Merge with default
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@@ -5,12 +5,19 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 Preview 2 | 20110???
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StepMania 5.0 Preview 1a | 20110603
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--------------------------------------------------------------------------------
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Date Forgotten
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--------------
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* [ScreenEdit] Fix Song Timing behaviors. [Wolfman2000]
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* [NotesLoaderSM] Fix an Offset load bug. [Wolfman2000]
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2011/06/03
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----------
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* [LifeMeterBattery] Added LivesLeft param to LifeChanged message. [AJ]
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* [Windows] Set up directories for pictures and app data in their proper
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location. [Henke]
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2011/06/02
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----------
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+3
-48
@@ -130,6 +130,7 @@
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<Function name='PrintTable'/>
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<Function name='ProductID'/>
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<Function name='ProductVersion'/>
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<Function name='Profile'/>
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<Function name='RadarCategoryToLocalizedString'/>
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<Function name='ReadGamePrefFromFile'/>
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<Function name='ReadPrefFromFile'/>
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@@ -1025,52 +1026,6 @@
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<Function name='SetPreference'/>
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<Function name='SetPreferenceToDefault'/>
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</Class>
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<Class name='Profile'>
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<Function name='GetCaloriesBurnedToday'/>
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<Function name='GetCharacter'/>
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<Function name='GetCoursesActual'/>
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<Function name='GetCoursesPercentComplete'/>
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<Function name='GetCoursesPossible'/>
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<Function name='GetDisplayName'/>
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<Function name='GetDisplayTotalCaloriesBurned'/>
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<Function name='GetGoalCalories'/>
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<Function name='GetGoalSeconds'/>
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<Function name='GetGoalType'/>
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<Function name='GetHighScoreList'/>
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<Function name='GetLastUsedHighScoreName'/>
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<Function name='GetMostPopularCourse'/>
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<Function name='GetMostPopularSong'/>
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<Function name='GetNumToasties'/>
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<Function name='GetNumTotalSongsPlayed'/>
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<Function name='GetSongNumTimesPlayed'/>
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<Function name='GetSongsActual'/>
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<Function name='GetSongsAndCoursesPercentCompleteAllDifficulties'/>
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<Function name='GetSongsPercentComplete'/>
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<Function name='GetSongsPossible'/>
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<Function name='GetTotalCaloriesBurned'/>
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<Function name='GetTotalGameplaySeconds'/>
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<Function name='GetTotalHands'/>
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<Function name='GetTotalHolds'/>
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<Function name='GetTotalJumps'/>
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<Function name='GetTotalLifts'/>
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<Function name='GetTotalMines'/>
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<Function name='GetTotalNumSongsPlayed'/>
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<Function name='GetTotalRolls'/>
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<Function name='GetTotalSessionSeconds'/>
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<Function name='GetTotalSessions'/>
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<Function name='GetTotalStepsWithTopGrade'/>
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<Function name='GetTotalTapsAndHolds'/>
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<Function name='GetTotalTrailsWithTopGrade'/>
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<Function name='GetUserData'/>
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<Function name='GetWeightPounds'/>
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<Function name='HasPassedAnyStepsInSong'/>
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<Function name='IsCodeUnlocked'/>
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<Function name='SetCharacter'/>
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<Function name='SetGoalCalories'/>
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<Function name='SetGoalSeconds'/>
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<Function name='SetGoalType'/>
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<Function name='SetWeightPounds'/>
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</Class>
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<Class name='ProfileManager'>
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<Function name='GetLocalProfile'/>
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<Function name='GetLocalProfileFromIndex'/>
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@@ -2105,6 +2060,6 @@
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<Constant name='sGame' value=''dance''/>
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<Constant name='top' value=''VertAlign_Top''/>
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</Constants>
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<Version>StepMania 5 v5.0 Preview 1</Version>
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<Date>2011-06-02</Date>
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<Version>StepMania 5 v5.0 Preview 1a</Version>
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<Date>2011-06-04</Date>
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</Lua>
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@@ -1,7 +1,4 @@
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-- check if players are playing steps with different timingdata.
