[default -> loading window] merge
This commit is contained in:
+13
-5
@@ -5,19 +5,26 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 Preview 1a | 20110603
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StepMania 5.0 Preview 2 | 20110???
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--------------------------------------------------------------------------------
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Date Forgotten
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--------------
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* [ScreenEdit] Fix Song Timing behaviors. [Wolfman2000]
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* [NotesLoaderSM] Fix an Offset load bug. [Wolfman2000]
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2011/06/04
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----------
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* Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ]
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* [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ]
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* Restored the UserPrefAutoSetStyle behavior. [Wolfman2000]
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* [NotesLoaderSMA] Better way of identifying beats and seconds. [Wolfman2000]
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================================================================================
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StepMania 5.0 Preview 1a | 20110603
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--------------------------------------------------------------------------------
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2011/06/03
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----------
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* [LifeMeterBattery] Added LivesLeft param to LifeChanged message. [AJ]
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* [Windows] Set up directories for pictures and app data in their proper
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location. [Henke]
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* [NotesLoaderSM] Fix an Offset load bug. [Wolfman2000]
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2011/06/02
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----------
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@@ -30,6 +37,7 @@ Date Forgotten
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2011/06/01
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----------
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* [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000]
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* [ScreenEdit] Fix Song Timing behaviors. [Wolfman2000]
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2011/05/31
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----------
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+1
-1
@@ -49,7 +49,7 @@ Thai Pangsakulyanont (theDtTvB)
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Jason Felds (Wolfman2000)
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* [Player] PercentUntilColorCombo metric
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* Mac OS X maintainer
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* Various fixes/changes. (see Changelog_sm-ssc.txt for more details)
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* Various fixes/changes. (see Changelogs for more details)
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==other contributors==
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(in no particular order, aside from having SM team at the top)
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@@ -27,7 +27,7 @@ function GameCompatibleModes()
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sGame = GAMESTATE:GetCurrentGame():GetName()
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local Modes = {
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dance = "Single,Double,Solo,Versus,Couple",
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pump = "Single,Double,HalfDouble,Versus,Couple",
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pump = "Single,Double,HalfDouble,Versus,Couple,Routine",
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beat = "5Keys,7Keys,10Keys,14Keys",
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kb7 = "KB7",
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para = "Single",
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@@ -7,10 +7,8 @@ function InitGamePrefs()
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local BPrefs =
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{
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{ "AutoSetStyle", false },
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{ "NotePosition", true },
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{ "ComboOnRolls", false },
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{ "ComboUnderField", true },
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};
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for idx,pref in ipairs(Prefs) do
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@@ -41,6 +39,9 @@ function InitUserPrefs()
