fix warnings
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@@ -1396,14 +1396,14 @@ void ScreenGameplay::UpdateAutoPlayText()
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void SaveChanges( void* papSongsQueue )
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{
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vector<Song*>& apSongsQueue = *(vector<Song*>*)papSongsQueue;
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for( int i=0; i<apSongsQueue.size(); i++ )
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for( unsigned i=0; i<apSongsQueue.size(); i++ )
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apSongsQueue[i]->Save();
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}
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void RevertChanges( void* papSongsQueue )
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{
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vector<Song*>& apSongsQueue = *(vector<Song*>*)papSongsQueue;
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for( int i=0; i<apSongsQueue.size(); i++ )
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for( unsigned i=0; i<apSongsQueue.size(); i++ )
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apSongsQueue[i]->RevertFromDisk();
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}
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@@ -130,7 +130,7 @@ void ScreenOptions::Init( InputMode im, OptionRow OptionRow[], int iNumOptionLin
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m_framePage.AddChild( &m_textTitles[r] );
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int iNumChoices = min( m_OptionRow[r].choices.size(), MAX_VISIBLE_VALUES_PER_LINE );
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for( unsigned c=0; c<iNumChoices; c++ )
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for( int c=0; c<iNumChoices; c++ )
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{
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m_framePage.AddChild( &m_textItems[r][c] );
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}
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