Commit Graph

734 Commits

Author SHA1 Message Date
Chris Danford de113c2d81 add comments 2005-06-02 21:47:27 +00:00
Chris Danford 9d30bde4c6 fix AV if enable debug lights after starting gameplay with them disabled 2005-06-02 20:06:26 +00:00
Chris Danford a6e691588e consistent P%d naming 2005-05-21 06:17:56 +00:00
Chris Danford ef77da4cac play On and Off commands for Player 2005-05-21 01:56:08 +00:00
Chris Danford 1227d18d6c Modifier -> Modifiers 2005-05-20 08:57:59 +00:00
Chris Danford 38dbfc1355 fix Giving up can unfail 1 player if 2 players present and only 1 failed so far 2005-05-20 03:21:13 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard 65e8bd1ac0 update 2005-05-19 01:26:41 +00:00
Chris Danford dd98a6bc7e move more of autoplay into debugOverlay 2005-05-18 07:15:56 +00:00
Glenn Maynard 62c4bb2702 remove debug cruft 2005-05-17 21:32:16 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford ec07a8efaf don't oni fail in survival 2005-05-09 17:27:53 +00:00
Chris Danford 0b1031732e give up if all human players have 30 misses so that battle will end early 2005-05-09 15:14:19 +00:00
Chris Danford e734e00bcc give up if all human players have 30 misses so that battle will end early 2005-05-09 14:22:21 +00:00
Chris Danford bd5055455b fix col-specific crossed message only sent for the first tap in each row 2005-05-09 12:26:44 +00:00
Chris Danford f217e5f0f4 track whether player gave up, hide Barely if gave up 2005-05-09 10:12:03 +00:00
Chris Danford 11f8b1f578 cabinet lights solid on before first note 2005-05-09 04:48:18 +00:00
Chris Danford 79ddf1eac5 broadcast message on jumps 2005-05-09 04:29:18 +00:00
Chris Danford 4b5aa60a21 themeable oni die 2005-05-09 04:07:07 +00:00
Chris Danford 68c6b6a126 fix FadeToFail
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford 1cc8d4a859 save survival life seconds remaining in HighScore
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford b3fe21f9d1 send column-specific crossed messages 2005-05-08 04:10:16 +00:00
Chris Danford 6ba78144ff revert using AutoActors for CourseNumber. This was messing up the animations 2005-05-07 09:58:23 +00:00
Chris Danford 820fb0b361 broadcast on Preference changes 2005-05-06 20:41:05 +00:00
Chris Danford 2870644190 move sprStage into ScreenWithMenu elemnts 2005-05-06 12:29:38 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Glenn Maynard 0cbcd2ffab use GAMESTATE->m_fLightSongBeat 2005-05-04 20:37:41 +00:00
Glenn Maynard 7ce4db6eff prefs for lights 2005-05-04 20:28:50 +00:00
Glenn Maynard 2a1114f8d9 use NoteDataUtil::LoadTransformedLightsFromTwo 2005-05-04 08:20:12 +00:00
Glenn Maynard 6f6180e5d3 simplify 2005-05-04 06:53:25 +00:00
Glenn Maynard 87af9cf1f1 split out ScreenGameplay::LoadLights 2005-05-04 06:48:34 +00:00
Chris Danford f858e3a5b6 send message on beat crossed 2005-05-01 22:59:00 +00:00
Chris Danford 2dbd97b044 fix step broadcasts miss some notes 2005-04-29 04:55:55 +00:00
Glenn Maynard 1fa516935c simplify 2005-04-29 01:35:44 +00:00
Glenn Maynard 213787ed2c there's no longer any performance penalty for passing out-of-range parameters; simplify 2005-04-29 01:34:52 +00:00
Glenn Maynard 6aef79898c consistency: iRowNow -> iSongRow (also, the row isn't now; it's slightly ahead) 2005-04-29 01:31:41 +00:00
Chris Danford 0938d9d9a7 conver more to use Preference 2005-04-28 08:27:40 +00:00
Chris Danford b33f16d9b7 show early/late in judgment
larger boo window when playing beginner
2005-04-28 00:13:01 +00:00
Chris Danford 6889c8be3f Move "30misses" to a GiveUp metric. It's not very different from FailEndOfSong.
Only fail when giving up if died earlier.
2005-04-27 06:34:53 +00:00
Chris Danford 23ad0104c6 don't show forced beginner mods in attack list 2005-04-26 20:46:06 +00:00
Chris Danford bfc9c18db1 fix "beginner modifiers clobber players' preferred mods" 2005-04-26 07:02:10 +00:00
Chris Danford 534842c2da calculate grade with possible values from radarValues, not from judgement counts from attempted steps 2005-04-26 04:16:45 +00:00
Chris Danford cc6369f044 fix warning 2005-04-24 11:15:07 +00:00
Chris Danford 9187aa2399 broadcast note crossed messages in beginner mode for BGAs
add FORCE_MODIFIERS_IN_BEGINNER
2005-04-24 11:03:02 +00:00
Chris Danford 7c022ff166 fix "can give up while the next song is loading, putting the next song animation in a messed up state" 2005-04-24 02:21:25 +00:00
Chris Danford d5b7e5650c only save life and combo for the range of time between the first and last step 2005-04-23 02:50:26 +00:00
Glenn Maynard 097f0ebb16 fix floor lights; fix light lag 2005-04-22 21:16:55 +00:00
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford f8904f3b92 add basic survival gameplay 2005-04-21 04:27:13 +00:00
Glenn Maynard b602bb15c4 allow locking pause controller 2005-04-21 02:07:02 +00:00