remove unused "m_sprNonPresence". if additional graphics are needed, use the overlay/underlay layers

This commit is contained in:
Glenn Maynard
2005-06-08 22:01:50 +00:00
parent 0422d2b1c5
commit f9147e377a
2 changed files with 0 additions and 23 deletions
-22
View File
@@ -330,14 +330,6 @@ void ScreenSelectMusic::Init()
ActorUtil::LoadAllCommands( m_sprOptionsMessage, m_sName );
//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
FOREACH_PlayerNumber( p )
{
m_sprNonPresence[p].SetName( ssprintf("NonPresenceP%d",p+1) );
m_sprNonPresence[p].Load( THEME->GetPathG(m_sName,ssprintf("nonpresence p%d",p+1)) );
SET_XY( m_sprNonPresence[p] );
this->AddChild( &m_sprNonPresence[p] );
}
m_bgOptionsOut.Load( THEME->GetPathB(m_sName,"options out") );
// this->AddChild( &m_bgOptionsOut ); // drawn on top
m_bgNoOptionsOut.Load( THEME->GetPathB(m_sName,"no options out") );
@@ -410,13 +402,6 @@ void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial )
ON_COMMAND( m_AutoGenIcon[p] );
}
}
{
FOREACH_PlayerNumber( p )
{
ON_COMMAND( m_sprNonPresence[p] );
}
}
}
void ScreenSelectMusic::TweenSongPartsOffScreen( bool Final )
@@ -443,13 +428,6 @@ void ScreenSelectMusic::TweenSongPartsOffScreen( bool Final )
OFF_COMMAND( m_AutoGenIcon[p] );
}
}
{
FOREACH_PlayerNumber( p )
{
OFF_COMMAND( m_sprNonPresence[p] );
}
}
}
void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial )
-1
View File
@@ -115,7 +115,6 @@ protected:
BitmapText m_textTotalTime;
OptionIconRow m_OptionIconRow[NUM_PLAYERS];
Sprite m_sprMeterFrame[NUM_PLAYERS];
Sprite m_sprNonPresence[NUM_PLAYERS];
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
MusicSortDisplay m_MusicSortDisplay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];