Merge pull request #185 from dguzek/master

allow button messages in SSM's SelectMenu
This commit is contained in:
AJ Kelly
2014-06-01 20:45:29 -05:00
+1 -1
View File
@@ -572,7 +572,7 @@ bool ScreenSelectMusic::Input( const InputEventPlus &input )
default: break;
}
}
else if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
{
Message msg("SelectMenuInput");
msg.SetParam( "Player", input.pn );