Commit Graph
33865 Commits
Author SHA1 Message Date
Kyzentun 8fd8bc644b Rewrote Sprite::ScaleToClipped and CropTo to actually work reliably and do what their names say. 2014-06-21 19:40:14 -06:00
Ben "root" Anderson 006fcd84a7 Merge pull request #198 from kyzentun/RemoveBadCodes
Disabled pad codes that change modifiers in dance game mode.
2014-06-18 13:57:18 -05:00
Kyzentun ba78c38c8b Disabled pad codes that change modifiers in dance game mode. 2014-06-17 01:22:30 -06:00
kyzentun f7b808ca29 Merge pull request #195 from kyzentun/AMV_in_projects
AMV in projects
2014-06-17 00:18:07 -06:00
Kyzentun e4f1682964 ASSERT broken into two lines, as per shakesoda's suggestion. 2014-06-16 23:05:31 -06:00
Kyzentun e8a57bd927 Merge branch 'SetCurrentSteps' of https://github.com/sigatrev/stepmania 2014-06-16 23:04:41 -06:00
Kyzentun 7e41d88feb Fixed fake conflict in Profile.cpp. 2014-06-16 22:57:33 -06:00
kyzentun 708784889a Merge pull request #163 from kyzentun/tweenable_mmods
Tweening for mmods.
2014-06-16 22:51:27 -06:00
kyzentun 3d2dd9b172 Merge pull request #155 from kyzentun/negative_haste
Negative haste and themable haste
2014-06-16 22:50:19 -06:00
AJ Kelly bc93c01021 Merge pull request #194 from sigatrev/Dark
Better fix of float Dark
2014-06-15 15:43:26 -05:00
Kyzentun 955e6ddc7d Added AMV to src/Makefile.am 2014-06-15 13:21:13 -06:00
Kyzentun 9485a7c7c3 Merge branch 'VSprojects' of https://github.com/sigatrev/stepmania into AMV_in_projects 2014-06-15 13:10:27 -06:00
sigatrev ebb41302e0 Better fix of float Dark
One that actually works
2014-06-15 00:43:59 -05:00
sigatrev 0c97a223ef Merge pull request #1 from wolfman2000/wolf-vs-amv-contribution
Set up ActorMultiVertex for other VS projects.
2014-06-14 23:56:07 -05:00
Jason Felds e23ea4261b Merge pull request #193 from sigatrev/Dark
Fix dark float
2014-06-15 00:46:59 -04:00
Jason Felds acdb296276 Set up ActorMultiVertex for other VS projects. 2014-06-15 00:44:05 -04:00
sigatrev 477f987ed8 Fix dark float
Without applying internal diffuse to the receptors, dark percentages
under 100 were doing nothing.
2014-06-14 23:38:54 -05:00
sigatrev dcf141c99e AVM in VS2010 projects 2014-06-14 23:18:09 -05:00
Dan Guzek a9deb919d2 update Xcode project to include ActorMultiVertex 2014-06-10 01:08:21 -04:00
Colby Klein d0373f1ed6 Merge pull request #183 from sigatrev/judgment-message-tracks
fix judgment message param Tracks for holds
2014-06-09 00:56:55 -07:00
freem 86e8f5d2a0 update URL to github address 2014-06-06 15:24:59 -05:00
AJ Kelly 1c8bf79094 Merge pull request #185 from dguzek/master
allow button messages in SSM's SelectMenu
2014-06-01 20:45:29 -05:00
Dan Guzek 7d13a9963b allow button messages in SSM's SelectMenu
This allows themers to make use of SelectMenuInputMessageCommand even
if they have SelectMenuChangesDifficulty set to true in their Metrics.

Neither _fallback nor Default use SelectMenuInputMessageCommand and,
for that matter, no theme I'm aware of does (perhaps because it's
essentially inaccessible as it is).

I use this to detect if a player presses START while holding SELECT on
SSM.  This is possible with the existing code system, but that
CodeMessage does not fire until the player lets go of both buttons.
This allows the themer to check for that button combination more imm
ediately.
2014-06-01 21:28:17 -04:00
sigatrev 8fc5ae2cd4 fix GAMESTATE:SetCurrentSteps
assert was causing crash if steps were set to nil/null.
2014-06-01 19:23:56 -05:00
sigatrev a436e04310 fix judgment message param Tracks for holds 2014-06-01 19:22:24 -05:00
AJ Kelly 6ea05fa0c8 Merge pull request #165 from kyzentun/ranking_exposure
Exposes functions useful for a custom name entry screen.
