Chris Danford
7484bdd5a4
smpackage.exe -> tools.exe
2005-11-12 07:14:18 +00:00
Chris Danford
7e1cc9ce0f
change PRODUCT_NAME".ini" to "Preferences.ini"
...
add Clear Preferences and Clear Keymaps to smpackage
2005-11-12 07:03:49 +00:00
Steve Checkoway
ad26458081
Fix compile on OS X.
2005-11-12 03:59:24 +00:00
Chris Danford
e7dbf5ed3d
fix remnants of "convert theme" button
2005-11-11 22:00:26 +00:00
Glenn Maynard
4f52fab65a
In OpenGL (not D3D), it's our job to unset and reset the full-screen video mode
...
when we lose focus.
2005-11-11 21:22:18 +00:00
Chris Danford
f16b528107
move Mac pcks into Resources
2005-11-11 21:19:39 +00:00
Chris Danford
182232344f
GetVideoModeParams -> GetActualVideoModeParams
...
add GetApiDescription
2005-11-11 21:16:48 +00:00
Glenn Maynard
4d8ab8a6f6
use ArchHooks::CheckForMultipleInstances. Uses AllowMultipleInstances
...
pref to disable for advanced use; I sometimes start multiple windows, to
eg. compare D3D and OGL live.
2005-11-11 21:13:13 +00:00
Chris Danford
d081c0902c
make sphere mapping texture coords look more like OpenGL (though it's still significantly different when viewing side-by-side)
2005-11-11 21:11:30 +00:00
Glenn Maynard
f0bb643e11
add ArchHooks::CheckForMultipleInstances
2005-11-11 21:10:10 +00:00
Glenn Maynard
cbc31d637b
easier to search for by class name
2005-11-11 21:08:35 +00:00
Glenn Maynard
799655dfa5
remove spurious warning
2005-11-11 21:05:05 +00:00
Glenn Maynard
9b39cc4f02
(untested) fix vsync on osx
2005-11-11 21:04:14 +00:00
Glenn Maynard
99fdf95d8e
possibly fix stale extension function pointer use after losing context
2005-11-11 21:01:58 +00:00
Glenn Maynard
45650f732d
cleanup
2005-11-11 20:58:07 +00:00
Glenn Maynard
3bbfe9ebc0
Two tests for not filling a buffer:
...
if( m_iBufferBytesFilled > m_iWriteAhead )
int iNumBytesEmpty = m_iWriteAhead - m_iBufferBytesFilled;
if( iNumBytesEmpty < iChunksize )
The latter, manipulated a bit, is actually:
if( m_iBufferBytesFilled+iChunksize >= m_iWriteAhead )
These do almost the same thing. This isn't what was intended. The
former checks whether we *want* to write another buffer (based on our
preferred writeahead). The latter was meant to check whether it's *possible*
to fit another chunk into the buffer. It should check against m_iBufferSize,
not m_iWriteAhead.
This fixes writeahead: 4096 means "write if we have less than 4096 frames
buffered", not "write if writing the new chunk would result in still having
less than 4096 frames buffered". This is important on slower devices, like
USB headsets.
2005-11-10 22:10:05 +00:00
Chris Danford
db7a6af95c
fix compile on non-Windows
...
remove header dependency
2005-11-10 20:39:55 +00:00
Chris Danford
20b5c41f76
cleanup
2005-11-10 20:00:01 +00:00
Chris Danford
6446d21eb2
fix incorrect VideoRenderer defaults used
2005-11-10 19:38:21 +00:00
Chris Danford
311fd70573
when resetting the D3D device, use the preferred video mode and not the current desktop mode. This fixes "Win98, full-screen, alt-tab away, alt-tab back and the game is running fullscreen at the desktop video mode"
2005-11-10 18:55:03 +00:00
Chris Danford
7f5a4b8373
move VideoModeParams out of RageDisplay to reduce header dependencies
2005-11-10 18:37:04 +00:00
Chris Danford
af115bab90
handle sentinel values for refresh rate instead of asserting
2005-11-10 10:22:15 +00:00
Chris Danford
34debc4e59
point to new StepMania.ini location
2005-11-10 09:19:48 +00:00
Chris Danford
423caaf207
spacing
2005-11-10 08:55:11 +00:00
Steve Checkoway
67477db9f2
Don't show version number here.
2005-11-10 07:09:48 +00:00
Chris Danford
31ecd17da3
add Quadro defaults
2005-11-09 17:34:32 +00:00
Glenn Maynard
553bc91559
cleanup
2005-11-09 14:23:23 +00:00
Glenn Maynard
48ce4bf80c
cleanup
2005-11-09 14:10:48 +00:00
Glenn Maynard
9d090cbe7d
static
2005-11-09 13:34:17 +00:00
Chris Danford
81037f05cd
move Preferences from ThemeManager to completely in PrefsManager
...
Also, allow Defaults.ini and Static.ini to have sections
2005-11-09 10:55:30 +00:00
Glenn Maynard
089a187a6c
fix empty loading window title
2005-11-09 03:57:29 +00:00
Glenn Maynard
6671b6b207
fix memory log
2005-11-09 02:01:56 +00:00
Chris Danford
f9a09c6e6f
refresh the icon after writing the exe that contains the icon
2005-11-09 01:22:07 +00:00
Chris Danford
8c9df8c3a1
fix smzip icons don't display correctly if icon was cached before installation of SM and don't update after uninstalling SM"
2005-11-09 01:16:26 +00:00
Glenn Maynard
946fce020b
If BeginFrame returns false (eg. we have no drawing context), then EndFrame
...
will never be called. This caused messages to not be handled when we lose
focus in fullscreen, so we could never regain focus.
2005-11-09 00:19:02 +00:00
Chris Danford
5fbc02ae60
add missing DLL for Win98
2005-11-08 23:54:58 +00:00
Chris Danford
cc0d65e0db
remove product name from vdi contents
...
differentiate between "can't open .vdi" and "can't parse .vdi"
2005-11-08 22:14:59 +00:00
Chris Danford
924cd3261b
revert sync changes when backing out of gameplay instead of silently saving them
2005-11-08 18:04:51 +00:00
Chris Danford
e87df3bc5e
fix SaveSync prompt. Make it a Screen again so that it can be used in branching and doesn't need to be integrated into an already-complicated ScreenGameplay.
2005-11-08 17:51:40 +00:00
Chris Danford
4741eac616
paletted bitmaps don't display right on Win98. use RGB.
2005-11-08 06:19:52 +00:00
Steve Checkoway
c0056e546a
Use a different api for this.
2005-11-08 06:04:09 +00:00
Glenn Maynard
8e976a275a
simplify FindSystemFile
2005-11-07 16:26:47 +00:00
Steve Checkoway
69452209e3
SM
2005-11-07 09:51:01 +00:00
Steve Checkoway
5f2a151e9f
hmm
2005-11-07 09:49:57 +00:00
Steve Checkoway
164555ac24
No debugging!
2005-11-07 09:49:18 +00:00
Steve Checkoway
90e4e1b039
Update.
2005-11-07 09:45:30 +00:00
Chris Danford
489cf3b202
.dat -> .txt so that file associations will find a text editor
2005-11-07 05:45:48 +00:00
Chris Danford
d87b37948c
".dat -> .txt so that file associations will find a text editor
2005-11-07 05:44:27 +00:00
Chris Danford
8d2316f1c3
search Data\Type.dat for the Preferences group in addition to reading from the command line
2005-11-07 05:40:22 +00:00
Chris Danford
d1c968f0ae
add newline
2005-11-07 04:30:33 +00:00