Chris Danford
|
0ad1703976
|
use correct FontBaseZoom
|
2008-04-28 10:55:54 +00:00 |
|
Chris Danford
|
82976bc6ef
|
Fix LoadFallbackB for loading BGAs recursively. LoadFallbackB checking for either LuaThreadVariables or Lua globals is not very clean, but room for possible improvement.
|
2008-04-27 00:14:05 +00:00 |
|
Chris Danford
|
0964b4d464
|
eval cleanup
|
2008-04-05 19:24:42 +00:00 |
|
Chris Danford
|
d5cfcb0093
|
comment
|
2008-04-04 15:46:48 +00:00 |
|
Chris Danford
|
7f7e254f36
|
theme cleanup
|
2008-03-31 11:49:26 +00:00 |
|
Chris Danford
|
ae24ce514c
|
cleanup, overlay to decorations
|
2008-03-31 04:38:13 +00:00 |
|
Chris Danford
|
1b4ad9e2ca
|
gameplay stage cleanup, stage -> StageDisplay, SWME overlay -> SWME decorations
|
2008-03-29 15:19:45 +00:00 |
|
Chris Danford
|
78448d207e
|
gameplay cleanup
|
2008-03-28 16:31:14 +00:00 |
|
Chris Danford
|
c4f6a74a61
|
gameplay cleanup
|
2008-03-28 12:25:32 +00:00 |
|
Chris Danford
|
79bb6f677e
|
gameplay cleanup
|
2008-03-28 09:36:33 +00:00 |
|
Colby Klein
|
af4170d632
|
Go to the correct select style/difficulty screens when caution is off.
|
2008-03-28 02:04:09 +00:00 |
|
Chris Danford
|
cf3aec361f
|
tweak score number styles
|
2008-03-27 05:59:09 +00:00 |
|
Steve Checkoway
|
4c8ec5c10b
|
More show what is being replaced in the warning.
|
2008-03-24 13:04:44 +00:00 |
|
Chris Danford
|
2e009a4072
|
data-driven pump-style coloring/naming (merge disparate difficulty string/color systems and simplify Lua)
|
2008-03-24 12:02:22 +00:00 |
|
Josh Allen
|
71c8f8b2b2
|
Add a branch for use with the new theme and network play. Keep the old around for reference.
|
2008-03-23 22:21:21 +00:00 |
|
Chris Danford
|
53581e21c4
|
new, in-progress theme
|
2008-02-19 02:15:31 +00:00 |
|
Vecais Dumais Laacis
|
1e65dc956b
|
uses GAMESTATE:SetJukeboxUsesModifiers to randomize modifiers for every song (not only 1st one)
|
2007-09-12 14:56:38 +00:00 |
|
Steve Checkoway
|
4d66c801e1
|
fix crash
|
2007-09-10 04:18:15 +00:00 |
|
Glenn Maynard
|
5faeba6cc6
|
typo
|
2007-08-27 03:04:52 +00:00 |
|
Glenn Maynard
|
9cd07fc6cb
|
fix string.upper is nil when theme changed
|
2007-08-21 20:29:28 +00:00 |
|
Glenn Maynard
|
4c65d1f9be
|
expose ResolvePath
|
2007-05-23 19:57:24 +00:00 |
|
Glenn Maynard
|
508e61131b
|
update
|
2007-04-25 03:52:14 +00:00 |
|
Glenn Maynard
|
1c203eb4f6
|
PickExtraStage removed
|
2007-04-25 01:00:42 +00:00 |
|
Glenn Maynard
|
a02b94cb9a
|
update branches
|
2007-04-24 01:40:21 +00:00 |
|
Steve Checkoway
|
a805778002
|
Extra stage mods were swapped.
|
2007-04-21 20:29:21 +00:00 |
|
Glenn Maynard
|
761c016ef6
|
profile loading/saving
|
2007-04-18 02:17:17 +00:00 |
|
Glenn Maynard
|
75eb39de5f
|
consolidate eval branches
|
2007-04-18 01:40:38 +00:00 |
|
Glenn Maynard
|
e99dfbdea1
|
ungar
|
2007-04-18 00:36:11 +00:00 |
|
Glenn Maynard
|
3e5206f810
|
Actor:FullScreen
|
2007-04-17 22:04:58 +00:00 |
|
Glenn Maynard
|
8df49a99ac
|
do this directly
|
2007-04-10 18:21:42 +00:00 |
|
Steve Checkoway
|
dbff8560a7
|
Scale the background here rather than in every piece of lua that loads them. This also fixes the last of the jerks between screens that load them separately.
|
2007-04-01 07:24:34 +00:00 |
|
Steve Checkoway
|
4768fc55fb
|
Fix oni. Use default.
|
2007-04-01 06:38:06 +00:00 |
|
Steve Checkoway
|
ce02b88261
|
Remove DisableDimensionWarning.
|
2007-03-24 03:13:31 +00:00 |
|
Steve Checkoway
|
867fc6e7fb
|
BeginCommand, not OnCommand.
|
2007-03-24 03:05:09 +00:00 |
|
Steve Checkoway
|
e3fe352263
|
Move to Sprite and use LoadBackground.
|
2007-03-24 02:57:32 +00:00 |
|
Steve Checkoway
|
d0b8780fe6
|
LoadSongBackground() returns an actor for the song background and explicitly disables the dimension warning.
|
2007-03-23 13:48:56 +00:00 |
|
Glenn Maynard
|
97cce6fe1b
|
add ActorSound:playforplayer
|
2007-03-16 05:09:58 +00:00 |
|
Chris Danford
|
a4d0ec095a
|
replace 6 commands in TextBanner with 1 now that Lua can access children
|
2007-03-11 20:21:42 +00:00 |
|
Glenn Maynard
|
52aca4602b
|
do unhide
|
2007-03-05 23:50:38 +00:00 |
|
Glenn Maynard
|
ebadef6de5
|
add Sprite.LinearFrames
|
2007-03-05 04:19:04 +00:00 |
|
Glenn Maynard
|
ef8d796c96
|
same logic for combo positioning as judgement
|
2007-03-03 01:38:42 +00:00 |
|
Glenn Maynard
|
d8f11a452f
|
update JudgmentTransformCommand
|
2007-03-02 21:53:45 +00:00 |
|
Glenn Maynard
|
9a7c5aa0de
|
adjust align shortcut
|
2007-03-01 08:20:54 +00:00 |
|
Glenn Maynard
|
848e6eaa9b
|
remove old
|
2007-03-01 08:15:18 +00:00 |
|
Glenn Maynard
|
2513603042
|
"trace" and "warn" are now just convenience aliases for "lua.Trace"
and "lua.Warn", not hardcoded namespace pollution
|
2007-02-21 00:26:48 +00:00 |
|
Glenn Maynard
|
1dcc088a5b
|
done in code
|
2007-02-20 23:59:45 +00:00 |
|
Glenn Maynard
|
669609fc20
|
add alignment helpers
|
2007-02-20 00:36:21 +00:00 |
|
Glenn Maynard
|
2158dc6c23
|
add LoadFont
|
2007-02-16 07:41:09 +00:00 |
|
Steve Checkoway
|
d3c116a178
|
Separate song and player mods. Set fall off for Battle.
|
2007-02-11 04:47:16 +00:00 |
|
Glenn Maynard
|
7a6b2d6c47
|
add ActorFrame:RunCommandsRecursively
|
2007-02-08 22:17:14 +00:00 |
|