Chris Danford
de113c2d81
add comments
2005-06-02 21:47:27 +00:00
Chris Danford
9d30bde4c6
fix AV if enable debug lights after starting gameplay with them disabled
2005-06-02 20:06:26 +00:00
Chris Danford
a6e691588e
consistent P%d naming
2005-05-21 06:17:56 +00:00
Chris Danford
ef77da4cac
play On and Off commands for Player
2005-05-21 01:56:08 +00:00
Chris Danford
1227d18d6c
Modifier -> Modifiers
2005-05-20 08:57:59 +00:00
Chris Danford
38dbfc1355
fix Giving up can unfail 1 player if 2 players present and only 1 failed so far
2005-05-20 03:21:13 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
65e8bd1ac0
update
2005-05-19 01:26:41 +00:00
Chris Danford
dd98a6bc7e
move more of autoplay into debugOverlay
2005-05-18 07:15:56 +00:00
Glenn Maynard
62c4bb2702
remove debug cruft
2005-05-17 21:32:16 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Chris Danford
ec07a8efaf
don't oni fail in survival
2005-05-09 17:27:53 +00:00
Chris Danford
0b1031732e
give up if all human players have 30 misses so that battle will end early
2005-05-09 15:14:19 +00:00
Chris Danford
e734e00bcc
give up if all human players have 30 misses so that battle will end early
2005-05-09 14:22:21 +00:00
Chris Danford
bd5055455b
fix col-specific crossed message only sent for the first tap in each row
2005-05-09 12:26:44 +00:00
Chris Danford
f217e5f0f4
track whether player gave up, hide Barely if gave up
2005-05-09 10:12:03 +00:00
Chris Danford
11f8b1f578
cabinet lights solid on before first note
2005-05-09 04:48:18 +00:00
Chris Danford
79ddf1eac5
broadcast message on jumps
2005-05-09 04:29:18 +00:00
Chris Danford
4b5aa60a21
themeable oni die
2005-05-09 04:07:07 +00:00
Chris Danford
68c6b6a126
fix FadeToFail
...
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford
1cc8d4a859
save survival life seconds remaining in HighScore
...
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford
b3fe21f9d1
send column-specific crossed messages
2005-05-08 04:10:16 +00:00
Chris Danford
6ba78144ff
revert using AutoActors for CourseNumber. This was messing up the animations
2005-05-07 09:58:23 +00:00
Chris Danford
820fb0b361
broadcast on Preference changes
2005-05-06 20:41:05 +00:00
Chris Danford
2870644190
move sprStage into ScreenWithMenu elemnts
2005-05-06 12:29:38 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Glenn Maynard
0cbcd2ffab
use GAMESTATE->m_fLightSongBeat
2005-05-04 20:37:41 +00:00
Glenn Maynard
7ce4db6eff
prefs for lights
2005-05-04 20:28:50 +00:00
Glenn Maynard
2a1114f8d9
use NoteDataUtil::LoadTransformedLightsFromTwo
2005-05-04 08:20:12 +00:00
Glenn Maynard
6f6180e5d3
simplify
2005-05-04 06:53:25 +00:00
Glenn Maynard
87af9cf1f1
split out ScreenGameplay::LoadLights
2005-05-04 06:48:34 +00:00
Chris Danford
f858e3a5b6
send message on beat crossed
2005-05-01 22:59:00 +00:00
Chris Danford
2dbd97b044
fix step broadcasts miss some notes
2005-04-29 04:55:55 +00:00
Glenn Maynard
1fa516935c
simplify
2005-04-29 01:35:44 +00:00
Glenn Maynard
213787ed2c
there's no longer any performance penalty for passing out-of-range parameters; simplify
2005-04-29 01:34:52 +00:00
Glenn Maynard
6aef79898c
consistency: iRowNow -> iSongRow (also, the row isn't now; it's slightly ahead)
2005-04-29 01:31:41 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Chris Danford
b33f16d9b7
show early/late in judgment
...
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford
6889c8be3f
Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
...
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford
23ad0104c6
don't show forced beginner mods in attack list
2005-04-26 20:46:06 +00:00
Chris Danford
bfc9c18db1
fix "beginner modifiers clobber players' preferred mods"
2005-04-26 07:02:10 +00:00
Chris Danford
534842c2da
calculate grade with possible values from radarValues, not from judgement counts from attempted steps
2005-04-26 04:16:45 +00:00
Chris Danford
cc6369f044
fix warning
2005-04-24 11:15:07 +00:00
Chris Danford
9187aa2399
broadcast note crossed messages in beginner mode for BGAs
...
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Chris Danford
7c022ff166
fix "can give up while the next song is loading, putting the next song animation in a messed up state"
2005-04-24 02:21:25 +00:00
Chris Danford
d5b7e5650c
only save life and combo for the range of time between the first and last step
2005-04-23 02:50:26 +00:00
Glenn Maynard
097f0ebb16
fix floor lights; fix light lag
2005-04-22 21:16:55 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
f8904f3b92
add basic survival gameplay
2005-04-21 04:27:13 +00:00
Glenn Maynard
b602bb15c4
allow locking pause controller
2005-04-21 02:07:02 +00:00