AJ Kelly
ae20fbf2a0
deprecate WheelBase:IsLocked() now that GetWheelState() exists
2012-03-08 18:48:17 -06:00
AJ Kelly
00a76ac1f9
[WheelBase] Made WheelState a Lua-enabled enum, added GetWheelState() Lua binding.
2012-03-08 18:46:54 -06:00
AJ Kelly
ccf29a15b7
[MusicWheel] Added RouletteStopped message, which is broadcast when Roulette is finished and the wheel is locked.
2012-03-08 18:39:42 -06:00
AJ Kelly
d1ac4b5fa0
* [ScreenSelectMaster] Now updates choices on player join; will move the scroller to the correct location, but the GainFocus/LoseFocus commands don't seem to work yet.
2012-03-07 22:39:26 -06:00
AJ Kelly
6ae5dcc6fb
[GameCommand] Added GetDifficulty(), GetCourseDifficulty(), GetPlayMode(), GetSortOrder(), GetAnnouncer(), GetPreferredModifiers(), and GetStageModifiers() Lua bindings.
2012-03-05 21:32:20 -06:00
AJ Kelly
753cdae2fc
[Player] Changed default Hold window to 0.250f like in 3.9; not sure when or why it got changed.
2012-03-04 21:42:43 -06:00
AJ Kelly
99e6c6a2cd
[NotesLoaderBMS] Fix calculating stops, Support for #LNOBJ, Don't use #BACKBMP as song background if main StepsType is beat-*. [hanubeki]
...
These changes constitute revisions f26caccf103e, 2d114b38c6c9, and b60f021d2b67 of hanubeki-modified-sm-ssc. (http://code.google.com/r/hanubeki-modified-sm-ssc/ )
2012-03-02 23:19:12 -06:00
Jason Felds
0c82c7e3d6
[default -> sm5a2futures] Due for this now.
2012-03-02 01:08:44 -05:00
AJ Kelly
02ae959aab
[MusicWheel, WheelBase] Added collapse sound.
2012-03-01 21:35:33 -06:00
AJ Kelly
ce4366e605
[ScreenSelectMusic] Added PlaySoundOnEnteringOptionsMenu metric (true/false).
2012-03-01 21:28:15 -06:00
AJ Kelly
4f551cc25d
small changes to debug overlay; should not require any theme changes
2012-03-01 17:20:24 -06:00
AJ Kelly
73bdb7fd54
[GameState] Set Premium to Premium_DoubleFor1Credit by default.
2012-03-01 17:20:10 -06:00
AJ Kelly
d9ad74e3ab
dance points for oni = true by default now
2012-03-01 15:53:51 -06:00
AJ Kelly
050fb5b473
[MemoryCardManager] Disable Memory Cards by default.
2012-03-01 15:48:46 -06:00
Jason Felds
9970c117d7
[sm5a2futures] Add missing multimap const.
...
I don't think we're using this yet, but
it's best to be prepared just in case.
2012-02-29 00:11:51 -05:00
Jason Felds
a384a7d8d0
[cleanNoteData] Silly typo.
2012-02-27 13:46:12 -05:00
Jason Felds
1b071cb057
[cleanNoteData] We don't change step types here.
2012-02-27 13:45:12 -05:00
Jason Felds
d581f8b4c5
[cleanNoteData] Typo fix and simplification.
...
No need for the switch if we're only acting on
one value.
2012-02-27 13:42:15 -05:00
Jason Felds
078512913a
[cleanNoteData] More of the formatting.
...
Note to self: move some of the static menus to
their own file or something.
2012-02-27 13:39:35 -05:00
Jason Felds
12bdc9e7b1
[cleanNoteData] Get consistent formatting.
...
This could be a candidate for transplanting.
2012-02-27 13:31:15 -05:00
Jason Felds
a5ac3b0b2d
[sm5a2futures] Guess this was a mistake.
...
Always ensure an internal scoring system is in
place to avoid these problems in the future.
Note: replace the internal scoring system at
some point to be simpler. Can't always rely
on the old style formulas in C++.
2012-02-25 12:15:47 -05:00
Jason Felds
244e06ae03
[sm5a2futures] Fix linker warnings at end.
...
This is probably not the best way to do it.
Anyone have a better plan?
2012-02-23 23:28:53 -05:00
Jason Felds
bca4b19a27
[sm5a2futures] Fix linker warnings at end.
...
This is probably not the best way to do it.
Anyone have a better plan?
2012-02-23 23:28:53 -05:00
Jason Felds
08d3abbe44
New branch: [sm5a2futures]
...
Want to make sure we don't cause conflicts for future 1a builds.
This commit: change the sentinel for launching attacks immediately.
This way, songs with negative gaps can have attacks work here.
Thanks to Saturn for the assist.
