[loading window] More use of the global instead of as an argument.

This commit is contained in:
Henrik Andersson
2011-06-04 23:21:33 +02:00
parent 9bff0653c0
commit 1dfb3a6f9a
3 changed files with 19 additions and 19 deletions
+13 -12
View File
@@ -88,10 +88,11 @@ SongManager::~SongManager()
FreeSongs();
}
void SongManager::InitAll( LoadingWindow *ld )
void SongManager::InitAll()
{
InitSongsFromDisk( ld );
InitCoursesFromDisk( ld );
InitSongsFromDisk();
InitCoursesFromDisk();
InitAutogenCourses();
InitRandomAttacks();
}
@@ -130,14 +131,14 @@ void SongManager::Reload( bool bAllowFastLoad, LoadingWindow *ld )
UpdatePreferredSort();
}
void SongManager::InitSongsFromDisk( LoadingWindow *ld )
void SongManager::InitSongsFromDisk()
{
RageTimer tm;
LoadStepManiaSongDir( SpecialFiles::SONGS_DIR, ld );
LoadStepManiaSongDir( SpecialFiles::SONGS_DIR);
const bool bOldVal = PREFSMAN->m_bFastLoad;
PREFSMAN->m_bFastLoad.Set( PREFSMAN->m_bFastLoadAdditionalSongs );
LoadStepManiaSongDir( ADDITIONAL_SONGS_DIR, ld );
LoadStepManiaSongDir( ADDITIONAL_SONGS_DIR );
PREFSMAN->m_bFastLoad.Set( bOldVal );
LOG->Trace( "Found %d songs in %f seconds.", (int)m_pSongs.size(), tm.GetDeltaTime() );
@@ -224,7 +225,7 @@ void SongManager::AddGroup( RString sDir, RString sGroupDirName )
}
static LocalizedString LOADING_SONGS ( "SongManager", "Loading songs..." );
void SongManager::LoadStepManiaSongDir( RString sDir, LoadingWindow *ld )
void SongManager::LoadStepManiaSongDir( RString sDir )
{
// Make sure sDir has a trailing slash.
if( sDir.Right(1) != "/" )
@@ -261,9 +262,9 @@ void SongManager::LoadStepManiaSongDir( RString sDir, LoadingWindow *ld )
RString sSongDirName = arraySongDirs[j];
// this is a song directory. Load a new song.
if( ld )
if( pLoadingWindow )
{
ld->SetText( LOADING_SONGS.GetValue()+ssprintf("\n%s\n%s",
pLoadingWindow->SetText( LOADING_SONGS.GetValue()+ssprintf("\n%s\n%s",
Basename(sGroupDirName).c_str(),
Basename(sSongDirName).c_str()));
}
@@ -719,7 +720,7 @@ RString SongManager::ShortenGroupName( RString sLongGroupName )
}
static LocalizedString LOADING_COURSES ( "SongManager", "Loading courses..." );
void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
void SongManager::InitCoursesFromDisk()
{
LOG->Trace( "Loading courses." );
@@ -749,9 +750,9 @@ void SongManager::InitCoursesFromDisk( LoadingWindow *ld )
FOREACH_CONST( RString, vsCoursePaths, sCoursePath )
{
if( ld )
if( pLoadingWindow )
{
ld->SetText( LOADING_COURSES.GetValue()+ssprintf("\n%s\n%s",
pLoadingWindow->SetText( LOADING_COURSES.GetValue()+ssprintf("\n%s\n%s",
Basename(*sCourseGroup).c_str(),
Basename(*sCoursePath).c_str()));
}
+5 -6
View File
@@ -1,7 +1,6 @@
#ifndef SONGMANAGER_H
#define SONGMANAGER_H
class LoadingWindow;
class Song;
class Style;
class Steps;
@@ -31,7 +30,7 @@ public:
SongManager();
~SongManager();
void InitSongsFromDisk( LoadingWindow *ld );
void InitSongsFromDisk();
void FreeSongs();
void Cleanup();
@@ -49,7 +48,7 @@ public:
void LoadGroupSymLinks( RString sDir, RString sGroupFolder );
void InitCoursesFromDisk( LoadingWindow *ld );
void InitCoursesFromDisk();
void InitAutogenCourses();
void InitRandomAttacks();
void FreeCourses();
@@ -59,8 +58,8 @@ public:
void DeleteAutogenCourses();
void InvalidateCachedTrails();
void InitAll( LoadingWindow *ld ); // songs, courses, groups - everything.
void Reload( bool bAllowFastLoad, LoadingWindow *ld=NULL ); // songs, courses, groups - everything.
void InitAll(); // songs, courses, groups - everything.
void Reload( bool bAllowFastLoad); // songs, courses, groups - everything.
void PreloadSongImages();
RString GetSongGroupBannerPath( RString sSongGroup ) const;
@@ -166,7 +165,7 @@ public:
void PushSelf( lua_State *L );
protected:
void LoadStepManiaSongDir( RString sDir, LoadingWindow *ld );
void LoadStepManiaSongDir( RString sDir );
void LoadDWISongDir( RString sDir );
bool GetExtraStageInfoFromCourse( bool bExtra2, RString sPreferredGroup, Song*& pSongOut, Steps*& pStepsOut );
void SanityCheckGroupDir( RString sDir ) const;
+1 -1
View File
@@ -1073,7 +1073,7 @@ int main(int argc, char* argv[])
INPUTQUEUE = new InputQueue;
pLoadingWindow->SetText("Building song cache index...");
SONGINDEX = new SongCacheIndex;
pLoadingWindow->SetText("Building banner cache...");
pLoadingWindow->SetText("Loading banner cache...");
BANNERCACHE = new BannerCache;
//BACKGROUNDCACHE = new BackgroundCache;