don't save high score when score = 0 (e.g. autoplay)
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@@ -312,7 +312,7 @@ void Steps::AddScore( PlayerNumber pn, Grade grade, int iScore, bool& bNewRecord
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m_MemCardScores[MEMORY_CARD_MACHINE].iNumTimesPlayed++;
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m_MemCardScores[pn].iNumTimesPlayed++;
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if( m_MemCardScores[pn].HigherScore(iScore, grade) )
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if( m_MemCardScores[pn].HigherScore(iScore, grade) && iScore > 0)
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{
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m_MemCardScores[pn].iScore = iScore;
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m_MemCardScores[pn].grade = grade;
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