cabinet lights solid on before first note

This commit is contained in:
Chris Danford
2005-05-09 04:48:18 +00:00
parent 0d635628ce
commit 11f8b1f578
+2 -3
View File
@@ -1707,9 +1707,8 @@ void ScreenGameplay::UpdateLights()
iRowLastCrossed = iSongRow;
}
// Before the first beat of the song, blink all cabinet lights (except for
// menu buttons) on the beat.
bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat) && bCrossedABeat;
// Before the first beat of the song, all cabinet lights solid on (except for menu buttons).
bool bOverrideCabinetBlink = (GAMESTATE->m_fSongBeat < GAMESTATE->m_pCurSong->m_fFirstBeat);
FOREACH_CabinetLight( cl )
{
switch( cl )