fix early bg starts

This commit is contained in:
Glenn Maynard
2003-02-07 23:49:38 +00:00
parent 3c572b29cb
commit d004a5fb22
+4
View File
@@ -369,6 +369,10 @@ void Background::Update( float fDeltaTime )
}
else
{
if( GAMESTATE->m_fMusicSeconds == GameState::MUSIC_SECONDS_INVALID )
return; /* hasn't been updated yet */
/* If we're in a freeze, hold all animations (don't animate by calling Update). */
if( GAMESTATE->m_bFreeze )
return;