tweak Mines
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@@ -658,15 +658,39 @@ void NoteDataUtil::Mines( NoteData &in, float fStartBeat, float fEndBeat )
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int iRowCount = 0;
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for( int r=first_row; r<=last_row; r++ )
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{
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if( !in.IsRowEmpty(r) )
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{
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iRowCount++;
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// place every 6 or 7 rows
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if( (iRowCount%7)==6 || ((iRowCount%7)==5 && rand()%2) )
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if( (iRowCount>=7) || (iRowCount>=6 && rand()%2) )
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{
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for( int t=0; t<in.GetNumTracks(); t++ )
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if( in.GetTapNote(t,r) == TAP_TAP )
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in.SetTapNote(t,r,TAP_MINE);
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iRowCount = 0;
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}
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}
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}
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// Place mines right after hold so players must lift their foot.
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for( int i=0; i<in.GetNumHoldNotes(); i++ )
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{
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HoldNote &hn = in.GetHoldNote(i);
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float fHoldEndBeat = hn.fEndBeat;
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int iMineRow = BeatToNoteRow( fHoldEndBeat+0.5f );
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// Add a mine right after the hold end.h
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in.SetTapNote(hn.iTrack,iMineRow,TAP_MINE);
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// Convert all other notes in this row to mines.
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for( int t=0; t<in.GetNumTracks(); t++ )
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if( in.GetTapNote(t,iMineRow) == TAP_TAP )
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in.SetTapNote(t,iMineRow,TAP_MINE);
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}
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}
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