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local BPrefs =
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{
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{ "UserPrefComboUnderField", true },
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{ "UserPrefAutoSetStyle", false },
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{ "UserPrefNotePosition", true },
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{ "UserPrefShowLotsaOptions", true},
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{ "UserPrefLongFail", false},
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{ "UserPrefProtimingP1", false},
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@@ -398,23 +399,23 @@ function GamePrefComboOnRolls()
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setmetatable( t, t );
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return t;
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end
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function GamePrefComboUnderField()
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function UserPrefComboUnderField()
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local t = {
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Name = "GamePrefComboUnderField";
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Name = "UserPrefComboUnderField";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("ComboUnderField") ~= nil then
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if GetGamePrefB("ComboUnderField") then
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if ReadPrefFromFile("UserPrefComboUnderField") ~= nil then
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if GetUserPrefB("UserPrefComboUnderField") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WriteGamePrefToFile("ComboUnderField",true);
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WritePrefToFile("UserPrefComboUnderField",true);
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list[2] = true;
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end;
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end;
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@@ -425,7 +426,7 @@ function GamePrefComboUnderField()
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else
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val = false;
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end;
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WriteGamePrefToFile("ComboUnderField",val);
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WritePrefToFile("UserPrefComboUnderField",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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@@ -434,23 +435,23 @@ function GamePrefComboUnderField()
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return t;
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end
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function GamePrefAutoSetStyle()
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function UserPrefAutoSetStyle()
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local t = {
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Name = "GamePrefAutoSetStyle";
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Name = "UserPrefAutoSetStyle";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("AutoSetStyle") ~= nil then
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if GetGamePrefB("AutoSetStyle") then
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if ReadPrefFromFile("UserPrefAutoSetStyle") ~= nil then
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if GetUserPrefB("UserPrefAutoSetStyle") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WriteGamePrefToFile("AutoSetStyle",false);
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WritePrefToFile("UserPrefAutoSetStyle",false);
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list[1] = true;
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end;
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end;
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@@ -461,7 +462,7 @@ function GamePrefAutoSetStyle()
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else
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val = false;
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end;
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WriteGamePrefToFile("AutoSetStyle",val);
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WritePrefToFile("UserPrefAutoSetStyle",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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@@ -469,23 +470,23 @@ function GamePrefAutoSetStyle()
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setmetatable( t, t );
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return t;
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end
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function GamePrefNotePosition()
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function UserPrefNotePosition()
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local t = {
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Name = "GamePrefNotePosition";
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Name = "UserPrefNotePosition";
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||||
