mode didn't change
2004-08-13 02:41:19 +00:00