AJ Kelly
d46ddd5331
update lua documentation, fix formatting on PlayerStageStats
2012-06-08 00:14:08 -05:00
AJ Kelly
10cf5cfad0
update lua documentation. also, the schema validator moved; updated its location
2012-04-02 15:14:48 -05:00
AJ Kelly
7d820efbb6
update luadocs
2012-03-20 19:47:50 -05:00
AJ Kelly
9cf9e3449c
update luadocs
2012-02-20 17:56:38 -06:00
AJ Kelly
6ecafcf4bd
update lua docs
2012-01-12 13:25:55 -06:00
AJ Kelly
68bd6bab4a
update lua docs
2011-12-29 11:16:54 -06:00
Jason Felds
1376a46b01
Add the GAMESTATE:InStepEditor LUA binding.
2011-12-12 18:49:10 -05:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
AJ Kelly
e78f25d6d3
update lua documentation
2011-11-26 05:37:14 -06:00
Flameshadowxeroshin
9d8a95b51a
eh
2011-11-21 03:04:09 +00:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
...
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds
f059797f51
Properly add GetArchName() lua binding.
2011-11-02 02:28:47 -04:00
Jason Felds
81fc6bc24d
Add the AppHasFocus lua binding.
2011-11-01 23:49:50 -04:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
Jason Felds
9e486bec32
[backwards] Add option, Lua call GetBackwards().
2011-10-16 15:41:26 -04:00
Jason Felds
9f3993b4ab
Add the PlayMusicPart lua binding.
...
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Jason Felds
6a393dc6f6
Add new RageDisplay bindings:
...
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly
954a5d5072
update lua docs
2011-10-06 12:39:32 -05:00
Jason Felds
a67ee09abf
Added two new Lua bindings to Song.
...
GetSampleStart()
GetSampleLength()
2011-09-18 14:41:28 -04:00
Jason Felds
75d1c672c8
Added IsSongLocked() Lua binding.
...
To be honest, I'm wondering if this should be in SongManager
instead of or as well as UnlockManager.
2011-09-16 23:08:50 -04:00
Jason Felds
10f0fa54f2
Added GetNumLockedSongs() Lua binding.
...
This gets the number of songs that are locked for any reason.
I wonder why the unlocked songs functions say that songs locked
by unlock entries are counted there, but fair enough.
2011-09-16 21:52:27 -04:00
AJ Kelly
68ac5fa87c
update luadoc
2011-08-27 17:44:20 -05:00
AJ Kelly
2467eaa09d
luadoc
2011-08-20 16:51:48 -05:00
Jason Felds
9ae4516465
Add lua to docs.
2011-07-07 15:18:21 -04:00
Jason Felds
e281ca418b
New lua function CHARMAN:GetCharacterCount.
...
How the Characters mod won't display by default if
there are no characters to play with at all.
2011-07-05 19:10:07 -04:00
AJ Kelly
d5e19e42ce
luadocs checkpoint
2011-07-04 15:56:22 -05:00
Jason Felds
8bc2c38142
Replace #BEAT tags with #SECOND tags.
...
Split Timing has made this necessary.
Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds
ad628e8191
New metric: AutoLockEditSteps.
...
This is mainly for anyone that wants to have
bonus charts available after passing Expert.
This will probably fail if there are bonus charts
after Hard, but no Expert.
2011-06-26 16:10:24 -07:00
Jason Felds
adf1fd7129
Umm...Daisu? What did you do?
2011-06-24 17:29:41 -04:00
Alberto Ramos
f8f7b10fa9
update again uh
2011-06-24 13:58:07 -06:00
AJ Kelly
acda84e4e4
[Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. also I guess I changed the luadocs?
2011-06-24 14:19:19 -05:00
Alberto Ramos
fc647bc63c
fuck
2011-06-24 12:39:11 -06:00
Alberto Ramos
e2974f85f8
luadoc update
2011-06-24 12:37:01 -06:00
Jason Felds
fcf9e335e6
Use StepAttacks instead.
...
This deprecates the GetSongAttacks lua function.
Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.
2011-06-24 12:12:27 -04:00
Jason Felds
cde793dc57
Prepare for Steps Attacks.
...
No changelog entry yet: it's not complete.
2011-06-24 11:09:49 -04:00
Jason Felds
49ac1c362d
Add many TimingData bindings. See changelog.
2011-06-15 16:56:01 -04:00
Jason Felds
05a7a24d88
Make the GetPlayerTimingData() binding official.
...
Hmm...did we never document the Player class
in LuaDocumentation.xml?
2011-06-11 16:24:38 -04:00
AJ Kelly
d8cd86af2c
lua doc updates
2011-06-11 01:44:00 -05:00
AJ Kelly
a8769dc78e
update lua.xml
2011-06-04 03:04:32 -05:00
AJ Kelly
e07ed2f122
update lua.xml
2011-06-02 11:43:57 -05:00
Jason Felds
b36f172462
Added the HasScrollChanges lua binding.
2011-06-01 10:12:10 -04:00
Jason Felds
7fe13ebacb
Add the Steps::UsesSplitTiming binding.
...
Hope this worked right.
2011-05-23 21:31:30 -04:00
AJ Kelly
29a63bcd67
stepmania 5
2011-05-19 03:41:13 -05:00
Jason Felds
60133353c1
[splittiming] Time for FakeSegments.
...
No, these won't replace Fake Notes.
2011-05-16 02:00:17 -04:00
Jason Felds
640f8fe9fc
[splittiming] PlayerOptions -> HasTimingChanges.
...
Steps gained most of the functionality and lua doc.
Leaving song version in: may still have a use
thanks to #DISPLAYBPM.
2011-05-15 14:05:02 -04:00
Jason Felds
9ffe6166e2
[splittiming] Implement, add lua hook.
2011-05-15 13:48:10 -04:00
Jason Felds
a220fafbf4
[default -> sm130futures] Bring up to date.
...
In a day or two, this branch will likely be
brought into default.
2011-05-02 10:24:52 -04:00
AJ Kelly
18840c97ec
update lua docs
2011-05-01 23:29:36 -05:00
Jason Felds
1e57ef5ba8
[sm130labels] Yes, I remembered the lua docs.
2011-04-04 23:27:09 -04:00
AJ Kelly
6afe4a496c
update lua.xml
2011-03-25 01:45:19 -05:00