Commit Graph
30780 Commits
Author SHA1 Message Date
Thai Pangsakulyanont ac928c7faa [default -> loading window] merge 2011-06-05 11:41:08 +07:00
Thai Pangsakulyanont b458f4ef6b we need a unique product name and version number here:
if only "png" is used, then on some systems with other png versions (me), the linker
will link with to the wrong path (/usr/local/lib/libpng14.14.dylib in my case).

if you don't like the version number (I don't know so I put 1.5.1sm0.1) please change it
to something else, just keep it unique.
2011-06-05 11:32:04 +07:00
Jason Felds 26c5fa4e15 Fix parsing of beats vs seconds on speeds. 2011-06-04 23:44:26 -04:00
Jason Felds 0e834467ba Fix UserPrefAutoSetStyle.
Also took care of some other lua issues with
NotePosition and ComboUnderField.
2011-06-04 21:43:00 -04:00
Jason Felds e1649784b0 Make sure it's USER, not Game. 2011-06-04 19:53:35 -04:00
Jason Felds fe18578319 On our way to fixing AutoSetStyle. 2011-06-04 19:45:54 -04:00
Jason Felds 3bb7890d5b Load SMA files first over SM. 2011-06-04 19:42:06 -04:00
Henrik Andersson 9721c0d66a [loading window] Trying to clean up the in game song reloading. 2011-06-05 01:39:15 +02:00
Jason Felds f0eefa8698 So how badly will this break?
Allow pump to have routine as a compatible mode.

No telling what we're missing, but we should prepare for it.
2011-06-04 19:36:32 -04:00
Jason Felds 0b67f6bc64 Temporarily stop lua error if no background.
Caveat: if no song background, nothing shows on
song load and the background jarringly comes in.

Feel free to revert if this is a bad idea.
2011-06-04 19:20:41 -04:00
AJ Kelly 8db68f9b1c [AnnouncerManager] Fixed a bug where no announcers would be loaded.
revision 750b688 seems to have caused more problems than it solved.
2011-06-04 17:16:28 -05:00
Henrik Andersson 6c7ebfafe8 [loading window] Note to self #2: Refresh the file list before commiting. 2011-06-04 23:37:36 +02:00
Henrik Andersson a233c21188 [loading window] Note to self: check if it compiles before commiting. 2011-06-04 23:36:14 +02:00
Henrik Andersson 1dfb3a6f9a [loading window] More use of the global instead of as an argument. 2011-06-04 23:21:33 +02:00
Henrik Andersson 9bff0653c0 [loading window]It's now a global, and it wasn't even used. 2011-06-04 23:10:07 +02:00
AJ Kelly 2870d90dff change default MusicWheelSwitchSpeed to 15 (was 10) 2011-06-04 15:15:45 -05:00
AJ Kelly 8fcf102b2a slight update 2011-06-04 15:15:32 -05:00
Jason Felds a311d79678 Add comment.
Hmm...shouldn't Thai be moved up to the sm-ssc part now?
2011-06-04 14:13:35 -04:00
Henrik Andersson 813c2d8f09 [loading window] Theme loading should also list itself in the loading window. 2011-06-04 16:09:47 +02:00
Henrik Andersson 9956525d46 [loading window] Die thread die! 2011-06-04 15:37:20 +02:00
Henrik Andersson 75d595878a [loading window] Reporting progress for more than just song loading. 2011-06-04 14:55:38 +02:00
Henrik Andersson 483b6d0170 [loading window] Merge with default 2011-06-04 14:27:19 +02:00
Henrik Andersson e0eae90f23 [loading window] Destruction now works correctly. 2011-06-04 14:26:35 +02:00
Thai Pangsakulyanont 687affa1e5 merge.
I seem to get an EXC_BAD_ACCESS error about libpng on app starting, so I don't know if the merge succeeded at all :<
2011-06-04 19:18:55 +07:00
Thai Pangsakulyanont 49042c4878 try to improve performance with scroll segments:
- optimize GetDisplayedBeat (seems to be a bottleneck here).
- make sure that fFirstBeatToDraw <= fBeat <= fLastBeatToDraw in IS_ON_SCREEN.
2011-06-04 19:02:45 +07:00
Thai Pangsakulyanont a1681faa06 skip recalculating radar values and last beat when loading from cache. loading songs from the cache is now 5x faster.
fyi: it took 1:40 minutes to load my library, now it's only 20 seconds.
2011-06-04 17:28:20 +07:00
Henrik Andersson cbb933939a Merge with default 2011-06-04 11:08:17 +02:00
AJ Kelly a8769dc78e update lua.xml 2011-06-04 03:04:32 -05:00
Jason Felds 8aa473d0a3 Find the dates of these later. 2011-06-03 23:07:42 -04:00
Jason Felds 26539af1a4 Sorry freem, but this needs reverting for this. 2011-06-03 21:51:34 -04:00
Jason Felds ec333ac765 If I missed anything else, get it in quickly. 2011-06-03 21:50:14 -04:00
Jason Felds 45e21b3f07 Ah, here it is. 2011-06-03 21:48:06 -04:00
Jason Felds 0d4d091e87 What's the other place that updates this? 2011-06-03 21:47:21 -04:00
Jason Felds c54d4542ff I am an idiot. That is all. 2011-06-03 21:36:09 -04:00
AJ Kelly bce278aa6f properly update version info this time 2011-06-03 19:53:09 -05:00
AJ Kelly d0cca36f2a more small comment stuff 2011-06-03 19:52:20 -05:00
AJ Kelly f2e727b466 quiet some log traces 2011-06-03 19:29:53 -05:00
AJ Kelly c1c8ed8a45 update windows version info 2011-06-03 19:17:14 -05:00
Henrik Andersson 86cc2818e0 [loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed. 2011-06-04 02:12:08 +02:00
AJ Kelly 1b7b03ca19 small comment changes 2011-06-03 18:55:14 -05:00
Jason Felds 227863965c [loading window] Don't forget VS2008. 2011-06-03 18:09:02 -04:00
Jason Felds 079492e6ac Revert: this was put in the wrong branch.
Darnit Henke, say what branch you commit in
if you aren't in the default!
2011-06-03 18:05:08 -04:00
Jason Felds 1d90437843 Don't forget VS2008. 2011-06-03 17:59:17 -04:00
Henrik Andersson ac2668176a Trying to clean up the loading window. 2011-06-03 23:54:45 +02:00
AJ Kelly f3ded5f68a [LifeMeterBattery] Added LivesLeft param to LifeChanged message. 2011-06-03 16:21:30 -05:00
Jason Felds d01ca062d2 Fix lua error. Doesn't fix content.
...at least, doesn't look like it.
2011-06-03 17:11:18 -04:00
AJ Kelly 548eec3824 forgot to pulldate 2011-06-03 16:00:58 -05:00
AJ Kelly 62646c2db9 change window icon; fixes issue 295 2011-06-03 16:00:39 -05:00
Henrik Andersson 32dc9164fe Neater folder structure by remiving one folder level for the screenshots. 2011-06-03 22:51:08 +02:00
Henrik Andersson 07b4697112 Moving some folders around in the windows file system. 2011-06-03 22:31:18 +02:00