Glenn Maynard
448fb4cac3
remove unused m_sprExplanation
2005-06-08 22:07:32 +00:00
Glenn Maynard
f9147e377a
remove unused "m_sprNonPresence". if additional graphics are needed, use the overlay/underlay layers
2005-06-08 22:01:50 +00:00
Glenn Maynard
9a3c6a0289
more m_sID
2005-05-31 07:53:13 +00:00
Glenn Maynard
636d0fbd65
don't use m_sID hackery
2005-05-31 07:37:57 +00:00
Glenn Maynard
934b176bda
don't use m_sID hackery
2005-05-31 07:29:58 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Chris Danford
e504fb4e98
broadcast on changed course/trail
2005-05-18 07:14:19 +00:00
Chris Danford
fb1d69add3
rename: IsUsingProfile -> IsPersistentProfile
...
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Glenn Maynard
1632d86f1c
fix m_soundSelectPressed played before loaded
2005-05-09 00:24:51 +00:00
Chris Danford
16818e54c8
broadcast on style change
2005-05-07 08:34:20 +00:00
Chris Danford
820fb0b361
broadcast on Preference changes
2005-05-06 20:41:05 +00:00
Chris Danford
2870644190
move sprStage into ScreenWithMenu elemnts
2005-05-06 12:29:38 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Chris Danford
9af4ab306e
fix dupe load
2005-05-04 21:58:33 +00:00
Glenn Maynard
25733d6b70
themable difficulty meter type
2005-05-04 19:01:03 +00:00
Glenn Maynard
c6bea38e5f
m_soundSelectPressed
2005-05-04 01:08:35 +00:00
Glenn Maynard
4149838250
fix crash when changing difficulty on the sort menu
2005-04-29 20:18:34 +00:00
Chris Danford
76a3465bd1
fix "can't get to mode menu because m_Wheel.m_SortOrder and GAMESTATE->m_SortOrder are out of sync"
2005-04-29 08:18:44 +00:00
Chris Danford
3117e1bd3d
cleanup: use Preference
2005-04-27 07:50:38 +00:00
Glenn Maynard
cae5bf6e29
ModeMenuAvailable
2005-04-27 04:35:55 +00:00
Chris Danford
0f7ab90e7f
allow changing difficulty on sections
2005-04-26 07:03:00 +00:00
Glenn Maynard
23daae6a25
add select menu
2005-04-26 06:41:57 +00:00
Glenn Maynard
261cbacb36
comment
2005-04-26 04:22:53 +00:00
Chris Danford
c6040055eb
hide locked steps
2005-04-24 20:32:03 +00:00
Glenn Maynard
c401a65864
more banners
...
separate command for fading from low res
2005-04-23 10:19:47 +00:00
Glenn Maynard
8d89ff4bd9
simplify
2005-04-23 06:20:26 +00:00
Glenn Maynard
a8803f9777
fix background caching
2005-04-23 06:19:36 +00:00
Chris Danford
ff83372307
add ScreenSelectMusic::OPTIONS_MENU_AVAILABLE
2005-04-23 01:06:43 +00:00
Chris Danford
f57e898966
show life and combo graphs over the whole song/course - not just over the time the player was alive
2005-04-20 06:13:06 +00:00
Chris Danford
228ca9f166
reload SSM help text on sort changed
...
clean up SortOrder names
2005-04-15 07:18:40 +00:00
Chris Danford
ae8b2b704c
fix weird wheel jumps when 2 players scrolling
2005-04-11 00:02:55 +00:00
Chris Danford
dd84b4ffd6
separate course popularities for each PlayMode
...
don't calculate autogen courses in best list if they're not shown
2005-04-07 08:46:40 +00:00
Charles Lohr
18b96ab1c1
Standardize diffuse and make Autogen Icon work when going from non-autogen to autogen song.
2005-04-05 17:47:22 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Chris Danford
6417e643d4
fix jumpy DifficultyList cursor on Random
2005-04-03 09:47:41 +00:00
Glenn Maynard
94c10e28f5
PREFSMAN->m_bScreenTestMode
2005-04-01 05:26:59 +00:00
Glenn Maynard
a1405d64d8
don't wait for the wheel to settle before processing background loads after selecting random
2005-03-31 03:18:58 +00:00
Glenn Maynard
dd364a2de9
use AddNumberSuffix
2005-03-31 02:57:51 +00:00
Chris Danford
79fa333e91
Sprite -> AutoActor
2005-03-30 17:43:34 +00:00
Chris Danford
23f0556912
add ShowCourseContents metric
2005-03-30 07:39:41 +00:00
Chris Danford
f6e6ff688f
don't call m_DifficultyList.SetFromGameState twice when changing music (fixes jumpy cursor)
2005-03-29 21:30:24 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
bb6592a4e7
use float.h and limit.h constants instead of arbitrary large numbers
2005-03-25 20:01:51 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Glenn Maynard
7ae7229418
on back, let ScreenWithMenuElements::Back stop the music. Abort background requests, so we don't restart music after the transition begins
2005-03-20 06:43:47 +00:00
Chris Danford
48e6cb1a69
rename back -> cancel because "back" conflicts with "background"
2005-03-20 06:14:41 +00:00
Chris Danford
1f112ae2ca
fix Various showed as BPM for some courses with <= MAX_COURSE_ENTRIES_BEFORE_VARIOUS
2005-03-17 17:53:10 +00:00
Chris Danford
0eb271a1b1
allow specifying a custom MusicWheel type
2005-03-17 09:34:05 +00:00
Chris Danford
ade579667b
load all commands from metrics when the On command is played. This fixes skips when playing the Off command.
2005-03-13 20:44:26 +00:00
Chris Danford
e76a84bcfd
cleanup
2005-03-13 18:53:16 +00:00