LayoutType = "ShowAllInRow";
|
||||
SelectType = "SelectOne";
|
||||
OneChoiceForAllPlayers = true;
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||||
ExportOnChange = false;
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||||
Choices = { 'Normal','Lower' };
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||||
LoadSelections = function(self, list, pn)
|
||||
if ReadGamePrefFromFile("NotePosition") ~= nil then
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||||
if GetGamePrefB("NotePosition") then
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||||
if ReadPrefFromFile("UserPrefNotePosition") ~= nil then
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||||
if GetUserPrefB("UserPrefNotePosition") then
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||||
list[1] = true;
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||||
else
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list[2] = true;
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||||
end;
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else
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WriteGamePrefToFile("NotePosition",false);
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WritePrefToFile("UserPrefNotePosition",false);
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list[1] = true;
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||||
end;
|
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end;
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@@ -496,7 +497,7 @@ function GamePrefNotePosition()
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||||
else
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||||
val = false;
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||||
end;
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||||
WriteGamePrefToFile("NotePosition",val);
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WritePrefToFile("UserPrefNotePosition",val);
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||||
MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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||||
end;
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@@ -25,7 +25,7 @@ ScreenHeight=480
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# Allows you to pick all available game modes for your gametype: for example,
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# inserting enough coins for 1p would let you choose between solo, single
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# and double before each game
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AutoSetStyle=GetGamePrefB("AutoSetStyle")
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AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
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# Default modifiers and noteskin.
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DefaultModifiers="default,1.5x"
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@@ -49,7 +49,7 @@ local contrib = {
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"Kaox", -- pump/default noteskin
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"NitroX72", -- pump/frame noteskin
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"sy567", -- beginner helper fix
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"Thai Pangsakulyanont (theDtTvB)",
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"Thai Pangsakulyanont (theDtTvB)", -- BMS, Split Timing, optimization
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"v1toko", -- x-mode from StepNXA
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}
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@@ -143,4 +143,4 @@ return Def.ActorFrame{
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top"))..{
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InitCommand=cmd(Center),
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},
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};
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};
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@@ -409,8 +409,7 @@ MeterSetCommand=%function(self,param) \
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end;
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#
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ShowDescription=true
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||||
DescriptionX=GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8)
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# DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
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DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
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||||
DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
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DescriptionSetCommand=%function(self,param) \
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||||
if self:GetText() == "" then \
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@@ -428,7 +427,7 @@ AutogenY=0
|
||||
#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
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AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
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#
