Fix UserPrefAutoSetStyle.
Also took care of some other lua issues with NotePosition and ComboUnderField.
This commit is contained in:
@@ -12,6 +12,7 @@ StepMania 5.0 Preview 2 | 20110???
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----------
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* Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ]
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* [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ]
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* Restored the UserPrefAutoSetStyle behavior. [Wolfman2000]
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================================================================================
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StepMania 5.0 Preview 1a | 20110603
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@@ -7,10 +7,8 @@ function InitGamePrefs()
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local BPrefs =
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{
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{ "AutoSetStyle", false },
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{ "NotePosition", true },
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{ "ComboOnRolls", false },
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{ "ComboUnderField", true },
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};
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for idx,pref in ipairs(Prefs) do
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@@ -41,6 +39,9 @@ function InitUserPrefs()
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local BPrefs =
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{
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{ "UserPrefComboUnderField", true },
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{ "UserPrefAutoSetStyle", false },
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{ "UserPrefNotePosition", true },
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{ "UserPrefShowLotsaOptions", true},
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{ "UserPrefLongFail", false},
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{ "UserPrefProtimingP1", false},
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@@ -398,23 +399,23 @@ function GamePrefComboOnRolls()
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setmetatable( t, t );
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return t;
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end
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function GamePrefComboUnderField()
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function UserPrefComboUnderField()
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local t = {
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Name = "GamePrefComboUnderField";
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Name = "UserPrefComboUnderField";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Off','On' };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("ComboUnderField") ~= nil then
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if GetGamePrefB("ComboUnderField") then
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if ReadPrefFromFile("UserPrefComboUnderField") ~= nil then
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if GetUserPrefB("UserPrefComboUnderField") then
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list[2] = true;
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else
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list[1] = true;
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end;
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else
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WriteGamePrefToFile("ComboUnderField",true);
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WritePrefToFile("UserPrefComboUnderField",true);
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list[2] = true;
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end;
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end;
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@@ -425,7 +426,7 @@ function GamePrefComboUnderField()
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else
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val = false;
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end;
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WriteGamePrefToFile("ComboUnderField",val);
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WritePrefToFile("UserPrefComboUnderField",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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@@ -469,23 +470,23 @@ function UserPrefAutoSetStyle()
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setmetatable( t, t );
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return t;
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end
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function GamePrefNotePosition()
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function UserPrefNotePosition()
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local t = {
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Name = "GamePrefNotePosition";
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Name = "UserPrefNotePosition";
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LayoutType = "ShowAllInRow";
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SelectType = "SelectOne";
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OneChoiceForAllPlayers = true;
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ExportOnChange = false;
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Choices = { 'Normal','Lower' };
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("NotePosition") ~= nil then
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if GetGamePrefB("NotePosition") then
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if ReadPrefFromFile("UserPrefNotePosition") ~= nil then
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if GetUserPrefB("UserPrefNotePosition") then
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list[1] = true;
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else
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list[2] = true;
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end;
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else
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WriteGamePrefToFile("NotePosition",false);
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WritePrefToFile("UserPrefNotePosition",false);
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list[1] = true;
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end;
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end;
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@@ -496,7 +497,7 @@ function GamePrefNotePosition()
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else
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val = false;
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end;
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WriteGamePrefToFile("NotePosition",val);
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WritePrefToFile("UserPrefNotePosition",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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@@ -25,7 +25,7 @@ ScreenHeight=480
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# Allows you to pick all available game modes for your gametype: for example,
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# inserting enough coins for 1p would let you choose between solo, single
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# and double before each game
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AutoSetStyle=GetGamePrefB("AutoSetStyle")
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AutoSetStyle=GetUserPrefB("UserPrefAutoSetStyle")
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# Default modifiers and noteskin.
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DefaultModifiers="default,1.5x"
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@@ -409,8 +409,7 @@ MeterSetCommand=%function(self,param) \
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end;
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#
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ShowDescription=true
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DescriptionX=GetGamePrefB("AutoSetStyle") and (-64-8+20) or (-64-8)
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# DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
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DescriptionX=GetUserPrefB("UserPrefAutoSetStyle") and (-64-8+20) or (-64-8)
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DescriptionOnCommand=shadowlength,1;horizalign,left;zoom,0.65;maxwidth,128+8-20;uppercase,true;
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DescriptionSetCommand=%function(self,param) \
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if self:GetText() == "" then \
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@@ -428,7 +427,7 @@ AutogenY=0
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#AutogenOnCommand=diffuseshift;effectcolor1,Colors.Alpha( Color("Green") , 0.5 );effectcolor2,ColorLightTone( Color("Green") );
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AutogenOnCommand=blend,Blend.Add;diffuseshift;effectcolor1,color("#FFCC00FF");effectcolor2,color("#FFCC0088");
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#
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ShowStepsType=GetGamePrefB("AutoSetStyle")
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ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX=-64-8
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StepsTypeY=0
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StepsTypeOnCommand=
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@@ -883,8 +882,7 @@ StageDisplayY=SCREEN_TOP+24+3
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StageDisplayOnCommand=skewx,-0.125;draworder,105;fov,90;zoom,0.675;zoomy,0;sleep,0.35;smooth,0.35;zoomy,0.675
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StageDisplayOffCommand=linear,0.25;zoomy,0;
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#
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ShowDifficultyDisplay=not GetGamePrefB("AutoSetStyle") and not GAMESTATE:IsCourseMode()
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# ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
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ShowDifficultyDisplay=not GetUserPrefB("UserPrefAutoSetStyle") and not GAMESTATE:IsCourseMode()
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DifficultyDisplayX=SCREEN_CENTER_X-160
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DifficultyDisplayY=SCREEN_TOP+160-96+2
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DifficultyDisplayOnCommand=draworder,105;fov,90;zoom,1;zoomy,0;sleep,0.35;smooth,0.35;zoomy,1
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@@ -1069,8 +1067,7 @@ end;
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#
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ShowDescription=true
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DescriptionX=-20-32
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DescriptionY=GetGamePrefB("AutoSetStyle") and -5 or 0
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# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
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DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
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DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
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DescriptionSetCommand=%function(self,param) \
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if self:GetText() == "" then \
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@@ -1088,8 +1085,7 @@ AutogenY=0
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AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
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#
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ShowStepsType=GetGamePrefB("AutoSetStyle")
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# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX=-20-32
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StepsTypeY=7
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StepsTypeOnCommand=zoom,0.45
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@@ -1119,8 +1115,7 @@ end;
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#
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ShowDescription=true
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DescriptionX=-20
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DescriptionY=GetGamePrefB("AutoSetStyle") and -5 or 0
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# DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
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DescriptionY=GetUserPrefB("UserPrefAutoSetStyle") and -5 or 0
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DescriptionOnCommand=shadowlength,1;uppercase,true;zoom,0.75;maxwidth,128+8
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DescriptionSetCommand=%function(self,param) \
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if self:GetText() == "" then \
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@@ -1139,8 +1134,7 @@ AutogenY=0
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AutogenOnCommand=
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AutogenSetCommand=%function(self,param) if param.Difficulty then self:diffuse(CustomDifficultyToLightColor(param.Difficulty)); self:strokecolor(CustomDifficultyToDarkColor(param.Difficulty)); end end
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#
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ShowStepsType=GetGamePrefB("AutoSetStyle")
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# ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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ShowStepsType=GetUserPrefB("UserPrefAutoSetStyle")
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StepsTypeX=-20
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StepsTypeY=7
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StepsTypeOnCommand=zoom,0.45
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