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local numPlayers = GAMESTATE:GetNumPlayersEnabled()
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local displaySingle = Def.SongBPMDisplay {
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return Def.SongBPMDisplay {
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File=THEME:GetPathF("BPMDisplay", "bpm");
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Name="BPMDisplay";
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InitCommand=cmd(zoom,0.675;shadowlength,1);
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@@ -9,54 +6,3 @@ local displaySingle = Def.SongBPMDisplay {
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CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
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CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
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};
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if numPlayers == 1 then
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return displaySingle
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else
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-- check if both players are playing the same steps
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local stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
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local stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
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local stP1 = stepsP1:GetStepsType()
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local stP2 = stepsP2:GetStepsType()
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local diffP1 = stepsP1:GetDifficulty()
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local diffP2 = stepsP2:GetDifficulty()
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if stP1 == stP2 and diffP1 == diffP2 then
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-- both players are using the same steps; only need one.
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return displaySingle
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end
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-- otherwise, we have some more work to do.
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local timingP1 = stepsP1:GetTimingData()
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local timingP2 = stepsP2:GetTimingData()
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local function UpdateBPM(self)
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local dispP1 = self:GetChild("DisplayP1")
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local dispP2 = self:GetChild("DisplayP2")
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-- needs current bpm for p1 and p2
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for pn in ivalues(PlayerNumber) do
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local bpmDisplay = (pn == PLAYER_1) and dispP1 or dispP2
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local pState = GAMESTATE:GetPlayerState(pn);
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local songPosition = pState:GetSongPosition()
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local bpm = songPosition:GetCurBPS() * 60
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bpmDisplay:settext( string.format(%.2f,bpm) )
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end
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end
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local displayTwoPlayers = Def.ActorFrame{
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-- manual bpm displays
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LoadFont("BPMDisplay", "bpm")..{
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Name="DisplayP1";
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InitCommand=cmd(zoom,0.675;shadowlength,1);
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};
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LoadFont("BPMDisplay", "bpm")..{
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Name="DisplayP2";
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InitCommand=cmd(zoom,0.675;shadowlength,1);
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};
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};
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displayTwoPlayers.InitCommand=cmd(SetUpdateFunction,UpdateBPM);
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end
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@@ -106,7 +106,7 @@ void LifeMeterBattery::ChangeLife( TapNoteScore score )
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if( m_iLivesLeft == 0 )
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return;
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// xxx: This is hardcoded; we should use metrics for this. -aj
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// todo: let the themer decide how this is handled. -aj
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switch( score )
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{
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case TNS_W1:
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@@ -153,7 +153,7 @@ void LifeMeterBattery::ChangeLife( HoldNoteScore score, TapNoteScore tscore )
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case HNS_Held:
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break;
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case HNS_LetGo:
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ChangeLife( TNS_Miss ); // LetGo is the same as a miss
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ChangeLife( TNS_Miss ); // LetGo is the same as a miss
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break;
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default:
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ASSERT(0);
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@@ -43,7 +43,6 @@ private:
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float m_fBatteryBlinkTime; // if > 0 battery is blinking
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// theme metrics added for sm-ssc
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//ThemeMetric<> METRIC_NAME;
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ThemeMetric<float> BATTERY_BLINK_TIME;
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AutoActor m_sprFrame;
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@@ -560,7 +560,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache
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else if( sValueName=="OFFSET" )
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{
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out.m_fBeat0OffsetInSeconds = StringToFloat( sParams[1] );
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out.m_SongTiming.m_fBeat0OffsetInSeconds = StringToFloat( sParams[1] );
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}
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else if( sValueName=="BPMS" )
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{
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@@ -265,7 +265,7 @@ void PlayerOptions::FromString( const RString &sMultipleMods )
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{
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if (!FromOneModString( *s, sThrowAway ))
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{
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LOG->Trace( "Attempted to load a non-existing mod %s for the Player. Ignoring.", (*s).c_str() );
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LOG->Trace( "Attempted to load a non-existing mod \'%s\' for the Player. Ignoring.", (*s).c_str() );
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}
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}
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}
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@@ -300,8 +300,8 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
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* they meant "*123". */
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if( s->Right(1) == "*" )
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{
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/* XXX We know what they want, is there any reason not to handle it? */
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/* Yes. We should be strict in handling the format. -Chris */
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// XXX: We know what they want, is there any reason not to handle it?
