replacing markers in BMT::SetText is too expensive; do it
manually
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@@ -214,9 +214,6 @@ void BitmapText::SetText( CString sText, bool DoSubst )
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{
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ASSERT( m_pFont );
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if(DoSubst)
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FontCharAliases::ReplaceMarkers(sText);
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if(m_szText == sText)
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return;
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@@ -65,12 +65,19 @@ ScreenTextEntry::ScreenTextEntry( ScreenMessage SM_SendWhenDone, CString sQuesti
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m_textAnswer.LoadFromFont( THEME->GetPathTo("Fonts","header1") );
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m_textAnswer.SetXY( ANSWER_X, ANSWER_Y );
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m_textAnswer.SetText( LStringToCString(m_sAnswer) );
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UpdateText();
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this->AddChild( &m_textAnswer );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu prompt") );
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}
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void ScreenTextEntry::UpdateText()
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{
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CString txt = LStringToCString(m_sAnswer);
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FontCharAliases::ReplaceMarkers(txt);
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m_textAnswer.SetText( txt );
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}
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void ScreenTextEntry::Update( float fDeltaTime )
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{
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Screen::Update( fDeltaTime );
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@@ -101,7 +108,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
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case SDLK_BACKSPACE:
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if(!m_sAnswer.empty())
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m_sAnswer = m_sAnswer.erase( m_sAnswer.size()-1 );
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m_textAnswer.SetText( LStringToCString(m_sAnswer) );
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UpdateText();
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break;
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default:
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char c;
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@@ -146,7 +153,7 @@ void ScreenTextEntry::Input( const DeviceInput& DeviceI, const InputEventType ty
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if( c != '\0' )
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{
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m_sAnswer += c;
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m_textAnswer.SetText( LStringToCString(m_sAnswer) );
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UpdateText();
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}
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break;
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}
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@@ -35,6 +35,8 @@ protected:
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuBack( PlayerNumber pn );
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void UpdateText();
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TransitionFade m_Fade;
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BitmapText m_textQuestion;
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Quad m_rectAnswerBox;
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@@ -20,6 +20,7 @@
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#include "IniFile.h"
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#include "RageTimer.h"
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#include "Font.h"
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#include "FontCharAliases.h"
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using namespace std;
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@@ -369,6 +370,11 @@ try_metric_again:
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if( m_pIniMetrics->GetValue(sClassName,sValueName,sValue) )
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{
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sValue.Replace("::","\n"); // "::" means newline since you can't use line breaks in an ini file.
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/* XXX: add a parameter to turn this off if there are some metrics where
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* we don't want markers */
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FontCharAliases::ReplaceMarkers(sValue);
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return sValue;
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}
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