Commit Graph
5061 Commits
Author SHA1 Message Date
Glenn Maynard 76a7249ffe add ffmpeg headers 2003-09-02 04:07:02 +00:00
Glenn Maynard 92349937f8 s/AVCodec/FFMpeg/ 2003-09-02 04:01:01 +00:00
Glenn Maynard 3a54183ce1 fix ksf reading in *nix 2003-09-02 03:19:33 +00:00
Andrew Wong 7ee2fd74e8 wait a few steps before regaining life after a player fails 2003-09-02 02:57:40 +00:00
Glenn Maynard 8f5633e377 namespace fixes 2003-09-02 01:41:48 +00:00
Andrew Wong 4bf1af1014 metrics update. 2003-09-02 00:45:47 +00:00
Andrew Wong e01ddb0263 add metric for menu items when title menu is created (updated metrics any moment now...) 2003-09-02 00:45:02 +00:00
Glenn Maynard 0440cddcca avoid using int64_t 2003-09-02 00:40:28 +00:00
Glenn Maynard d1db9209eb fix movie sync bug 2003-09-02 00:38:01 +00:00
Glenn Maynard 587b331ee2 fix warning 2003-09-01 23:24:01 +00:00
Glenn Maynard 081bb9bea2 Fix movie background layers with Type=1. 2003-09-01 21:45:45 +00:00
Glenn Maynard 57f21d13d0 fix output truncation 2003-09-01 19:49:49 +00:00
Glenn Maynard 0e1e192c24 unused 2003-09-01 19:25:50 +00:00
Glenn Maynard 9f04db3152 This is done within the movie decoder. 2003-09-01 19:25:08 +00:00
Glenn Maynard 02e39d7f67 Handle first frame rendering correctly 2003-09-01 19:22:14 +00:00
Glenn Maynard 21cf140aa4 remove unused MovieTexture_DShow::Stop 2003-09-01 17:38:09 +00:00
Glenn Maynard 58c81413fc Handle a still frame when we pause 2003-09-01 17:32:55 +00:00
Glenn Maynard d44c5d2890 Minor simplifications and fixes 2003-09-01 17:20:55 +00:00
Glenn Maynard 3e691d58cd Fix input mappings being lost if we abort before we read them 2003-09-01 17:12:36 +00:00
Thad Ward bbe5f50de0 and the offending call is located. 2003-09-01 11:27:41 +00:00
Thad Ward 29c7e41594 Handle a missing pad model gracefully 2003-09-01 11:21:52 +00:00
Thad Ward b01f17894c Fix slashes for safety. 2003-09-01 11:21:12 +00:00
Steve Checkoway b24129130e Replace magic constant with the flags. 2003-09-01 10:18:38 +00:00
Steve Checkoway 6074513c61 Use CoreAudio driver. 2003-09-01 10:16:57 +00:00
Steve Checkoway b3c4de2ce4 Old update I never commited 2003-09-01 09:49:29 +00:00
Chris Danford 5e764d2a7e fix multiple Steps assigned same Difficulty when loading from BMS 2003-09-01 07:56:22 +00:00
Glenn Maynard 355048e4ea cleanup 2003-09-01 06:39:08 +00:00
Chris Danford d968ee1011 bounce on mapping screen while waiting for input 2003-09-01 04:21:16 +00:00
Glenn Maynard 10641321ba fix compile 2003-09-01 02:56:07 +00:00
Glenn Maynard 6e79f781bd Remove the disassembler. 2003-09-01 02:49:58 +00:00
Glenn Maynard 3fdc0ff8a4 Remove the disassembler. It's never been useful, and it's a lot of code--
a lot of extra room for error in code we really want to be robust (the error
handler).

Remove "crashdump.dat".  It was only useful for tracing crashes in
the disassembler.
2003-09-01 02:47:24 +00:00
Chris Gomez 0aebf25ccb Save mines to SM files
Ignore mines when saving DWI files (feels more appropriate than saving them as steps)
2003-09-01 02:33:42 +00:00
Glenn Maynard 5b17149520 Fix warning.
WRAP is only safe for the int range, since it needs to cast to int to
negate; so only allow int.

When possible, use a (possibly templated) inline function instead of
a #define.
2003-09-01 02:04:16 +00:00
Glenn Maynard 985a040f49 fix warnings 2003-09-01 01:47:47 +00:00
Glenn Maynard 6f3edb3cc9 Coordinates should almost always be floating-point (fixes warning) 2003-09-01 01:47:01 +00:00
Glenn Maynard 38345ac64c fix warning 2003-09-01 01:38:49 +00:00
Andrew Wong 9508282670 don't save high score when score = 0 (e.g. autoplay) 2003-09-01 00:36:26 +00:00
Chris Danford 8f920347d6 Shift+number to lay mines in editor
Alt+number to lay taps, holds, mines in right half of notefield
2003-08-31 23:52:02 +00:00
Chris Danford 151ed95ef9 fix Mines when used in battle 2003-08-31 23:15:24 +00:00
Chris Danford a6978ccc32 don't clear area before recording 2003-08-31 23:15:05 +00:00
Chris Danford 4263957f6c add character icons to SelectCharacter screen 2003-08-31 22:45:07 +00:00
Chris Danford 16ff95773d holding a button while over a mine makes it explode 2003-08-31 22:39:05 +00:00
Chris Danford 8a78faf552 better lighting on Danger 2003-08-31 22:38:32 +00:00
Chris Danford b360b4e08b tweak Mines 2003-08-31 22:38:06 +00:00
Chris Danford 0d3d590766 add WRAP macro 2003-08-31 22:37:32 +00:00
Chris Danford be62c37d30 add char icons to SelectCharacter screen 2003-08-31 22:37:09 +00:00
Steve Checkoway 9caf9d24d0 Remove code from the aborted 6th attempt.
Remove SAFE_* since that still couldn't be used in that function. Oh well.
Fix the bug that was crashing SM.

This driver actually works. When I say, "works," I mean that the position of the playing sound is actually returned correctly. The sound, however, is absolutely awful.
2003-08-31 14:26:53 +00:00
Steve Checkoway f1925e135d Unused variable. Will it ever be used or should the line be deleted? 2003-08-31 14:00:14 +00:00
Steve Checkoway 819432de8f Initial effort for the 6th (and 7th, sorta) Mac OS X sound driver attempt. 2003-08-31 13:41:04 +00:00
Thad Ward ea458a443d Fix the blinking characters in the BeginnerHelper.
(why was this return here? we need to set up the first frame after reverting to the default animation.)
remove m_sMostRecentAnimation, as it is not needed at all.
2003-08-31 11:47:05 +00:00