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// Yes. We should be strict in handling the format. -Chris
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sErrorOut = ssprintf("Invalid player options \"%s\"; did you mean '*%d'?", s->c_str(), StringToInt(*s) );
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return false;
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}
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@@ -583,7 +583,7 @@ float PlayerStageStats::GetPercentageOfTaps( TapNoteScore tns ) const
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void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutoplay )
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{
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LOG->Trace( "hand out awards" );
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//LOG->Trace( "hand out awards" );
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m_PeakComboAward = PeakComboAward_Invalid;
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@@ -592,7 +592,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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deque<StageAward> &vPdas = GAMESTATE->m_vLastStageAwards[p];
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LOG->Trace( "per difficulty awards" );
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//LOG->Trace( "per difficulty awards" );
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// per-difficulty awards
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// don't give per-difficutly awards if using easy mods
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@@ -632,7 +632,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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else
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m_StageAward = StageAward_Invalid;
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LOG->Trace( "done with per difficulty awards" );
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//LOG->Trace( "done with per difficulty awards" );
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// DO give peak combo awards if using easy mods
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int iComboAtStartOfStage = GetComboAtStartOfStage();
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@@ -642,7 +642,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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{
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int iLevel = 1000 * (pca+1);
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bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
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LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
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//LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
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if( bCrossedLevel )
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GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
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}
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@@ -652,7 +652,7 @@ void PlayerStageStats::CalcAwards( PlayerNumber p, bool bGaveUp, bool bUsedAutop
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else
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m_PeakComboAward = PeakComboAward_Invalid;
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LOG->Trace( "done with per combo awards" );
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//LOG->Trace( "done with per combo awards" );
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}
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+1
-1
@@ -35,7 +35,7 @@
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* </li></ul>
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*/
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#ifndef PRODUCT_VER_BARE
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#define PRODUCT_VER_BARE v5.0 Preview 1
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#define PRODUCT_VER_BARE v5.0 Preview 1a
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#endif
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/**
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+1
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@@ -5,7 +5,7 @@
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; see ProductInfo.h for use descriptions
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!define PRODUCT_ID "StepMania"
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!define PRODUCT_VER "v5.0 Preview 1"
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!define PRODUCT_VER "v5.0 Preview 1a"
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!define PRODUCT_DISPLAY "${PRODUCT_ID} ${PRODUCT_VER}"
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!define PRODUCT_BITMAP "ssc"
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+1
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@@ -41,7 +41,7 @@
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* @brief The internal version of the cache for StepMania.
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*
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* Increment this value to invalidate the current cache. */
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const int FILE_CACHE_VERSION = 177;
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const int FILE_CACHE_VERSION = 178;
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/** @brief How long does a song sample last by default? */
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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@@ -287,9 +287,6 @@ public:
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/** @brief The Song's TimingData. */
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TimingData m_SongTiming;
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/** @brief The initial offset of a song. */
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float m_fBeat0OffsetInSeconds;
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typedef vector<BackgroundChange> VBackgroundChange;
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private:
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/**
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@@ -181,8 +181,8 @@ IDI_ICON1 ICON "smzip.ico"
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 1,0,0,1
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PRODUCTVERSION 1,2,4,1
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FILEVERSION 5,0,0,2
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PRODUCTVERSION 5,0,0,2
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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@@ -197,14 +197,14 @@ BEGIN
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "the spinal shark collective\nhttp://ssc.ajworld.net/"
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VALUE "FileDescription", "sm-ssc"
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VALUE "FileVersion", "1, 2, 4, 0"
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VALUE "CompanyName", "StepMania Team\nhttp://www.stepmania.com/"
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VALUE "FileDescription", "StepMania"
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VALUE "FileVersion", "5, 0, 0, 2"
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VALUE "InternalName", "sm-ssc"
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VALUE "LegalCopyright", "Copyright © 2001-2011"
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VALUE "OriginalFilename", "StepMania.exe"
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VALUE "ProductName", "sm-ssc"
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VALUE "ProductVersion", "1, 2, 4, 0"
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VALUE "ProductName", "StepMania"
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VALUE "ProductVersion", "5, 0, 0, 2"
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END
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END
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BLOCK "VarFileInfo"
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