fix Mines when used in battle

This commit is contained in:
Chris Danford
2003-08-31 23:15:24 +00:00
parent a6978ccc32
commit 151ed95ef9
+2
View File
@@ -681,6 +681,8 @@ void NoteDataUtil::Mines( NoteData &in, float fStartBeat, float fEndBeat )
HoldNote &hn = in.GetHoldNote(i);
float fHoldEndBeat = hn.fEndBeat;
int iMineRow = BeatToNoteRow( fHoldEndBeat+0.5f );
if( iMineRow < first_row || iMineRow > last_row )
continue;
// Add a mine right after the hold end.h
in.SetTapNote(hn.iTrack,iMineRow,TAP_MINE);