fix early bg starts
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@@ -369,6 +369,10 @@ void Background::Update( float fDeltaTime )
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}
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else
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{
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if( GAMESTATE->m_fMusicSeconds == GameState::MUSIC_SECONDS_INVALID )
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return; /* hasn't been updated yet */
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/* If we're in a freeze, hold all animations (don't animate by calling Update). */
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if( GAMESTATE->m_bFreeze )
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return;
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