AJ Kelly
d46ddd5331
update lua documentation, fix formatting on PlayerStageStats
2012-06-08 00:14:08 -05:00
AJ Kelly
10cf5cfad0
update lua documentation. also, the schema validator moved; updated its location
2012-04-02 15:14:48 -05:00
AJ Kelly
7d820efbb6
update luadocs
2012-03-20 19:47:50 -05:00
AJ Kelly
9cf9e3449c
update luadocs
2012-02-20 17:56:38 -06:00
AJ Kelly
6ecafcf4bd
update lua docs
2012-01-12 13:25:55 -06:00
AJ Kelly
ed42c53942
update luadoc description of AddScreenToTop
2012-01-08 01:19:42 -06:00
AJ Kelly
9049559d84
arguments!='wag'
2011-12-29 12:00:30 -06:00
AJ Kelly
21dc7f019b
luadoc update
2011-12-29 11:59:38 -06:00
AJ Kelly
68bd6bab4a
update lua docs
2011-12-29 11:16:54 -06:00
Jason Felds
1376a46b01
Add the GAMESTATE:InStepEditor LUA binding.
2011-12-12 18:49:10 -05:00
AJ Kelly
f3a5cd28c5
whoever added PlayMusicPart didn't try validating the description
2011-11-27 05:05:34 -06:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
AJ Kelly
e78f25d6d3
update lua documentation
2011-11-26 05:37:14 -06:00
Jason Felds
620e377539
Minor addition.
2011-11-08 23:41:51 -05:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
...
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds
f059797f51
Properly add GetArchName() lua binding.
2011-11-02 02:28:47 -04:00
Jason Felds
81fc6bc24d
Add the AppHasFocus lua binding.
2011-11-01 23:49:50 -04:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
Jason Felds
9e486bec32
[backwards] Add option, Lua call GetBackwards().
2011-10-16 15:41:26 -04:00
Jason Felds
9f3993b4ab
Add the PlayMusicPart lua binding.
...
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Jason Felds
6a393dc6f6
Add new RageDisplay bindings:
...
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly
cc16a41b43
trying to get the validator to shut up
2011-10-06 17:02:36 -05:00
AJ Kelly
33b071b498
more luadoc updates
2011-10-06 16:58:19 -05:00
AJ Kelly
954a5d5072
update lua docs
2011-10-06 12:39:32 -05:00
Jason Felds
b5dc1ef369
Update docs: this requires a StepsType.
2011-09-30 23:53:58 -04:00
AJ Kelly
2811f6887a
sorry me, this isn't gonna work.
2011-09-20 23:54:00 -05:00
Jason Felds
a67ee09abf
Added two new Lua bindings to Song.
...
GetSampleStart()
GetSampleLength()
2011-09-18 14:41:28 -04:00
Jason Felds
75d1c672c8
Added IsSongLocked() Lua binding.
...
To be honest, I'm wondering if this should be in SongManager
instead of or as well as UnlockManager.
2011-09-16 23:08:50 -04:00
Jason Felds
10f0fa54f2
Added GetNumLockedSongs() Lua binding.
...
This gets the number of songs that are locked for any reason.
I wonder why the unlocked songs functions say that songs locked
by unlock entries are counted there, but fair enough.
2011-09-16 21:52:27 -04:00
AJ Kelly
68ac5fa87c
update luadoc
2011-08-27 17:44:20 -05:00
AJ Kelly
aec3c1a3d0
change GetWheelItem return type
2011-08-23 22:33:11 -05:00
AJ Kelly
2467eaa09d
luadoc
2011-08-20 16:51:48 -05:00
Jason Felds
9ae4516465
Add lua to docs.
2011-07-07 15:18:21 -04:00
Jason Felds
e281ca418b
New lua function CHARMAN:GetCharacterCount.
...
How the Characters mod won't display by default if
there are no characters to play with at all.
2011-07-05 19:10:07 -04:00
AJ Kelly
82aa997719
more lua docs update
2011-07-04 22:30:17 -05:00
AJ Kelly
3deecadc84
more luadocs
2011-07-04 16:01:52 -05:00
AJ Kelly
d5e19e42ce
luadocs checkpoint
2011-07-04 15:56:22 -05:00
Jason Felds
8bc2c38142
Replace #BEAT tags with #SECOND tags.
...
Split Timing has made this necessary.
Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds
ad628e8191
New metric: AutoLockEditSteps.
...
This is mainly for anyone that wants to have
bonus charts available after passing Expert.
This will probably fail if there are bonus charts
after Hard, but no Expert.
2011-06-26 16:10:24 -07:00
Alberto Ramos
e2974f85f8
luadoc update
2011-06-24 12:37:01 -06:00
Jason Felds
fcf9e335e6
Use StepAttacks instead.
...
This deprecates the GetSongAttacks lua function.
Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.
2011-06-24 12:12:27 -04:00
Jason Felds
cde793dc57
Prepare for Steps Attacks.
...
No changelog entry yet: it's not complete.
2011-06-24 11:09:49 -04:00
Jason Felds
49ac1c362d
Add many TimingData bindings. See changelog.
2011-06-15 16:56:01 -04:00
Jason Felds
05a7a24d88
Make the GetPlayerTimingData() binding official.
...
Hmm...did we never document the Player class
in LuaDocumentation.xml?
2011-06-11 16:24:38 -04:00
AJ Kelly
56620dc993
remove now unnecessary sm-ssc='true' behavior
2011-06-02 12:34:35 -05:00
AJ Kelly
e772991c88
fill out gamestate documentation
2011-06-02 12:19:32 -05:00
AJ Kelly
2101c0d451
[BPMDisplay] Added SetFromSteps Lua binding.
2011-06-02 11:33:08 -05:00
AJ Kelly
743b9d09d3
merges make freemco mad
2011-06-02 02:06:51 -05:00
Jason Felds
b36f172462
Added the HasScrollChanges lua binding.
2011-06-01 10:12:10 -04:00
Jason Felds
7fe13ebacb
Add the Steps::UsesSplitTiming binding.
...
Hope this worked right.
2011-05-23 21:31:30 -04:00