Merge pull request #185 from dguzek/master
allow button messages in SSM's SelectMenu
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@@ -572,7 +572,7 @@ bool ScreenSelectMusic::Input( const InputEventPlus &input )
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default: break;
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}
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}
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else if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
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if( input.type == IET_FIRST_PRESS && input.MenuI != GAME_BUTTON_SELECT )
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{
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Message msg("SelectMenuInput");
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msg.SetParam( "Player", input.pn );
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