Chris Danford
|
9c595eba4b
|
add SetUppercase
|
2008-03-28 12:24:04 +00:00 |
|
Chris Danford
|
79bb6f677e
|
gameplay cleanup
|
2008-03-28 09:36:33 +00:00 |
|
Chris Danford
|
1666a53af8
|
remove DifficultyIcon (replaced by DifficultyDisplay)
|
2008-03-28 09:36:13 +00:00 |
|
Chris Danford
|
3934e123e2
|
add DefaultStrokeColor for fonts to turn a Font's stroke layer off by default
|
2008-03-28 09:33:50 +00:00 |
|
Colby Klein
|
af4170d632
|
Go to the correct select style/difficulty screens when caution is off.
|
2008-03-28 02:04:09 +00:00 |
|
Colby Klein
|
aab1a891cc
|
fix fade out
|
2008-03-28 01:38:30 +00:00 |
|
AJ Kelly
|
5c0df088d9
|
add missing functionality that would hide balloon
|
2008-03-28 00:17:10 +00:00 |
|
Chris Danford
|
2d0d3d9958
|
Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText.
|
2008-03-27 22:28:42 +00:00 |
|
Chris Danford
|
d38f040487
|
Move stroke designation into font page name area (better than having 2 png files with identical names except for texture hints). Add FontBaseZoom to allow for double resolution fonts without setting the zoom to 0.5 for every BitmapText.
|
2008-03-27 22:23:21 +00:00 |
|
Chris Danford
|
5c1fdcbf92
|
update comment
|
2008-03-27 22:18:10 +00:00 |
|
Chris Danford
|
de4eeb8e70
|
have SetBaseZoom take one float instead of a vector
|
2008-03-27 22:17:43 +00:00 |
|
AJ Kelly
|
72ca25cf0f
|
change long/marathon banners to bubble, set a maxwidth on artist so it doesn't overflow into the bpm area
|
2008-03-27 20:54:42 +00:00 |
|
AJ Kelly
|
4e21904e9c
|
move up text for OptionIcons
|
2008-03-27 20:52:29 +00:00 |
|
Chris Danford
|
6ba7aeefeb
|
gameplay difficulty area cleanup
|
2008-03-27 10:12:08 +00:00 |
|
Chris Danford
|
7fff6b6afa
|
add PlayerState param to DifficutlyDisplay
|
2008-03-27 10:11:40 +00:00 |
|
Chris Danford
|
025ef16269
|
remove LoadFromNode, add PlayerState param
|
2008-03-27 10:11:07 +00:00 |
|
Chris Danford
|
cf3aec361f
|
tweak score number styles
|
2008-03-27 05:59:09 +00:00 |
|
Chris Danford
|
b9cba048f4
|
draw stroke on top of diffuse
|
2008-03-27 05:58:37 +00:00 |
|
Chris Danford
|
03755922ce
|
add per Screen TimerMetricsGroup
|
2008-03-26 06:06:00 +00:00 |
|
Chris Danford
|
b0f3b21b57
|
automapping for rock band drums
|
2008-03-25 06:18:34 +00:00 |
|
Chris Danford
|
0d73e41e81
|
automapping for rock band drums
|
2008-03-25 06:16:05 +00:00 |
|
Steve Checkoway
|
4c8ec5c10b
|
More show what is being replaced in the warning.
|
2008-03-24 13:04:44 +00:00 |
|
Steve Checkoway
|
68e181b974
|
GAMEMAN: to GameManager.
|
2008-03-24 12:50:45 +00:00 |
|
Steve Checkoway
|
521c1c23e5
|
GAMEMAN-> to GameManager::
|
2008-03-24 12:50:16 +00:00 |
|
Steve Checkoway
|
551d9bfc23
|
Make GameManager a namespace rather than a singleton since it doesn't contain any data.
