fix Mines when used in battle
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@@ -681,6 +681,8 @@ void NoteDataUtil::Mines( NoteData &in, float fStartBeat, float fEndBeat )
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HoldNote &hn = in.GetHoldNote(i);
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float fHoldEndBeat = hn.fEndBeat;
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int iMineRow = BeatToNoteRow( fHoldEndBeat+0.5f );
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if( iMineRow < first_row || iMineRow > last_row )
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continue;
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// Add a mine right after the hold end.h
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in.SetTapNote(hn.iTrack,iMineRow,TAP_MINE);
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