3DDX Theme changes
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@@ -86,6 +86,10 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic()
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m_iSelection[p] = 0;
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}
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m_PumpDifficultyCircle.Load( THEME->GetPathTo("Graphics","select music pump difficulty circle"));
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m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
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this->AddChild( &m_PumpDifficultyCircle );
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m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","pump songselect difficulty") );
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m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
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this->AddChild(&m_PumpDifficultyRating);
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@@ -47,6 +47,7 @@ protected:
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Sprite m_ChoiceListHighlight;
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Sprite m_Guide;
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Sprite m_sprOptionsMessage;
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Sprite m_PumpDifficultyCircle;
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BitmapText m_PumpDifficultyRating;
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MusicBannerWheel m_MusicBannerWheel;
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MenuElements m_Menu;
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@@ -18,6 +18,7 @@
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#include "ThemeManager.h"
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#include "AnnouncerManager.h"
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#define SONGSEL_SCREEN THEME->GetMetric("ScreenGameplay","SongSelectScreen")
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enum {
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PO_SPEED = 0,
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@@ -141,7 +142,7 @@ void ScreenPlayerOptions::GoToPrevState()
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GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS)
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SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
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else
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SCREENMAN->SetNewScreen( "ScreenSelectMusic" );
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SCREENMAN->SetNewScreen( SONGSEL_SCREEN );
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}
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void ScreenPlayerOptions::GoToNextState()
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