[default -> sm5a2futures] Due for this now.
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@@ -103,7 +103,7 @@ static const ThemeMetric<Grade> GRADE_TIER_FOR_EXTRA_2 ("GameState","GradeTierFo
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static ThemeMetric<bool> ARE_STAGE_PLAYER_MODS_FORCED ("GameState","AreStagePlayerModsForced");
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static ThemeMetric<bool> ARE_STAGE_SONG_MODS_FORCED ("GameState","AreStageSongModsForced");
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static Preference<Premium> g_Premium( "Premium", Premium_Off );
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static Preference<Premium> g_Premium( "Premium", Premium_DoubleFor1Credit );
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Preference<bool> GameState::m_bAutoJoin( "AutoJoin", false );
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GameState::GameState() :
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@@ -39,7 +39,7 @@ static void MemoryCardUsbLevelInit( size_t /*PlayerNumber*/ i, RString &sNameOut
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defaultValueOut = -1;
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}
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static Preference<bool> g_bMemoryCards( "MemoryCards", true );
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static Preference<bool> g_bMemoryCards( "MemoryCards", false );
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static Preference<bool> g_bMemoryCardProfiles( "MemoryCardProfiles", true );
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// if set, always use the device that mounts to this point
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@@ -109,6 +109,7 @@ void MusicWheel::Load( RString sType )
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m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
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m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
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m_soundCollapse.Load( THEME->GetPathS(sType,"collapse"), true );
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// Update for SORT_MOST_PLAYED.
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SONGMAN->UpdatePopular();
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@@ -213,7 +213,7 @@ PrefsManager::PrefsManager() :
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m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
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m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
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m_ShowSongOptions ( "ShowSongOptions", Maybe_YES ),
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m_bDancePointsForOni ( "DancePointsForOni", false ),
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m_bDancePointsForOni ( "DancePointsForOni", true ),
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m_bPercentageScoring ( "PercentageScoring", false ),
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m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
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m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
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@@ -262,13 +262,10 @@ void ScreenDebugOverlay::Init()
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BitmapText *p = new BitmapText;
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p->SetName( "PageText" );
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p->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "page") );
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LOAD_ALL_COMMANDS( p );
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// xxx: I shouldn't have to do this:
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ON_COMMAND( p );
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LOAD_ALL_COMMANDS_AND_ON_COMMAND( p );
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// todo: Y value is still hardcoded. -aj
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p->SetXY( PAGE_START_X+iPage*PAGE_SPACING_X, SCREEN_TOP+20 );
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p->SetText( *s + " (" + sButton + ")" );
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//p->SetShadowLength( 1 );
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m_vptextPages.push_back( p );
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this->AddChild( p );
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}
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@@ -281,10 +278,7 @@ void ScreenDebugOverlay::Init()
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bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
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bt->SetHorizAlign( align_right );
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bt->SetText( "blah" );
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//p->SetShadowLength( 2 );
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LOAD_ALL_COMMANDS( *bt );
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// xxx: I shouldn't have to do this:
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ON_COMMAND( bt );
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LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
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m_vptextButton.push_back( bt );
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this->AddChild( bt );
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}
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@@ -294,10 +288,7 @@ void ScreenDebugOverlay::Init()
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bt->LoadFromFont( THEME->GetPathF("ScreenDebugOverlay", "line") );
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bt->SetHorizAlign( align_left );
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bt->SetText( "blah" );
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//p->SetShadowLength( 2 );
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LOAD_ALL_COMMANDS( *bt );
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// xxx: I shouldn't have to do this:
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ON_COMMAND( bt );
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LOAD_ALL_COMMANDS_AND_ON_COMMAND( *bt );
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m_vptextFunction.push_back( bt );
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this->AddChild( bt );
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}
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@@ -366,7 +357,6 @@ void ScreenDebugOverlay::UpdateText()
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int i = p-g_pvpSubscribers->begin();
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//float fY = SCREEN_TOP+50 + iOffset * 16;
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float fY = LINE_START_Y + iOffset * LINE_SPACING;
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BitmapText &txt1 = *m_vptextButton[i];
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@@ -94,6 +94,7 @@ void ScreenSelectMusic::Init()
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TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
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WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
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NULL_SCORE_STRING.Load( m_sName, "NullScoreString" );
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PLAY_SOUND_ON_ENTERING_OPTIONS_MENU.Load( m_sName, "PlaySoundOnEnteringOptionsMenu" );
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// To allow changing steps with gamebuttons -DaisuMaster
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CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
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CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" );
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@@ -437,7 +438,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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}
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m_bGoToOptions = true;
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m_soundStart.Play();
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if( PLAY_SOUND_ON_ENTERING_OPTIONS_MENU )
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m_soundStart.Play();
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this->PlayCommand( "ShowEnteringOptions" );
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// Re-queue SM_BeginFadingOut, since ShowEnteringOptions may have
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@@ -97,6 +97,7 @@ protected:
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ThemeMetric<bool> CHANGE_STEPS_WITH_GAME_BUTTONS;
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ThemeMetric<bool> CHANGE_GROUPS_WITH_GAME_BUTTONS;
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ThemeMetric<RString> NULL_SCORE_STRING;
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ThemeMetric<bool> PLAY_SOUND_ON_ENTERING_OPTIONS_MENU;
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bool CanChangeSong() const { return m_SelectionState == SelectionState_SelectingSong; }
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bool CanChangeSteps() const { return TWO_PART_SELECTION ? m_SelectionState == SelectionState_SelectingSteps : m_SelectionState == SelectionState_SelectingSong; }
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+6
-2
@@ -283,11 +283,15 @@ bool WheelBase::Select() // return true if this selection can end the screen
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{
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RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText;
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if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
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{
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SetOpenSection( "" ); // collapse it
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m_soundCollapse.Play();
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}
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else // already collapsed
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{
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SetOpenSection( sThisItemSectionName ); // expand it
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m_soundExpand.Play();
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m_soundExpand.Play();
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}
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}
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break;
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default:
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@@ -99,6 +99,7 @@ protected:
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RageSound m_soundChangeMusic;
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RageSound m_soundExpand;
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RageSound m_soundCollapse;
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RageSound m_soundLocked;
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// bool WheelItemIsVisible(int n);
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