Force saving when editing an attack.
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@@ -3232,6 +3232,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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toEdit.Assign( ModsLevel_Preferred, po );
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SCREENMAN->AddNewScreenToTop( "ScreenPlayerOptions", SM_BackFromInsertStepAttackPlayerOptions );
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}
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SetDirty(true);
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}
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else if( SM == SM_BackFromInsertCourseAttack )
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{
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