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ShowStepsType=GetGamePrefB("AutoSetStyle")
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ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
|
||||
StepsTypeX=-64-8
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||||
StepsTypeY=0
|
||||
StepsTypeOnCommand=
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@@ -883,8 +882,7 @@ StageDisplayY=SCREEN_TOP+24+3
|
||||
StageDisplayOnCommand=skewx,-0.125;draworder,105;fov,90;zoom,0.675;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.675
|
||||
StageDisplayOffCommand=linear,0.25;zoomy,0;
|
||||
#
|
||||
ShowDifficultyDisplay=not GetGamePrefB("AutoSetStyle") and not GAMESTATE:IsCourseMode()
|
||||
# ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
|
||||
ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
|
||||
DifficultyDisplayX=SCREEN_CENTER_X-160
|
||||
DifficultyDisplayY=SCREEN_TOP+160-96+2
|
||||
DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
|
||||
@@ -1069,8 +1067,7 @@ end;
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||||
#
|
||||
ShowDescription=true
|
||||
DescriptionX=-20-32
|
||||
DescriptionY=GetGamePrefB("AutoSetStyle") and -5 or 0
|
||||
# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
|
||||
DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
|
||||
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
|
||||
DescriptionSetCommand=%function(self,param) \
|
||||
if self:GetText() == "" then \
|
||||
@@ -1088,8 +1085,7 @@ AutogenY=0
|
||||
AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
|
||||
#
|
||||
ShowStepsType=GetGamePrefB("AutoSetStyle")
|
||||
# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
|
||||
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
|
||||
StepsTypeX=-20-32
|
||||
StepsTypeY=7
|
||||
StepsTypeOnCommand=zoom,0.45
|
||||
@@ -1119,8 +1115,7 @@ end;
|
||||
#
|
||||
ShowDescription=true
|
||||
DescriptionX=-20
|
||||
DescriptionY=GetGamePrefB("AutoSetStyle") and -5 or 0
|
||||
# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
|
||||
DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
|
||||
DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
|
||||
DescriptionSetCommand=%function(self,param) \
|
||||
if self:GetText() == "" then \
|
||||
@@ -1139,8 +1134,7 @@ AutogenY=0
|
||||
AutogenOnCommand=
|
||||
AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
|
||||
#
|
||||
ShowStepsType=GetGamePrefB("AutoSetStyle")
|
||||
# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
|
||||
ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
|
||||
StepsTypeX=-20
|
||||
StepsTypeY=7
|
||||
StepsTypeOnCommand=zoom,0.45
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
2B17AB8A13980FF6001AE57D /* pngwrite.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BC6132113773C8E00CC8BBD /* pngwrite.c */; };
|
||||
2B17AB8B13980FF6001AE57D /* pngwtran.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BC6132213773C8E00CC8BBD /* pngwtran.c */; };
|
||||
2B17AB8C13980FF6001AE57D /* pngwutil.c in Sources */ = {isa = PBXBuildFile; fileRef = 2BC6132313773C8E00CC8BBD /* pngwutil.c */; };
|
||||
2B17AB9F13981271001AE57D /* libpng.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 2B17AB7213980FDF001AE57D /* libpng.a */; };
|
||||
2B17AB9F13981271001AE57D /* libpng-1.5.1sm0.1.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */; };
|
||||
2B17ABC51398153F001AE57D /* glew.c in Sources */ = {isa = PBXBuildFile; fileRef = EE879BAA132E06C50078FDDC /* glew.c */; };
|
||||
2B17ABCF139815E0001AE57D /* libglew.a in Frameworks */ = {isa = PBXBuildFile; fileRef = 2B17ABC013981521001AE57D /* libglew.a */; };
|
||||
2B17ABE51398179E001AE57D /* chartables.c in Sources */ = {isa = PBXBuildFile; fileRef = AA8B6C7904AFD87300D02EE9 /* chartables.c */; };
|
||||
@@ -1824,7 +1824,7 @@
|
||||
1215D7A108C6559A00B87D8B /* ScreenGameplayNormal.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = ScreenGameplayNormal.h; path = ../src/ScreenGameplayNormal.h; sourceTree = "<group>"; };
|
||||
29B97324FDCFA39411CA2CEA /* AppKit.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AppKit.framework; path = /System/Library/Frameworks/AppKit.framework; sourceTree = "<absolute>"; };
|
||||
29B97325FDCFA39411CA2CEA /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = /System/Library/Frameworks/Foundation.framework; sourceTree = "<absolute>"; };
|
||||
2B17AB7213980FDF001AE57D /* libpng.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libpng.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = "libpng-1.5.1sm0.1.a"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
2B17ABC013981521001AE57D /* libglew.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libglew.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
2B17ABE013981756001AE57D /* libpcre.a */ = {isa = PBXFileReference; explicitFileType = archive.ar; includeInIndex = 0; path = libpcre.a; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
2B30D6801315EA7E00044B68 /* MouseDevice.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = MouseDevice.cpp; sourceTree = "<group>"; };
|
||||
@@ -3123,7 +3123,7 @@
|
||||
AA059E2C0B8F0C67006F8139 /* libz_link.a in Frameworks */,
|
||||
AAA0704E0CE5082E005A3060 /* libffmpeg_link.a in Frameworks */,
|
||||
AAA071B40CE7C9C9005A3060 /* libmad.a in Frameworks */,