|
2008-03-24 12:49:31 +00:00 |
|
Chris Danford
|
2e009a4072
|
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
|
2008-03-24 12:02:22 +00:00 |
|
Chris Danford
|
2f683bee2f
|
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
|
2008-03-24 12:00:51 +00:00 |
|
Chris Danford
|
defedc2c62
|
GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized
|
2008-03-24 08:53:05 +00:00 |
|
Chris Danford
|
f714e46b13
|
GAMEMAN->GetStepsTypeInfo -> GameManager::GetStepsTypeInfo to allow Lua to call before GameManager singleton is initialized, remove para-versus
|
2008-03-24 08:40:06 +00:00 |
|
Chris Danford
|
7f700deea2
|
para-versus is a style, not a StepsType
|
2008-03-24 08:39:49 +00:00 |
|
Jason Felds
|
66c7950726
|
Restore old Pump Hold behavior: new behavior requires metric swap.
|
2008-03-24 05:14:26 +00:00 |
|
Chris Danford
|
077a1a3b85
|
Add StepsTypeInfo and return the structure rather than having GameManager methods for each piece of data
|
2008-03-24 04:39:24 +00:00 |
|
Chris Danford
|
36c553b0a3
|
EditDescription -> Description, set Description to either EditDescription or the localized difficulty string, add AutoGen icon, use DifficultyDisplay in Gameplay
|
2008-03-24 04:38:14 +00:00 |
|
Chris Danford
|
779b23e565
|
DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear
|
2008-03-24 04:37:49 +00:00 |
|
Chris Danford
|
f6b692823d
|
remove DifficultyIcon, use DifficultyDisplay in gameplay, DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear
|
2008-03-24 04:07:46 +00:00 |
|
Josh Allen
|
71c8f8b2b2
|
Add a branch for use with the new theme and network play. Keep the old around for reference.
|
2008-03-23 22:21:21 +00:00 |
|
Josh Allen
|
cf7052028b
|
Needs name.
|
2008-03-23 22:06:30 +00:00 |
|
Vecais Dumais Laacis
|
73e8ac3498
|
removed/added missing/required files
|
2008-03-23 16:08:50 +00:00 |
|
Vecais Dumais Laacis
|
61b5308e56
|
removed unnecessary libmingwex reference
|
2008-03-23 16:08:09 +00:00 |
|
Vecais Dumais Laacis
|
84de8006f9
|
removed missing DifficutyRating
|
2008-03-23 15:49:31 +00:00 |
|
Chris Danford
|
13897f7e21
|
comment typo
|
2008-03-23 05:33:24 +00:00 |
|
Jason Felds
|
822cf00b2b
|
Expand Pump Hold behavior: now CHECKPOINT_FREQUENCY_ROWS depends on the TimeSignature of the song. This changes the default behavior of tick incrementing from every 8th to every 16th: this has been approved, however.
|
2008-03-23 02:29:22 +00:00 |
|
Colby Klein
|
64a7d46f6c
|
Add reading of the Genre tag in BMS files
|
2008-03-23 02:00:11 +00:00 |
|
Chris Danford
|
60874b3743
|
simplify now that we can call zoomto*
|
2008-03-22 02:56:30 +00:00 |
|
Chris Danford
|
b83972c6f6
|
cleanup
|
2008-03-22 02:55:55 +00:00 |
|
Chris Danford
|
f04098518b
|
add TransformItemDirect for places (StreamDisplay) that don't want to cache the transforms and also want to do non-TweenState things to an item (GetWidth,SetState)
|
2008-03-22 02:53:35 +00:00 |
|
Chris Danford
|
c0cc1d4065
|
PositionItem -> TransformItem
|
2008-03-22 02:17:08 +00:00 |
|
Jason Felds
|
4d183a1229
|
Add Edit difficulty to en.ini.
|
2008-03-21 20:06:05 +00:00 |
|
Steve Checkoway
|
df8280ac72
|
If REQUIRE_STEP_ON_HOLD_HEADS is false, don't make the hold head a miss if the player is holding down the button.
|
2008-03-21 16:28:12 +00:00 |
|
Steve Checkoway
|
533c77fcb5
|
Add missing language strings.
|
2008-03-21 15:36:40 +00:00 |
|