Glenn Maynard
6b47bbb96f
fix a crash
2003-01-01 09:06:00 +00:00
Glenn Maynard
d1b2a88a4e
add TweenTime()
2003-01-01 09:05:21 +00:00
Andrew Livy
f30ca2b869
ScrollingBannerList should now load up no matter how many songs you have in a folder. Including < 5 and 0 songs.
2002-12-31 03:09:58 +00:00
Glenn Maynard
51c945c8c8
(this rate code isn't yet working)
2002-12-31 01:26:42 +00:00
Glenn Maynard
05d9719441
use better mixer
2002-12-31 01:13:58 +00:00
Glenn Maynard
fb71bacda7
better mixer
2002-12-31 01:09:31 +00:00
Glenn Maynard
fc916dde9b
separate buffer size and write-ahead
2002-12-31 01:08:35 +00:00
Glenn Maynard
cb09c3cdcb
sleep a bit more in the DirectSound driver (not -sw)
2002-12-31 00:54:54 +00:00
Glenn Maynard
3d815f5ce9
err
2002-12-30 22:40:52 +00:00
Glenn Maynard
2d7a944f61
pull out common code
2002-12-30 22:40:34 +00:00
Glenn Maynard
4cee9ed975
move this function out of the header
2002-12-30 21:57:54 +00:00
Glenn Maynard
76af3c3436
add an option to disable song sections
2002-12-30 21:42:14 +00:00
Andrew Livy
42b8e27f69
3DDX Theme changes
2002-12-30 20:19:18 +00:00
Glenn Maynard
773bad00ac
use packed pixels (like we were with d3d)
2002-12-30 04:46:56 +00:00
Glenn Maynard
ea407b7bcc
definition fixup
2002-12-30 04:04:18 +00:00
Glenn Maynard
77e647d7a0
move image creation into a function
2002-12-30 04:03:49 +00:00
Glenn Maynard
b97d3f8513
fix up bit depth stuff
2002-12-30 03:35:58 +00:00
Glenn Maynard
517bdcf150
ack.
2002-12-30 03:27:43 +00:00
Glenn Maynard
11644c2506
add movie extensions
2002-12-30 02:52:05 +00:00
Glenn Maynard
fa21e2082a
whoops
2002-12-30 02:50:17 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
c85593bf07
add file
2002-12-30 00:49:59 +00:00
Glenn Maynard
9607765e1e
centralize pulling in opengl
...
make gl data available externally (but separately from RageDisplay)
clean up extension stuff
2002-12-30 00:48:31 +00:00
Glenn Maynard
fd7dbed3b7
fix dependencies
2002-12-30 00:13:47 +00:00
Glenn Maynard
2190c2fcbd
unneeded header
2002-12-30 00:06:15 +00:00
Glenn Maynard
54f51e9ced
make this a bit configurable
2002-12-29 23:38:56 +00:00
Glenn Maynard
c8b16777af
fix occasional one-frame glitches
2002-12-29 23:37:41 +00:00
Glenn Maynard
bbc7fa5f81
update
2002-12-29 23:35:44 +00:00
Glenn Maynard
8acd92ef0a
centralize music starting
...
also fixes ghostrow occasionally being stuck lit until the music
starts
2002-12-29 23:31:29 +00:00
Andrew Livy
a1ab1002e6
Ez2SelectMusic now loads in Groups correctly, provided there are at least 5 songs in the group (will fix this bug later)
...
Also throws players an error should there be NO songs and then returns them to the title screen.
2002-12-29 23:24:53 +00:00
Glenn Maynard
2666b48513
fix songs not stopping occasionally
2002-12-29 22:57:38 +00:00
Glenn Maynard
b7f3768ba9
remove arbitrary caps; simplify
2002-12-29 22:55:26 +00:00
Glenn Maynard
3f9b031c3f
add header
2002-12-29 22:54:55 +00:00
Andrew Livy
54a79d2c2d
Fixes to DS3DDX, Assert Put Back :)
2002-12-29 02:02:24 +00:00
Glenn Maynard
fe23cf6a9f
missing header
2002-12-29 00:20:57 +00:00
Glenn Maynard
f87e63a386
fix some dumb sync bugs
2002-12-29 00:19:05 +00:00
Glenn Maynard
99c7352994
add some traces to track down an obscure crash
2002-12-28 22:26:06 +00:00
Glenn Maynard
4658ebff6b
this is a per-texture setting; don't set it here (confusing)
2002-12-28 21:39:14 +00:00
Glenn Maynard
9aa85c2293
fix fullscreen getting "stuck"
2002-12-28 21:37:18 +00:00
Andrew Livy
387905a785
Added Dancing Stage 3DDX (SINGLE MODE ONLY)
...
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
// ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard
5488b0bcb6
old
2002-12-28 09:08:37 +00:00
Glenn Maynard
6d2ad43826
answer: opengl is pixel-centered; d3d is border-centered (when using
...
their default ortho transforms)
(at least, I believe that's where it differs; it may be at the viewport
or something)
2002-12-28 09:08:18 +00:00
Glenn Maynard
0aa38641ee
use new sound code directly
2002-12-27 23:16:16 +00:00
Glenn Maynard
e525a266df
fixups and some not-yet-working rate code
2002-12-27 23:15:39 +00:00
Glenn Maynard
4006788727
add files
2002-12-27 23:14:56 +00:00
Glenn Maynard
8807351f72
fix warning
2002-12-27 23:12:51 +00:00
Glenn Maynard
c0a132cb18
fixup
2002-12-27 23:01:45 +00:00
Glenn Maynard
4e9dd2686d
library fixup
2002-12-27 22:30:56 +00:00
Glenn Maynard
c9a5666e56
library fixup
2002-12-27 22:21:38 +00:00
Glenn Maynard
1826fd744a
library fixup
2002-12-27 22:14:43 +00:00