Chris Danford
88840d9020
fixed crashes when ini, log, and cache files are read-only
2003-01-11 19:11:55 +00:00
Chris Danford
0a92622aac
fixed crash in ScreenDemonstration if no songs
2003-01-11 18:37:52 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
82a4960bd9
switch vector types
...
add average-FPS-during-this-screen; i'm using it for benchmarking
2003-01-11 05:12:17 +00:00
Glenn Maynard
992ff34784
add blending optimization
2003-01-11 04:09:49 +00:00
Glenn Maynard
c75b449611
uncomment that (oops again)
...
switch a sound to the title switch sound; that seems to be
particularly problematic
2003-01-11 04:06:29 +00:00
Glenn Maynard
875108d691
use m_fSoundVolume
2003-01-11 04:04:15 +00:00
Glenn Maynard
835c8c3b06
add m_fSoundVolume
2003-01-11 04:03:21 +00:00
Glenn Maynard
a5dbeccada
really add comment
2003-01-11 03:57:56 +00:00
Glenn Maynard
9879d254fd
"add comment" committed the wrong file ...
2003-01-11 03:57:45 +00:00
Glenn Maynard
7d87a666fe
reload textures, too
2003-01-11 03:56:24 +00:00
Glenn Maynard
a738014538
remove comments
2003-01-10 03:54:29 +00:00
Glenn Maynard
57d90f6bc9
get rid of Kanji= flag; just push the baseline up a little
2003-01-10 03:48:21 +00:00
Glenn Maynard
dfeb8feb49
add comment
2003-01-10 03:26:41 +00:00
Glenn Maynard
5d5ac4e52c
remove unused data, fix warning
2003-01-10 02:54:07 +00:00
Glenn Maynard
f0d662b1b2
round alignment, don't truncate it
2003-01-10 02:52:58 +00:00
Glenn Maynard
ebcfb764ac
add font reloading
2003-01-10 02:27:23 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling,
...
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard
45d52d0a7e
Recursively-loaded fonts are loaded completely--they'll never be
...
copies of already-loaded fonts. This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard
1d961c3c31
add WcharDisplayText
2003-01-09 23:53:14 +00:00
Glenn Maynard
ab079c4afb
No real changes, just testing syncmail ...
2003-01-09 21:39:37 +00:00
Glenn Maynard
28294496a2
remove old TranslateLocal comment
2003-01-09 21:21:08 +00:00
Glenn Maynard
217ce59155
pull this out of the header
2003-01-09 09:01:20 +00:00
Glenn Maynard
0980891b5a
Try not to write UTF-8 to DWIs.
2003-01-09 09:00:40 +00:00
Glenn Maynard
7acd31aafc
update
2003-01-09 08:16:09 +00:00
Glenn Maynard
d4b53c6979
allow 32nd notes in the editor
2003-01-09 08:12:52 +00:00
Glenn Maynard
1f81d8a996
increase rows_per_beat, so we can properly handle 32nd notes
2003-01-09 08:12:19 +00:00
Chris Danford
d5bb8a3ada
Fixed silly joystick axis bug.
2003-01-09 07:51:49 +00:00
Chris Danford
22bb938dd2
Fixed silly joystick axis bug.
2003-01-09 07:46:45 +00:00
Glenn Maynard
1b4ef26e5b
remove another set of old texel alignment shifts
2003-01-09 05:53:31 +00:00
Glenn Maynard
93ca3f9aba
make this thing link again ...
2003-01-09 05:02:54 +00:00
Glenn Maynard
10e7effb5b
fix crash
2003-01-09 05:02:29 +00:00
Glenn Maynard
ff40f5057d
err, not yet
2003-01-09 04:48:29 +00:00
Glenn Maynard
d53e4337e0
no alpha for static backgrounds
2003-01-09 04:47:23 +00:00
Glenn Maynard
5c2f183669
sandbox is now a sandbox again; add a Test container, move
...
the sound test into a separate screen and add a font test
2003-01-09 04:45:49 +00:00
Glenn Maynard
3f3032e89d
add comment
2003-01-09 04:40:57 +00:00
Glenn Maynard
a2ea57320b
gone
2003-01-09 04:40:31 +00:00
Glenn Maynard
6ee211e7fa
fix and flatten EnterPerspective
2003-01-09 04:35:20 +00:00
Glenn Maynard
0a9a25bf3f
extra include
2003-01-09 04:05:40 +00:00
Glenn Maynard
ed3e31fb86
this texture load doesn't actually do anything anymore
2003-01-09 02:58:59 +00:00
Glenn Maynard
271536078e
fix texture searching (don't reuse a texture if it has different attributes,
...
as intended)
2003-01-09 02:58:16 +00:00
Glenn Maynard
379b4806ef
add RageTextureID::equal
2003-01-09 02:55:16 +00:00
Chris Danford
2171a071dc
removed RageNetwork*, added attract sequence
2003-01-08 23:43:54 +00:00
Glenn Maynard
8c4a024888
get rid of vertex queue
2003-01-08 23:16:28 +00:00
Glenn Maynard
185b128ab1
do some queuing in NoteDisplay instead of RageDisplay;
...
get rid of pixel-shifting
2003-01-08 23:15:06 +00:00
Glenn Maynard
7e45cabbb1
get rid of the matrix stack; use opengl's
2003-01-08 22:30:32 +00:00
Glenn Maynard
19ced1fdc3
"view transform" is never used
2003-01-08 21:00:51 +00:00
Glenn Maynard
8b17dac094
fix crash on texture leak
2003-01-08 06:51:54 +00:00
Glenn Maynard
d0a9ddc41b
comment out unfinished code
2003-01-08 06:06:15 +00:00