add m_bUseAlternateText
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@@ -219,14 +219,13 @@ void BitmapText::DrawChars()
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}
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}
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/* sText is UTF-8. If PREFSMAN->UseAlternateText is enabled, and not all
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/* sText is UTF-8. If PREFSMAN->m_bUseAlternateText is enabled, and not all
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* of the characters in sText are available in the font, sAlternateText
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* will be used instead. This is normally enabled; the option exists
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* as a troubleshooting option (so should only be shown in a debug options
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* menu) for the case that a string isn't being displayed, to find out
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* which character is causing problems. If there are unavailable characters
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* in sAlternateText, too, just use sText.
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* XXX: implement PREFSMAN->UseAlternateText */
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* in sAlternateText, too, just use sText. */
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void BitmapText::SetText( CString sText, CString sAlternateText )
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{
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ASSERT( m_pFont );
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@@ -250,6 +249,8 @@ bool BitmapText::StringWillUseAlternate(CString sText, CString sAlternateText) c
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{
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ASSERT( m_pFont );
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if(!PREFSMAN->m_bUseAlternateText) return false;
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/* Can't use the alternate if there isn't one. */
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if(!sAlternateText.size()) return false;
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@@ -69,6 +69,7 @@ PrefsManager::PrefsManager()
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m_bShowDontDie = true;
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m_bShowSelectGroup = true;
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m_bShowTranslations = true;
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m_bUseAlternateText = true;
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m_bArcadeOptionsNavigation = false;
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m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
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m_bCoinOpMode = false;
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@@ -146,6 +147,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValueB( "Options", "Caution", m_bShowDontDie );
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ini.GetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
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ini.GetValueB( "Options", "ShowTranslations", m_bShowTranslations );
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ini.GetValueB( "Options", "UseAlternateText", m_bUseAlternateText );
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ini.GetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.GetValue ( "Options", "DWIPath", m_DWIPath );
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ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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@@ -219,6 +221,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "Caution", m_bShowDontDie );
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ini.SetValueB( "Options", "SelectGroup", m_bShowSelectGroup );
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ini.SetValueB( "Options", "ShowTranslations", m_bShowTranslations );
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ini.SetValueB( "Options", "UseAlternateText", m_bUseAlternateText );
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ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.SetValue ( "Options", "DWIPath", m_DWIPath );
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ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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@@ -53,6 +53,7 @@ public:
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bool m_bDelayedEscape;
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bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
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bool m_bShowTranslations;
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bool m_bUseAlternateText;
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bool m_bArcadeOptionsNavigation;
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bool m_bCoinOpMode;
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enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
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