Glenn Maynard
fddcb9ecd5
Use CHECKPOINT_M instead of Checkpoint. It's simpler, faster and more reliable.
2003-10-22 06:37:31 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Glenn Maynard
55bff4c518
Fix warnings, fix crash, add asserts.
2003-09-15 07:15:36 +00:00
Chris Danford
0e25035583
remove debug garbage
2003-09-13 20:18:04 +00:00
Chris Danford
bce4df937c
make BitmapText crop-aware
2003-09-13 19:47:28 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
0acd471db0
add SetTextMaxWidth
2003-05-19 23:48:51 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
368375ca01
handle some obscure rounding errors
2003-05-04 05:10:51 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
650beb538f
use Checkpoint
2003-04-22 05:58:29 +00:00
Glenn Maynard
eba6e65ede
log chars
2003-03-31 21:21:52 +00:00
Glenn Maynard
5f47abd1f7
remove m_bUseAlternateText. (not really needed; just load the
...
song in the editor)
2003-02-17 01:06:03 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
e54454ed22
add m_bUseAlternateText
2003-02-12 20:28:28 +00:00
Glenn Maynard
7a3336d50d
add StringWillUseAlternate
2003-02-12 20:19:20 +00:00
Glenn Maynard
caee0fc111
Add fallback strings, so we can fall back on translit text if
...
we're missing characters (eg. someone distributing a song
using kanji that not all people have) instead of showing the
default glyph
2003-02-12 19:34:53 +00:00
Glenn Maynard
6042c88de9
simplify
2003-01-28 00:47:37 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
fe454a7a79
fix BitmapText::CropToWidth
2003-01-21 23:10:22 +00:00
Chris Danford
3c983e7fa7
Re-enable default shadow for BitmapText
2003-01-19 07:06:59 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
a7f6279140
use GetTexture
2003-01-19 00:55:14 +00:00
Glenn Maynard
f903ac8f30
remove unused parameter
2003-01-18 09:35:08 +00:00
Glenn Maynard
49ffa7b45f
replacing markers in BMT::SetText is too expensive; do it
...
manually
2003-01-18 09:18:30 +00:00
Glenn Maynard
3ec2605b60
finish up ranges, other minor fixes
2003-01-16 20:21:07 +00:00
Glenn Maynard
57d90f6bc9
get rid of Kanji= flag; just push the baseline up a little
2003-01-10 03:48:21 +00:00
Glenn Maynard
dfeb8feb49
add comment
2003-01-10 03:26:41 +00:00
Glenn Maynard
5d5ac4e52c
remove unused data, fix warning
2003-01-10 02:54:07 +00:00
Glenn Maynard
f0d662b1b2
round alignment, don't truncate it
2003-01-10 02:52:58 +00:00
Glenn Maynard
0452b492c5
update font stuff
2003-01-08 02:32:30 +00:00
Chris Danford
471fc08e51
Fixed VC6-specific compile errors
2003-01-07 08:16:55 +00:00
Glenn Maynard
ad07abd01a
use font alignment
2003-01-06 23:49:54 +00:00
Glenn Maynard
e5cd3a0800
text entry: replace placeholders on save, so they don't end up in
...
SMs.
2003-01-06 07:43:14 +00:00
Glenn Maynard
2e50ac566d
move replacement to FontManager
...
(doesn't really belong there, either ...)
2003-01-06 05:53:03 +00:00
Glenn Maynard
a0f664ad35
more font work
2003-01-06 02:50:25 +00:00
Glenn Maynard
d627f56f78
update
2003-01-05 08:47:48 +00:00
Glenn Maynard
d46a2ef9de
use int instead of wchar_t; don't want to be limited to 16-bit
2003-01-05 08:11:05 +00:00
Glenn Maynard
8d92a80d40
move code to RU
2003-01-05 05:31:59 +00:00
Glenn Maynard
16052ecd3d
utf-8 support is working
2003-01-05 05:13:45 +00:00
Glenn Maynard
7b6af79aad
fixes
2003-01-05 01:32:08 +00:00
Glenn Maynard
5e8ced1a94
more font work
2003-01-04 07:55:42 +00:00
Glenn Maynard
db04a85622
more bitmap font work
2003-01-04 05:17:51 +00:00
Glenn Maynard
4bb452404c
more bitmap font work
2003-01-04 01:47:01 +00:00
Glenn Maynard
1c6dba0ccc
bitmap font work
2003-01-03 22:53:22 +00:00
Glenn Maynard
e89ddf7e3d
Set up texture coords for fonts in Font, so we don't have to deal with
...
it in BitmapText.
2003-01-03 20:59:50 +00:00
Glenn Maynard
b7f3768ba9
remove arbitrary caps; simplify
2002-12-29 22:55:26 +00:00
Glenn Maynard
6d2ad43826
answer: opengl is pixel-centered; d3d is border-centered (when using
...
their default ortho transforms)
(at least, I believe that's where it differs; it may be at the viewport
or something)
2002-12-28 09:08:18 +00:00