2012-02-23 22:50:03 -05:00
Jonathan Payne
4d4856495a
force portable mode for now. let's see how bad this breaks things.
2012-02-23 16:26:54 -08:00
Alberto Ramos
d74c95d9b0
too many leftover rows, I have to hit F3+9 to skip the empty filling...
...
let's better leave it in 4 secs before
2012-02-21 19:08:11 -07:00
AJ Kelly
c7e14c2f44
[Style] Added LockedDifficulty() Lua binding.
2012-02-19 18:51:02 -06:00
AJ Kelly
bddd6298be
"Mice can either be kHIDUsage_GD_Mouse or kHIDUsage_GD_Pointer." Not sure why I thought it was a good idea to not check for Pointers as well, given that the Joystick code searches for both kHIDUsage_GD_Joystick and kHIDUsage_GD_Gamepad
2012-02-19 13:55:54 -06:00
AJ Kelly
95291b15e8
add a comment and hopefully someone can explain why -2000 is used as the limit for m_fSongBeat
2012-02-19 13:45:00 -06:00
AJ Kelly
490feaf823
fix dumb typo in a comment
2012-02-16 20:39:08 -06:00
AJ Kelly
5db83f801c
this is upcoming. then again, someone will likely end up reverting it.
2012-02-15 20:02:15 -06:00
AJ Kelly
37c73feae8
[HighScore] Added Max Combo, Stage Award and Peak Award. New Lua bindings for HighScore: GetMaxCombo(), GetStageAward(), GetPeakComboAward().
2012-02-15 04:12:03 -06:00
AJ Kelly
377b10df91
small cleanup and comment
2012-02-13 01:15:15 -06:00
Jason Felds
d3e9cea312
[editorKeysounds -> default] Let's do this.
...
I expect there to be issues, bugs, etc.
I cannot find all of them. Let the people do that.
2012-02-12 14:53:14 -05:00
Jason Felds
cdaaeeafd6
[editorKeysounds] This shouldn't crash I think.
...
This should also be in default.
2012-02-12 14:20:37 -05:00
AJ Kelly
862e19710d
revert a change I had made a while ago since I was not aware this was causing stroked fonts to look odd.
2012-02-11 16:27:45 -06:00
Jason Felds
baae57d9d5
[editorKeysounds] No KSes in this mode, thanks.
2012-02-11 15:16:34 -05:00
Jason Felds
4151f20327
[editorKeysounds] Removing Keysounds successful.
2012-02-11 15:11:44 -05:00
Jason Felds
216286c3f1
[editorKeysounds] keep keysound names unique.
2012-02-11 14:52:41 -05:00
Jason Felds
0bf91fffd3
[editorKeysound] Add menu to remove keysounds.
...
Next up: the actual removing.
2012-02-11 14:45:09 -05:00
Jason Felds
1f68f7afe4
[editorKeysounds] minor comment.
2012-02-11 14:40:24 -05:00
Jason Felds
fb7bc1edcb
[editorKeysounds] Don't show AKs in gameplay.
...
We still need a better editor noteskin for
the auto keysounds though.
2012-02-11 02:07:57 -05:00
Jason Felds
effa33eaec
[editorKeysounds] autoKeys shouldn't be pressed.
2012-02-11 01:30:08 -05:00
Jason Felds
8deb166ab2
[editorKeysounds] Judgments are back.
...
Still could use someone to check it over though.
2012-02-11 01:27:13 -05:00
Jason Felds
d7d56f525e
[editorKeysounds] Right, doesn't hit here either.
2012-02-11 01:21:22 -05:00
Jason Felds
b2f4365fe5
[editorKeysounds] Right, never hits here.
2012-02-11 01:10:11 -05:00
Jason Felds
22033113a5
[editorKeysounds] More attempts, need help.
...
Anyone want a stab?
Main issue: tap + autoKeysound means skipped judgment.
2012-02-10 23:16:00 -05:00
Jason Felds
2f6240d372
[editorKeysounds] autoKeysounds is auto now.
2012-02-10 21:30:48 -05:00
Jason Felds
a353e659d0
[editorKeysounds] Can add KS, but...
...
1) A physical note is shown in the editor.
We do need a separate graphic for auto keysounds.
2) The keysound only plays if you "hit" the note.
Auto keysound notes should play regardless of hit or miss.
Time to make this branch public.
Anyone want to help tackle this?
2012-02-10 19:49:53 -05:00
Jason Felds
e1af1eb2b6
[editorKeysounds] Stop an editor closing crash.
...
If you close the program while in the editor
in debug mode, it can occasionally cause
a bad access violation with the mutexes.
If someone really wants this back, go ahead and
put it back in.
...this really should have gone in default first.
2012-02-10 19:18:40 -05:00