2014-05-13 15:23:46 -05:00
Kyzentun 6db1199db5 Added PROFILE:GetHighScoreListIfExists for limiting memory footprint on searches. Added PROFILE:GetAllUsedHighScoreNames to provide a non-brute force way for obtaining a list of names. Added HighScoreList:GetHighestScoreOfName so the C++ side could do the iteration. Added HighScoreList:GetRankOfName for the same reason. 2014-05-13 13:34:38 -06:00
Kyzentun c8476738f5 Exposed GAMESTATE:StoreRankingName and Profile:SetLastUsedHighScoreName to Lua. StoreRankingName no longer forces uppercase. 2014-05-12 22:01:22 -06:00
AJ Kelly 80c741f175 Merge pull request #164 from kyzentun/get_metric_group
Added THEME:GetMetricNamesInGroup and THEME:GetStringNamesInGroup.
2014-05-08 14:41:15 -05:00
Kyzentun c544beaba0 Documentation for THEME:GetMetric/StringNamesInGroup. 2014-05-08 04:05:21 -06:00
Kyzentun afc235e17b Added THEME:GetMetricNamesInGroup and THEME:GetStringNamesInGroup. 2014-05-08 03:59:08 -06:00
Kyzentun 2b9982f505 Added Mmod compensation to ArrowEffects::GetYOffset. 2014-05-08 03:07:02 -06:00
Colby Klein 595811ee1c Merge pull request #162 from teleshoes/fix_ffmpeg
Revert 84903fc: "FFMpeg: Fix uninitialized AVFrame"
2014-05-07 23:32:39 -07:00
Elliot Wolk 62630f7960 Revert "FFMpeg: Fix uninitialized AVFrame, which led to crashes with recent version of libav and ffmpeg"
This reverts commit 84903fce25.
2014-05-07 22:51:39 -04:00
AJ Kelly e4f1905839 Merge pull request #161 from sigatrev/judgmentmessage
added "Tracks" param to judgment message
2014-05-06 18:37:31 -05:00
sigatrev 11ee34c1c8 oops
not sure how this didn't get included in that commit
2014-05-06 18:01:19 -05:00
sigatrev d608953da7 added "Tracks" param to judgment message
which contains a list of all tracks included in the judgment
2014-05-06 17:56:51 -05:00
Colby Klein 612a3d1f73 Merge pull request #156 from sigatrev/Player/Notefield
Stop player from updating NoteField twice
2014-05-05 19:51:22 -07:00
sigatrev bfbbd27485 Stop player from updating NoteField twice
Player was updating notefield in ActorFrame::Update and again in
m_pNoteField->Update. This should handle it better.
2014-05-05 18:18:05 -05:00
Kyzentun 6eae1c01e4 Had wrong documentation for SongOptions:Haste. 2014-05-05 14:25:44 -06:00
Kyzentun ec3e76277c Added interface for controlling the behavior of the hasts system. Added support for negative haste. Moves haste rate calculations to UpdateHasteRate. GetHasteRate now just returns the calculated value. Added FLOAT_NO_SPEED_INTERFACE and FLOAT_TABLE_INTERFACE macros to OptionsBinding.h 2014-05-05 14:16:08 -06:00
Colby Klein 7fffebd85f Merge pull request #153 from kyzentun/documentation_additions
Added documentation for a few undocumented API functions.
2014-05-04 11:18:00 -07:00
Kyzentun b10c04c7f3 Added documentation for a few undocumented API functions. 2014-05-04 11:49:35 -06:00
Colby Klein 2f593bad3d Merge pull request #151 from kyzentun/player_options_fix
SongOptions Lua interface with the same design as the PlayerOptions interface.
2014-05-03 20:54:58 -07:00
Kyzentun 782a66502e Accidentally left OptionsBinding.h out of previous commit. 2014-05-03 19:36:59 -06:00
Kyzentun 0dfb131291 Created SongOptions Lua interface with a similar design to the PlayerOptions interface. Moved enums that were inside SongOptions out and made them Lua accessible. Removed sAutosyncType and associated things from AdjustSync.cpp because it was unused. Added DefaultNilArgs and FArgGTEZero to LuaBinding as helpers. Moved INTERFACE defines from PlayerOptions.cpp to OptionsBinding.h. 2014-05-03 19:27:32 -06:00
Colby Klein 198536b73f Merge pull request #150 from kyzentun/player_options_fix
Fixed stack acciddent bug in PlayerOptions lua functions.
2014-05-03 00:51:34 -07:00
AJ Kelly 74aac66940 Merge pull request #149 from sigatrev/NoteField-Board
Allow NoteField Board to be an AutoActor
2014-05-03 00:47:42 -05:00
Kyzentun b6b840187d Made PlayerState:GetCurrentPlayerOptions safe to use. Added Docs/Themerdocs/modslevel.txt to explain what ModsLevel should be used by a theme using the new PlayerOptions interface. 2014-05-02 21:25:59 -06:00
Kyzentun 24f87d2e57 Fixed stack acciddent bug in PlayerOptions lua functions. Added skew and tilt mods to PlayerOptions::GetMods and FromOneModString for when the perspective isn't one of the old ones. 2014-05-02 16:45:49 -06:00