Commit Graph

71 Commits

Author SHA1 Message Date
AJ Kelly d46ddd5331 update lua documentation, fix formatting on PlayerStageStats 2012-06-08 00:14:08 -05:00
AJ Kelly 10cf5cfad0 update lua documentation. also, the schema validator moved; updated its location 2012-04-02 15:14:48 -05:00
AJ Kelly 7d820efbb6 update luadocs 2012-03-20 19:47:50 -05:00
AJ Kelly 9cf9e3449c update luadocs 2012-02-20 17:56:38 -06:00
AJ Kelly 6ecafcf4bd update lua docs 2012-01-12 13:25:55 -06:00
AJ Kelly 68bd6bab4a update lua docs 2011-12-29 11:16:54 -06:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
Flameshadowxeroshin 9d8a95b51a eh 2011-11-21 03:04:09 +00:00
Jason Felds 34f3ff2c31 Add RefreshNoteSkinData lua binding.
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds f059797f51 Properly add GetArchName() lua binding. 2011-11-02 02:28:47 -04:00
Jason Felds 81fc6bc24d Add the AppHasFocus lua binding. 2011-11-01 23:49:50 -04:00
Jason Felds bbec5842f6 Add the ResetPlayerOptions lua binding. 2011-10-29 11:43:49 -04:00
Jason Felds 9e486bec32 [backwards] Add option, Lua call GetBackwards(). 2011-10-16 15:41:26 -04:00
Jason Felds 9f3993b4ab Add the PlayMusicPart lua binding.
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Jason Felds 6a393dc6f6 Add new RageDisplay bindings:
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly 954a5d5072 update lua docs 2011-10-06 12:39:32 -05:00
Jason Felds a67ee09abf Added two new Lua bindings to Song.
GetSampleStart()
  GetSampleLength()
2011-09-18 14:41:28 -04:00
Jason Felds 75d1c672c8 Added IsSongLocked() Lua binding.
To be honest, I'm wondering if this should be in SongManager
instead of or as well as UnlockManager.
2011-09-16 23:08:50 -04:00
Jason Felds 10f0fa54f2 Added GetNumLockedSongs() Lua binding.
This gets the number of songs that are locked for any reason.

I wonder why the unlocked songs functions say that songs locked
by unlock entries are counted there, but fair enough.
2011-09-16 21:52:27 -04:00
AJ Kelly 68ac5fa87c update luadoc 2011-08-27 17:44:20 -05:00
AJ Kelly 2467eaa09d luadoc 2011-08-20 16:51:48 -05:00
Jason Felds 9ae4516465 Add lua to docs. 2011-07-07 15:18:21 -04:00
Jason Felds e281ca418b New lua function CHARMAN:GetCharacterCount.
How the Characters mod won't display by default if
there are no characters to play with at all.
2011-07-05 19:10:07 -04:00
AJ Kelly d5e19e42ce luadocs checkpoint 2011-07-04 15:56:22 -05:00
Jason Felds 8bc2c38142 Replace #BEAT tags with #SECOND tags.
Split Timing has made this necessary.

Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds ad628e8191 New metric: AutoLockEditSteps.
This is mainly for anyone that wants to have
bonus charts available after passing Expert.

This will probably fail if there are bonus charts
after Hard, but no Expert.
2011-06-26 16:10:24 -07:00
Jason Felds adf1fd7129 Umm...Daisu? What did you do? 2011-06-24 17:29:41 -04:00
Alberto Ramos f8f7b10fa9 update again uh 2011-06-24 13:58:07 -06:00
AJ Kelly acda84e4e4 [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. also I guess I changed the luadocs? 2011-06-24 14:19:19 -05:00
Alberto Ramos fc647bc63c fuck 2011-06-24 12:39:11 -06:00
Alberto Ramos e2974f85f8 luadoc update 2011-06-24 12:37:01 -06:00
Jason Felds fcf9e335e6 Use StepAttacks instead.
This deprecates the GetSongAttacks lua function.

Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.
2011-06-24 12:12:27 -04:00
Jason Felds cde793dc57 Prepare for Steps Attacks.
No changelog entry yet: it's not complete.
2011-06-24 11:09:49 -04:00
Jason Felds 49ac1c362d Add many TimingData bindings. See changelog. 2011-06-15 16:56:01 -04:00
Jason Felds 05a7a24d88 Make the GetPlayerTimingData() binding official.
Hmm...did we never document the Player class
in LuaDocumentation.xml?
2011-06-11 16:24:38 -04:00
AJ Kelly d8cd86af2c lua doc updates 2011-06-11 01:44:00 -05:00
AJ Kelly a8769dc78e update lua.xml 2011-06-04 03:04:32 -05:00
AJ Kelly e07ed2f122 update lua.xml 2011-06-02 11:43:57 -05:00
Jason Felds b36f172462 Added the HasScrollChanges lua binding. 2011-06-01 10:12:10 -04:00
Jason Felds 7fe13ebacb Add the Steps::UsesSplitTiming binding.
Hope this worked right.
2011-05-23 21:31:30 -04:00
AJ Kelly 29a63bcd67 stepmania 5 2011-05-19 03:41:13 -05:00
Jason Felds 60133353c1 [splittiming] Time for FakeSegments.
No, these won't replace Fake Notes.
2011-05-16 02:00:17 -04:00
Jason Felds 640f8fe9fc [splittiming] PlayerOptions -> HasTimingChanges.
Steps gained most of the functionality and lua doc.
Leaving song version in: may still have a use
thanks to #DISPLAYBPM.
2011-05-15 14:05:02 -04:00
Jason Felds 9ffe6166e2 [splittiming] Implement, add lua hook. 2011-05-15 13:48:10 -04:00
Jason Felds a220fafbf4 [default -> sm130futures] Bring up to date.
In a day or two, this branch will likely be
brought into default.
2011-05-02 10:24:52 -04:00
AJ Kelly 18840c97ec update lua docs 2011-05-01 23:29:36 -05:00
Jason Felds 1e57ef5ba8 [sm130labels] Yes, I remembered the lua docs. 2011-04-04 23:27:09 -04:00
AJ Kelly 6afe4a496c update lua.xml 2011-03-25 01:45:19 -05:00