|
||||
2B17AB9F13981271001AE57D /* libpng.a in Frameworks */,
|
||||
2B17AB9F13981271001AE57D /* libpng-1.5.1sm0.1.a in Frameworks */,
|
||||
2B17ABCF139815E0001AE57D /* libglew.a in Frameworks */,
|
||||
2B17ABFC139817D5001AE57D /* libpcre.a in Frameworks */,
|
||||
);
|
||||
@@ -3241,7 +3241,7 @@
|
||||
AA7C895F0B67444700FD9940 /* libtommath.a */,
|
||||
AA7C8B8B0B67460600FD9940 /* libtomcrypt.a */,
|
||||
AAA070A90CE7B0DF005A3060 /* libmad.a */,
|
||||
2B17AB7213980FDF001AE57D /* libpng.a */,
|
||||
2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */,
|
||||
2B17ABC013981521001AE57D /* libglew.a */,
|
||||
2B17ABE013981756001AE57D /* libpcre.a */,
|
||||
);
|
||||
@@ -5673,7 +5673,7 @@
|
||||
);
|
||||
name = png;
|
||||
productName = png;
|
||||
productReference = 2B17AB7213980FDF001AE57D /* libpng.a */;
|
||||
productReference = 2B17AB7213980FDF001AE57D /* libpng-1.5.1sm0.1.a */;
|
||||
productType = "com.apple.product-type.library.static";
|
||||
};
|
||||
2B17ABBF13981521001AE57D /* glew */ = {
|
||||
@@ -7505,7 +7505,7 @@
|
||||
INSTALL_PATH = /usr/local/lib;
|
||||
OTHER_LDFLAGS = "";
|
||||
PREBINDING = NO;
|
||||
PRODUCT_NAME = png;
|
||||
PRODUCT_NAME = "png-1.5.1sm0.1";
|
||||
USER_HEADER_SEARCH_PATHS = "";
|
||||
};
|
||||
name = Debug;
|
||||
|
||||
@@ -37,7 +37,7 @@ void AnnouncerManager::GetAnnouncerNames( vector<RString>& AddTo )
|
||||
|
||||
// strip out the empty announcer folder
|
||||
for( int i=AddTo.size()-1; i>=0; i-- )
|
||||
if( !AddTo[i].EqualsNoCase( EMPTY_ANNOUNCER_NAME ) )
|
||||
if( !stricmp( AddTo[i], EMPTY_ANNOUNCER_NAME ) )
|
||||
AddTo.erase(AddTo.begin()+i, AddTo.begin()+i+1 );
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ bool AnnouncerManager::DoesAnnouncerExist( RString sAnnouncerName )
|
||||
vector<RString> asAnnouncerNames;
|
||||
GetAnnouncerNames( asAnnouncerNames );
|
||||
for( unsigned i=0; i<asAnnouncerNames.size(); i++ )
|
||||
if( sAnnouncerName.EqualsNoCase(asAnnouncerNames[i]) )
|
||||
if( 0==stricmp(sAnnouncerName, asAnnouncerNames[i]) )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
+3
-3
@@ -40,12 +40,12 @@ bool NotesLoader::LoadFromDir( const RString &sPath, Song &out, set<RString> &Bl
|
||||
SSCLoader::TidyUpData( out, false );
|
||||
return true;
|
||||
}
|
||||
SMLoader::GetApplicableFiles( sPath, list );
|
||||
if (!list.empty() )
|
||||
return SMLoader::LoadFromDir( sPath, out );
|
||||
SMALoader::GetApplicableFiles( sPath, list );
|
||||
if (!list.empty() )
|
||||
return SMALoader::LoadFromDir( sPath, out );
|
||||
SMLoader::GetApplicableFiles( sPath, list );
|
||||
if (!list.empty() )
|
||||
return SMLoader::LoadFromDir( sPath, out );
|
||||
DWILoader::GetApplicableFiles( sPath, list );
|
||||
if( !list.empty() )
|
||||
return DWILoader::LoadFromDir( sPath, out, BlacklistedImages );
|
||||
|
||||
@@ -337,11 +337,14 @@ void SMALoader::ProcessSpeeds( TimingData &out, const int iRowsPerBeat, const RS
|
||||
|
||||
const float fBeat = RowToBeat( vs2[0], iRowsPerBeat );
|
||||
|
||||
unsigned short tmp = ( (vs2[2].find("s") || vs2[2].find("S") )
|
||||
? 1 : 0);
|
||||
RString backup = vs2[2];
|
||||
Trim(vs2[2], "s");
|
||||
Trim(vs2[2], "S");
|
||||
|
||||
SpeedSegment seg(fBeat, StringToFloat( vs2[1] ), StringToFloat(vs2[2]));
|
||||
seg.SetUnit(tmp);
|
||||
unsigned short tmp = ((backup != vs2[2]) ? 1 : 0);
|
||||
|
||||
SpeedSegment seg(fBeat, StringToFloat( vs2[1] ), StringToFloat(vs2[2]), tmp);
|
||||
//seg.SetUnit(tmp);
|
||||
|
||||
if( fBeat < 0 )
|
||||
{
|
||||
|
||||
@@ -205,7 +205,7 @@ PrefsManager::PrefsManager() :
|
||||
m_bShowNativeLanguage ( "ShowNativeLanguage", true ),
|
||||
m_iArcadeOptionsNavigation ( "ArcadeOptionsNavigation", 0 ),
|
||||
m_MusicWheelUsesSections ( "MusicWheelUsesSections", MusicWheelUsesSections_ALWAYS ),
|
||||
m_iMusicWheelSwitchSpeed ( "MusicWheelSwitchSpeed", 10 ),
|
||||
m_iMusicWheelSwitchSpeed ( "MusicWheelSwitchSpeed", 15 ),
|
||||
m_AllowW1 ( "AllowW1", ALLOW_W1_EVERYWHERE ),
|
||||
m_bEventMode ( "EventMode", true ),
|
||||
m_iCoinsPerCredit ( "CoinsPerCredit", 1 ),
|
||||
|
||||
+8
-1
@@ -1499,7 +1499,14 @@ public:
|
||||
static int GetSongDir( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongDir() ); return 1; }
|
||||
static int GetMusicPath( T* p, lua_State *L ) { RString s = p->GetMusicPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
|
||||
static int GetBannerPath( T* p, lua_State *L ) { RString s = p->GetBannerPath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; }
|
||||
static int GetBackgroundPath( T* p, lua_State *L ) { RString s = p->GetBackgroundPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
|
||||
static int GetBackgroundPath( T* p, lua_State *L )
|
||||
{
|
||||
RString s = p->GetBackgroundPath();
|
||||
if( s.empty() )
|
||||
s = "";
|
||||
lua_pushstring(L, s);
|
||||
return 1;
|
||||
}
|
||||
static int GetCDTitlePath( T* p, lua_State *L ) { RString s = p->GetCDTitlePath(); if( s.empty() ) return 0; LuaHelpers::Push(L, s); return 1; }
|
||||
static int GetLyricsPath( T* p, lua_State *L ) { RString s = p->GetLyricsPath(); if( s.empty() ) return 0; lua_pushstring(L, s); return 1; }
|
||||
static int GetSongFilePath( T* p, lua_State *L ) { lua_pushstring(L, p->GetSongFilePath() ); return 1; }
|
||||
|
||||
Reference in New Issue
Block a user