Commit Graph

32272 Commits

Author SHA1 Message Date
AJ Kelly 8fa1da7a26 next release will be sm5 alpha 1 2011-12-27 11:23:18 -06:00
AJ Kelly 1aee8afe87 kill GetOSName lua binding since GetArchName is better 2011-12-27 11:21:31 -06:00
AJ Kelly e3f2acb5cf argh forgot changelog 2011-12-27 11:03:26 -06:00
AJ Kelly ec74678b70 Add MusicWheel:IsRouletting and WheelBase:GetNumWheelItems Lua bindings. 2011-12-27 11:03:02 -06:00
Colby Klein a191da3f20 Add libjpeg sources, build as a target on OS X. Should hopefully not break building on Windows. Also cleaned up some settings in the project file. Note: this doesn't fix PPC. 2011-12-26 11:30:11 -08:00
Colby Klein 6ce7344580 Known Issues + Changelog updates. 2011-12-26 09:40:41 -08:00
Colby Klein d5edc4dd9c Don't crash if language detection fails, but leave a warning. This should be fixed properly at some point (in particular, it is reported to fail for systems using Czech) 2011-12-26 09:19:37 -08:00
John Reactor 4b9ceb4bbf SMMAX2.0 theme graphics files, for someone who can code a theme from it. (significant glance at midiman ;) ) 2011-12-26 15:20:40 +01:00
AJ Kelly c65b453e70 [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) 2011-12-23 14:09:16 -06:00
AJ Kelly 8c5793fd96 [Game] Added CountNotesSeparately, GetMapJudgmentTo(TapNoteScore) Lua bindings. 2011-12-23 13:39:28 -06:00
AJ Kelly 842810c0dd [Song] Fixed a bug where a sample start of 0 wouldn't work. 2011-12-23 02:54:51 -06:00
AJ Kelly a218deb9d4 add a small change in uninstalling 2011-12-22 13:17:42 -06:00
AJ Kelly 046b30484b [LuaManager] Added ProductFamily() Lua binding. 2011-12-22 12:19:50 -06:00
AJ Kelly 7ba9e06ebf fix up wait 2011-12-22 12:06:08 -06:00
AJ Kelly b361105b12 This is a particularly useful thing that I'd like to have with me wherever I theme. basically, LoadActor(THEME:GetPathB("","_wait"),5) to wait 5 seconds. best used for in/out burger 2011-12-22 11:56:39 -06:00
Colby Klein 19ec35730f Add some padding to system layer, adjust BPM display on gameplay so it lines up. 2011-12-22 01:24:53 -08:00
Jonathan Payne f0f7aaa768 Don't allow the user to add speed timings while selecting until fully supported. 2011-12-21 13:48:31 -08:00
Jason Felds 9c3f09edf1 Woah, behind. 2011-12-21 15:28:30 -05:00
Jason Felds 066d6c17dd Fix metric. 2011-12-21 15:28:08 -05:00
Colby Klein 2e5d5f3697 Add some Lua bindings for the music wheel and items. 2011-12-20 01:47:49 -08:00
Colby Klein 195361e94a Add padding to the loading window progress bar on OS X. 2011-12-20 00:40:31 -08:00
Jason Felds 70f1a05c6f Have Glew be compiled on its own.
This is designed to be compatible with VS2008.

It has not been tested yet for VS2010.
2011-12-19 20:13:00 -05:00
Jason Felds 9bf47cbebd Remove deprecated switch, disable warnings. 2011-12-19 19:56:37 -05:00
Jason Felds 77e226bf4d Force saving when editing an attack. 2011-12-18 11:31:49 -05:00
Colby Klein d46dd0524b Add missing redirs to _fallback. 2011-12-17 14:29:37 -08:00
Colby Klein 1b627cd543 Clean up pump stuff under [Player], remove a bunch of redundant functions. 2011-12-17 12:23:40 -08:00
Colby Klein 4d327d32a5 Make it possible to actually find all of SM's files on Windows. I know this had
good intentions, but it was infuriating and confusing to everyone I've ever
had to explain it to. %APPDATA% will work fine.
2011-12-17 11:47:13 -08:00
AJ Kelly 44f769fb98 small changelog fix 2011-12-17 03:24:06 -06:00
AJ Kelly c7fab6014f [Various] Allow loading of *.jpeg in addition to *.jpg. 2011-12-17 03:21:12 -06:00
AJ Kelly be2a2a981f [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics. 2011-12-16 12:05:34 -06:00
AJ Kelly 8e9b20ac8e welp, messed this one up; let's fix it 2011-12-16 12:05:21 -06:00
AJ Kelly dfefecaa25 just some small comment cleanup 2011-12-15 21:03:14 -06:00
AJ Kelly d7d776cd59 reorder some logic and fix a typo; good catch wolfman 2011-12-15 20:57:59 -06:00
AJ Kelly 300fd8e6f8 attempt to fix up some evaluation branch logic 2011-12-15 20:49:25 -06:00
AJ Kelly 2c47134f39 split out some stuff from ProductivityHelpers into other files; trying to cut down on the number of Scripts we have 2011-12-15 20:34:07 -06:00
AJ Kelly a3d5eaefe1 Remove old references to Data/ in CustomSpeedMods 2011-12-15 20:24:12 -06:00
AJ Kelly d785568590 add missing music redirs 2011-12-12 22:19:03 -06:00
AJ Kelly c8e99cc18b [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0). 2011-12-12 22:13:32 -06:00
Jason Felds 058f03e495 Allow versus oni graceful failure. 2011-12-12 21:27:32 -05:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
Jason Felds bfed4c94dd ...did I do this merge right? 2011-12-11 19:31:19 -05:00
Jason Felds 84f07b8503 Restore segment cycling in the editor. 2011-12-11 19:30:37 -05:00
Jonathan Payne ed815718f2 titlesafe stuff. 2011-12-11 03:11:42 -08:00
Jonathan Payne 4d98adccbe fix positioning; 2011-12-09 22:53:34 -08:00
Jason Felds a52ccc33c8 Respect optimization opportunity.
Considering how often this can be called,
it's probably worth the code duplication.
2011-12-10 01:41:01 -05:00
Jason Felds 6d1517c9ce Reuse already established variable.
It won't change in this position.

Wonder if it should just be forced const then.
2011-12-09 21:15:29 -05:00
AJ Kelly d544b50acc having all the music in the fallback theme is a bad idea imo 2011-12-06 01:14:16 -06:00
AJ Kelly 4d8762542f FUCK LINE ENDINGS 2011-12-06 01:02:58 -06:00
Jonathan Payne 99a83b870f forgot some things, display dumb user warning on MapControllers. 2011-12-05 13:28:30 -08:00
Flameshadowxeroshin 3e7f3bf81e i am the king of stupid 2011-12-04 17:07:56 +00:00