Commit Graph
348 Commits
Author SHA1 Message Date
Chris Danford 7a810c1378 Long Marathon and Marathon Ver logic and graphics (floating bubble still to come) 2003-02-10 05:30:12 +00:00
Andrew Livy 2ebb67f358 Pump - Style Splash Screens implemented, Evaluation endscreen metricable (i.e. Pump doesn't have a scoreboard, so we can now bypass it) 2003-02-08 17:07:18 +00:00
Chris Danford 67772a5a5c fixed NameEntry ugliness 2003-02-07 00:39:54 +00:00
Chris Danford 71111912d0 update VC6 project 2003-02-06 07:53:50 +00:00
Chris Danford 6f445f700f more options re-org 2003-02-01 01:11:00 +00:00
Chris Danford e80943fb53 options menu re-organization to solve TitleMenu clutter 2003-01-31 23:31:35 +00:00
Chris Danford ebce24b57e added F6 to save screenshot. (currently this conflicts with the editor's use of F6, but it won't after the editor UI changes) 2003-01-31 22:34:04 +00:00
Chris Danford 229aa2cae9 fixed ThemeManager using element in base theme instead of current theme if base theme has a redir, simplifed a few sound element names. 2003-01-26 21:45:13 +00:00
Andrew Livy 6723b6fdb1 Ez2/Pump/Para Song Select Screen now supports the 'stars' and/or 'blob' difficulty ratings as seen in para/ez2. 2003-01-25 23:48:33 +00:00
Glenn Maynard 68663a6ae7 whoops, add -I. for release, too 2003-01-25 04:34:17 +00:00
Glenn Maynard 1c269bfc77 add code to find driver versions (gack) 2003-01-24 23:57:02 +00:00
Glenn Maynard 4c8c2b15e5 arch interface for little hooks that don't need their own drivers 2003-01-24 23:09:31 +00:00
Glenn Maynard 24a8ea5a47 move crash stuff into archutils
add top level to include paths so we don't have to
do #include "../../archutils/win32"
2003-01-24 22:26:02 +00:00
Glenn Maynard f98211d30e add files 2003-01-16 20:23:49 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Chris Danford 22bb938dd2 Fixed silly joystick axis bug. 2003-01-09 07:46:45 +00:00
Glenn Maynard 5c2f183669 sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard 6a7b19713a add regex (VC doesn't have this?) 2003-01-05 02:47:42 +00:00
Glenn Maynard 0adb8db91f get rid of RageSoundBass and RageSoundSample 2003-01-02 08:16:48 +00:00
Glenn Maynard bfb263fee4 get rid of RageSoundStream 2003-01-02 07:58:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 2b6201b066 get rid of RandomStream 2003-01-02 07:10:18 +00:00
Glenn Maynard c85593bf07 add file 2002-12-30 00:49:59 +00:00
Glenn Maynard 4006788727 add files 2002-12-27 23:14:56 +00:00
Glenn Maynard f2e4df2dda ... and this. 2002-12-21 08:51:07 +00:00
Glenn Maynard 7aebbffedc add RageMovieTextureHelper 2002-12-20 06:31:01 +00:00
Glenn Maynard e114509180 add gotourl 2002-12-17 06:33:27 +00:00
Glenn Maynard bcdeb684d3 add ErrorDialog, AppInstance 2002-12-16 02:10:26 +00:00
Glenn Maynard aca60394a1 add writer 2002-12-13 23:57:00 +00:00
Glenn Maynard 2d3f6381f5 add new files 2002-12-13 08:33:12 +00:00
Glenn Maynard 600371a871 RageSound -> RageSoundBass 2002-12-10 08:19:18 +00:00
Andrew Livy ceb2fc0c25 Started work on the Banner Scrolling List style Music Select (as used by pump/ez2/para/3ddx/bm/3rd mix and older). It's far from finished, but is a start, also updated some para graphics. This compiles in VC6. the Project will compile it all, as for any other makefiles kicking around (like unix makefiles) I dont know whats what so these have not been updated. Thanks. 2002-12-05 03:49:46 +00:00
Glenn Maynard 807c6503ba readd crash handler 2002-12-03 00:35:05 +00:00
Glenn Maynard 077224bff6 Switch to non-debug CRT.
Add networking files for VC7.

This turns off global optimizations in VC7.  They take a very long time;
without them, release linking takes only three or four seconds on my
computer, which is useful when profiling.  It shouldn't really matter, since
our releases are still compiled with VC6, I think ...
2002-12-02 23:15:09 +00:00
Chris Danford ca7c1ab78f working on mulitplayer 2002-12-02 05:25:44 +00:00
Chris Danford 4e4c143223 RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3). 2002-11-26 01:17:43 +00:00
Glenn Maynard 7f59c0ae27 update with changed arch tree 2002-11-18 21:47:36 +00:00
Glenn Maynard 32ca9a22c2 Clean up links; add new stuff. 2002-11-17 09:08:21 +00:00
Chris Danford b4a16fc246 Fixed little compile error in RageDisplay and fixed error in README 2002-11-12 00:59:19 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Glenn Maynard 1dea8064c0 remove STDCarray; add StdString 2002-11-03 01:38:24 +00:00
Andrew Livy 24cb053e35 ScreenGameplay now has bpm on it for para support (hidden for all gametypes but para via metrics) 2002-10-29 01:26:10 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Glenn Maynard c2d41313d3 move PDB into build directories for vc6 2002-10-24 06:58:48 +00:00
Glenn Maynard c470d0fb9f Add new files.
Add the SDL include directories.

This removes dxutil.cpp,h.  This won't compile until I commit the new
RageTimer, which will be in a moment.

Increase the default warning level to 4.  (Thought I committed that;
maybe I only did it for one build.)

I think the rest is just harmless cruft changes from VC that happen every
time someone commits to these files.
2002-10-24 03:55:07 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Chris Danford c43acf0990 Fixed mis-ordering of EZ2 styles that cause wrong style to be played. 2002-10-10 04:33:49 +00:00
Brendan Walker cf34ef6c2f fixed VC6 project error 2002-10-09 03:39:14 +00:00