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@@ -1063,6 +1063,9 @@ void ScreenGameplay::LoadLights()
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if( !LIGHTSMAN->IsEnabled() )
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return;
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//
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// First, check if the song has explicit lights
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//
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m_CabinetLightsNoteData.Init();
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ASSERT( GAMESTATE->m_pCurSong );
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@@ -1073,6 +1076,9 @@ void ScreenGameplay::LoadLights()
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return;
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}
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//
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// No explicit lights. Create autogen lights.
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//
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CString sDifficulty = PREFSMAN->m_sLightsStepsDifficulty;
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vector<CString> asDifficulties;
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split( sDifficulty, ",", asDifficulties );
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