Commit Graph

128 Commits

Author SHA1 Message Date
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford 4fd5ede6de fix dancing characters not resetting between songs in a course 2003-08-23 19:58:46 +00:00
Kevin Slaughter 84cdf90be6 If BegginerHelper is in use, kill the DancingCharacters instance 2003-08-20 09:54:26 +00:00
Chris Danford 9d44413a84 fix Background::LoadFromAniDir 2003-08-19 07:42:09 +00:00
Chris Danford c74333eeb5 Add support for 0% and negative background rates. This isn't supported by many codecs though... 2003-08-04 00:04:28 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard aa6edb4bdd Don't waste time if the background is black. 2003-07-21 18:44:04 +00:00
Glenn Maynard b4021ac0c6 Use DisableOddDimensionWarning and EnableOddDimensionWarning 2003-07-09 20:28:07 +00:00
Chris Danford 31c0f631d3 missing graphics 2003-06-28 01:28:18 +00:00
Glenn Maynard 41c3a8d1fa fix leak 2003-06-27 09:05:51 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford f339dd9d00 Don't fade between random movies. It causes slowdown during the fades, especially on slower machines. 2003-06-22 17:46:31 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard f43aabe61f add preference for number of backgrounds to load 2003-05-28 04:33:55 +00:00
Glenn Maynard a5d570067e clean up random background names 2003-05-28 03:35:08 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Glenn Maynard bd1baddf7f fix warning 2003-04-20 00:49:43 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 41cc3e60cd fade between random movies 2003-04-14 07:11:04 +00:00
Chris Danford cded5dbac0 Scale background playback speed by song rate. This sync isn't very accurate though (because of inaccurate playback rate code in sound library?) 2003-04-14 04:54:16 +00:00
Chris Danford cfe1f9ec67 Add parameters to BackgroundChange: fRate, bFadeLast, bRewindMovie, bLoop.
I don't like how this changes the syntax for the #BGCHANGES tag in an SM file.  I will think more about this - it's important to finalize it quickly.
2003-04-14 04:10:01 +00:00
Chris Danford a6a827b3a8 Fix ScreenGameply + course problems
Put Toasty underneath Players so it doesn't cover up arrows
Add support for BackgroundChange to a static graphic in the song dir
2003-04-13 23:22:27 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Glenn Maynard a2af656d19 add log so it can be matched to skips 2003-03-24 20:57:19 +00:00
Chris Danford 8b7894be76 Fix crash in Background if CreateRandomBG fails 2003-03-16 07:20:37 +00:00
Chris Danford b2892caa4e improved Wide - prevents some nearly-impossible patterns 2003-03-16 01:47:08 +00:00
Chris Danford 5382f1f3fa fix MiniMenu crashes for rows with 0 choices
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
2003-03-16 00:05:23 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Chris Danford f5402584f9 make UseSongBG work for BGAnimations not inside of Background (e.g. on ScreenStage) 2003-03-10 02:46:01 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard ff38961907 use slashes as a directory separator instead of backslashes 2003-02-14 08:15:15 +00:00
Glenn Maynard 8988dab6f7 printf? 2003-02-12 19:39:58 +00:00
Glenn Maynard d004a5fb22 fix early bg starts 2003-02-07 23:49:38 +00:00
Glenn Maynard f92825aecb *.* -> * 2003-01-23 04:35:27 +00:00
Glenn Maynard ed3e31fb86 this texture load doesn't actually do anything anymore 2003-01-09 02:58:59 +00:00
Glenn Maynard 55e92e771d s/CArray<x,y>/vector<x>/g 2003-01-03 05:56:28 +00:00
Glenn Maynard e0b472f33e Textures are now fully ID'd by a single struct. 2002-12-30 02:43:52 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard d8c4057660 get rid of TIMER 2002-12-19 23:07:20 +00:00
Glenn Maynard 67f7a15deb get rid of RECT defines 2002-12-17 06:25:03 +00:00
Glenn Maynard 2b19012e40 use GetSongDir 2002-12-13 23:41:11 +00:00
Glenn Maynard 3a7db0620c for scoping 2002-11-16 08:35:26 +00:00
Chris Danford 487b4e9527 Readded texture stretch, texture dither, and 16 bit textures. 2002-11-14 01:26:19 +00:00
Glenn Maynard c20d5b67dc s/CRECT/RectI/ 2002-10-31 05:52:12 +00:00
Glenn Maynard bccaf3560b s/Add/push_back/ 2002-10-31 04:23:39 +00:00
Glenn Maynard a041b7cd3e s/RemoteAt/erase/ 2002-10-31 04:11:08 +00:00