add Sprite.LinearFrames
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@@ -28,6 +28,18 @@ function Sprite:rate( f )
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self:GetTexture():rate( f );
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end
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function Sprite.LinearFrames(NumFrames, Seconds)
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local Frames = {};
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for i = 0,NumFrames-1 do
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Frames[#Frames+1] = {
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Frame = i;
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Delay = (1/NumFrames)*Seconds;
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};
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end
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return Frames;
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end
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-- (c) 2005 Glenn Maynard
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-- All rights reserved.
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--
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